LUMIERA.clone/tests/vault/gear/block-flow-test.cpp
Ichthyostega c1001064e3 Block-Flow: draft Load/Stress-Test
- use a midrange load scenario
- but play this at saturation level
2023-07-17 18:36:12 +02:00

407 lines
17 KiB
C++

/*
BlockFlow(Test) - verify scheduler memory management scheme
Copyright (C) Lumiera.org
2023, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file block-flow-test.cpp
** unit test \ref BlockFlow_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "vault/gear/block-flow.hpp"
//#include "lib/time/timevalue.hpp"
//#include "lib/format-cout.hpp"
#include "lib/test/diagnostic-output.hpp" ////////////////////////////////TODO
#include "lib/meta/function.hpp"
#include "lib/util.hpp"
//#include <utility>
#include <vector>
#include <tuple>
using test::Test;
//using std::move;
using util::isSameObject;
using lib::test::randTime;
using lib::test::showType;
using lib::time::Offset;
using std::vector;
using std::pair;
using std::reference_wrapper;
namespace vault{
namespace gear {
namespace test {
// using lib::time::FrameRate;
// using lib::time::Time;
/*****************************************************************//**
* @test document the memory management scheme used by the Scheduler.
* @see SchedulerActivity_test
* @see SchedulerUsage_test
*/
class BlockFlow_test : public Test
{
virtual void
run (Arg)
{
simpleUsage();
handleEpoch();
placeActivity();
adjustEpochs();
storageFlow();
}
/** @test demonstrate a simple usage scenario
* - open new Epoch to allocate an Activity
* - clean-up at a future time point
*/
void
simpleUsage()
{
BlockFlow bFlow;
Time deadline = randTime();
Activity& tick = bFlow.until(deadline).create();
CHECK (tick.verb_ == Activity::TICK);
CHECK (1 == watch(bFlow).cntEpochs());
CHECK (watch(bFlow).first() > deadline);
CHECK (watch(bFlow).first() - deadline == bFlow.getEpochStep());
bFlow.discardBefore (deadline + Time{0,5});
CHECK (0 == watch(bFlow).cntEpochs());
}
/** @test cover properties and handling of Epochs (low-level)
* - demonstrate that Epoch is placed into an Extent
* - verify that both Extent and Epoch access the same memory block
* - demonstrate the standard setup and initialisation of an Epoch
* - allocate some Activities into the storage and observe free-managment
* - detect when the Epoch is filled up
* - verify alive / dead decision relative to given deadline
* @note this test covers helpers and implementation structures of BlockFlow,
* without actually using a BlockFlow instance; rather, the typical handling
* and low-level bookkeeping aspects are emulated and observed
*/
void
handleEpoch()
{
using Extent = Allocator::Extent;
// the raw storage Extent is a compact block
// providing uninitialised storage typed as `vault::gear::Activity`
Allocator alloc;
alloc.openNew();
Extent& extent = *alloc.begin();
CHECK (extent.size() == Extent::SIZ::value);
CHECK (sizeof(extent) == extent.size() * sizeof(Activity));
CHECK (showType<Extent::value_type>() == "vault::gear::Activity"_expect);
// we can just access some slot and place data there
extent[55].data_.feed.one = 555555555555555;
// now establish an Epoch in this storage block:
Epoch& epoch = Epoch::setup (alloc.begin(), Time{0,10});
// the underlying storage is not touched yet...
