Clone from the Lumiera Master-Repo (as Test