CHECK (epoch[55].data_.feed.one == 555555555555555);
// but in the first slot, an »EpochGate« has been implanted
Epoch::EpochGate& gate = epoch.gate();
CHECK (isSameObject (gate, epoch[0]));
CHECK (isSameObject (epoch[0], extent[0]));
CHECK (Time{gate.deadline()} == Time(0,10));
CHECK (Time{gate.deadline()} == Time{epoch[0].data_.condition.dead});
CHECK (Activity::GATE == epoch[0].verb_);
// the gate's `next`-pointer is (ab)used to manage the next allocation slot
CHECK (isSameObject (*gate.next, epoch[extent.size()-1]));
CHECK (0 == gate.filledSlots());
CHECK (0 == epoch.getFillFactor());
// the storage there is not yet used, but will be overwritten by the ctor call
epoch[extent.size()-1].data_.timing.instant = Time{5,5};
// allocate a new Activity into the next free slot (using a faked AllocatorHandle)
BlockFlow::AllocatorHandle allocHandle{alloc.begin(), nullptr};
Activity& timeStart = allocHandle.create (Activity::TIMESTART);
CHECK (isSameObject (timeStart, epoch[extent.size()-1]));
// this Activity object is properly initialised (and memory was altered)
CHECK (epoch[extent.size()-1].data_.timing.instant != Time(5,5));
CHECK (epoch[extent.size()-1].data_.timing.instant == Time::NEVER);
CHECK (timeStart.verb_ == Activity::TIMESTART);
CHECK (timeStart.data_.timing.instant == Time::NEVER);
CHECK (timeStart.data_.timing.quality == 0);
// and the free-pointer was decremented to point to the next free slot
CHECK (isSameObject (*gate.next, epoch[extent.size()-2]));
// which also implies that there is still ample space left...
CHECK (1 == gate.filledSlots());
CHECK (gate.hasFreeSlot());
CHECK (epoch.getFillFactor() == Rat(gate.filledSlots(), Epoch::SIZ()-1));
// so let's eat this space up...
for (uint i=extent.size()-2; i>1; --i)
gate.claimNextSlot();
// one final slot is left (beyond of the EpochGate itself)
CHECK (isSameObject (*gate.next, epoch[1]));
CHECK (gate.filledSlots() == Epoch::SIZ()-2);
CHECK (gate.hasFreeSlot());
gate.claimNextSlot();
// aaand the boat is full...
CHECK (not gate.hasFreeSlot());
CHECK (isSameObject (*gate.next, epoch[0]));
CHECK (gate.filledSlots() == Epoch::SIZ()-1);
CHECK (epoch.getFillFactor() == 1);
// a given Epoch can be checked for relevance against a deadline
CHECK (gate.deadline() == Time(0,10));
CHECK ( gate.isAlive (Time(0,5)));
CHECK ( gate.isAlive (Time(999,9)));
CHECK (not gate.isAlive (Time(0,10)));
CHECK (not gate.isAlive (Time(1,10)));
////////////////////////////////////////////////////////////////////////////////////////TICKET #1298 : actually use a GATE implementation and then also check the count-down latch
}
/** @test place Activity record into storage
* - new Activity without any previously established Epoch
* - place Activity into future, expanding the Epoch grid
* - locate Activity relative to established Epoch grid
* - fill up existing Epoch, causing overflow to next one
* - exhaust multiple adjacent Epochs, overflowing to first free one
* - exhaust last Epoch, causing setup of new Epoch, with reduced spacing
* - use this reduced spacing also for subsequently created Epochs
* - clean up obsoleted Epochs, based on given deadline
* @todo WIP 7/23 ⟶ ✔define ⟶ ✔implement
*/
void
placeActivity()
{
BlockFlow bFlow;
Time t1 = Time{ 0,10};
Time t2 = Time{500,10};
Time t3 = Time{ 0,11};
// no Epoch established yet...
auto& a1 = bFlow.until(t1).create();
CHECK (watch(bFlow).allEpochs() == "10s200ms"_expect);
CHECK (watch(bFlow).find(a1) == "10s200ms"_expect);
// setup Epoch grid into the future
auto& a3 = bFlow.until(t3).create();
CHECK (watch(bFlow).allEpochs() == "10s200ms|10s400ms|10s600ms|10s800ms|11s"_expect);
CHECK (watch(bFlow).find(a3) == "11s"_expect);
// associate to existing Epoch
auto& a2 = bFlow.until(t2).create();
CHECK (watch(bFlow).allEpochs() == "10s200ms|10s400ms|10s600ms|10s800ms|11s"_expect);
CHECK (watch(bFlow).find(a2) == "10s600ms"_expect);
Time t0 = Time{0,5};
// late(past) Activity is placed in the oldest Epoch alive
auto& a0 = bFlow.until(t0).create();
CHECK (watch(bFlow).allEpochs() == "10s200ms|10s400ms|10s600ms|10s800ms|11s"_expect);
CHECK (watch(bFlow).find(a0) == "10s200ms"_expect);
// provoke Epoch overflow by exhausting all available storage slots
BlockFlow::AllocatorHandle allocHandle = bFlow.until(Time{300,10});
for (uint i=1; i<Epoch::SIZ(); ++i)
allocHandle.create();
CHECK (allocHandle.currDeadline() == Time(400,10));
CHECK (not allocHandle.hasFreeSlot());
// ...causing next allocation to be shifted into subsequent Epoch
auto& a4 = allocHandle.create();
CHECK (allocHandle.currDeadline() == Time(600,10));
CHECK (allocHandle.hasFreeSlot());
CHECK (watch(bFlow).find(a4) == "10s600ms"_expect);
// fill up and exhaust this Epoch too....
for (uint i=1; i<Epoch::SIZ(); ++i)
allocHandle.create();
// so the handle has moved to the after next Epoch
CHECK (allocHandle.currDeadline() == Time(800,10));
CHECK (allocHandle.hasFreeSlot());
// even allocation with way earlier deadline is shifted here now
auto& a5 = bFlow.until(Time{220,10}).create();
CHECK (watch(bFlow).find(a5) == "10s800ms"_expect);
// now repeat the same pattern, but now towards uncharted Epochs
allocHandle = bFlow.until(Time{900,10});
for (uint i=2; i<Epoch::SIZ(); ++i)
allocHandle.create();
CHECK (allocHandle.currDeadline() == Time(0,11));
CHECK (not allocHandle.hasFreeSlot());
auto& a6 = bFlow.until(Time{850,10}).create();
// Note: encountered four overflow-Events, leading to decreased Epoch spacing for new Epochs
CHECK (watch(bFlow).find(a6) == "11s131ms"_expect);
CHECK (watch(bFlow).allEpochs() == "10s200ms|10s400ms|10s600ms|10s800ms|11s|11s131ms"_expect);
auto& a7 = bFlow.until(Time{500,11}).create();
// this allocation does not count as overflow, but has to expand the Epoch grid, now using the reduced Epoch spacing
CHECK (watch(bFlow).allEpochs() == "10s200ms|10s400ms|10s600ms|10s800ms|11s|11s131ms|11s262ms|11s393ms|11s524ms"_expect);
CHECK (watch(bFlow).find(a7) == "11s524ms"_expect);
CHECK (bFlow.getEpochStep() == "≺131ms≻"_expect);
bFlow.discardBefore (Time{999,10});
CHECK (bFlow.getEpochStep() == "≺149ms≻"_expect);
CHECK (watch(bFlow).allEpochs() == "11s|11s131ms|11s262ms|11s393ms|11s524ms"_expect);
// placed into the oldest Epoch still alive
auto& a8 = bFlow.until(Time{500,10}).create();
CHECK (watch(bFlow).find(a8) == "11s131ms"_expect);
}
/** @test load based regulation of Epoch spacing
* - on overflow, capacity is boosted by a fixed factor
* - on clean-up, a moving average of (in hindsight) optimal length is
* computed and used as the new Epoch spacing
* @todo WIP 7/23 ⟶ ✔define ⟶ 🔁implement
*/
void
adjustEpochs()
{
BlockFlow bFlow;
CHECK (bFlow.getEpochStep() == INITIAL_EPOCH_STEP);
// whenever an Epoch overflow happens, capacity is boosted by reducing the Epoch duration
bFlow.markEpochOverflow();
CHECK (bFlow.getEpochStep() == INITIAL_EPOCH_STEP * OVERFLOW_BOOST_FACTOR);
bFlow.markEpochOverflow();
CHECK (bFlow.getEpochStep() == INITIAL_EPOCH_STEP * OVERFLOW_BOOST_FACTOR*OVERFLOW_BOOST_FACTOR);
// To counteract this increase, on clean-up the actual fill rate of the Extent
// serves to guess an optimal Epoch duration, which is averaged exponentially
// Using just arbitrary demo values for some fictional Epochs
TimeVar dur1 = INITIAL_EPOCH_STEP;
Rat fill1 = 8_r/10;
TimeVar dur2 = INITIAL_EPOCH_STEP * OVERFLOW_BOOST_FACTOR;
Rat fill2 = 3_r/10;
Rat N = AVERAGE_EPOCHS;
TimeVar step = bFlow.getEpochStep();
bFlow.markEpochUnderflow (dur1, fill1);
CHECK (bFlow.getEpochStep() == Duration{FSecs{step}*(N-1)/N + FSecs{dur1}/fill1/N});
step = bFlow.getEpochStep();
bFlow.markEpochUnderflow (dur2, fill2);
CHECK (bFlow.getEpochStep() == Duration{FSecs{step}*(N-1)/N + FSecs{dur2}/fill2/N});
} // Note: for verification the exponential average is computed via FSecs
// which is a different calculation path but yields the same result
/** @test investigate progression of epochs under realistic load
* - expose the allocator to a load of 200fps for simulated 60sec
* - assuming 10 Activities per frame, this means a throughput of 120000 Activities
* - run this load exposure under saturation for performance measurement
* - use a planning to deadline delay of 500ms, but with ±200ms random spread
* - after 250ms (500 steps), »invoke« by accessing and adding the random checksum
* - run a comparison of all-pre-allocated ⟷ heap allocated ⟷ BlockFlow
* @todo WIP 7/23 ⟶ 🔁define ⟶ 🔁implement
*/
void
storageFlow()
{
const uint ACTIVITIES = 120000; // Activities to send through the test subject
const uint MAX_TIME = 121000; // Test steps to perform, with 2 steps / ms
Offset BASE_DEADLINE{FSecs{1,2}}; // base pre-roll before deadline
Offset SPREAD_DEAD{FSecs{2,100}}; // random spread of deadline around base
const uint INVOKE_LAG = 500; // „invoke“ the Activity after 500 steps (≙ simulated 250ms)
const uint CLEAN_UP = 200; // perform clean-up every 200 steps
using TestData = vector<pair<TimeVar, size_t>>;
using Subjects = vector<reference_wrapper<Activity>>;
using Storage = vector<Activity>;
TestData testData{ACTIVITIES};
for (auto&[t,r] : testData)
{
const size_t SPREAD = 2*_raw(SPREAD_DEAD);
const size_t MIN_DEAD = _raw(BASE_DEADLINE) - _raw(SPREAD_DEAD);
r = rand() % SPREAD;
t = TimeValue(MIN_DEAD + r);
}
Activity dummy;
Subjects subject{ACTIVITIES, std::ref(dummy)};
auto runTest = [&](auto allocate, auto invoke) -> size_t
{
// allocate Activity record for deadline and with given random payload
ASSERT_VALID_SIGNATURE (decltype(allocate), Activity&(Time, size_t));
// access the given Activity, read the payload, then trigger disposal
ASSERT_VALID_SIGNATURE (decltype(invoke), size_t(Activity&));
size_t checksum{0};
for (size_t i=0; i<MAX_TIME; ++i)
{
if (i < ACTIVITIES)
{
auto const& data = testData[i];
subject[i] = allocate(data.first, data.second);
}
if (i >= INVOKE_LAG)
checksum += invoke(subject[i-INVOKE_LAG]);
}
};
}
};
/** Register this test class... */
LAUNCHER (BlockFlow_test, "unit engine");
}}} // namespace vault::gear::test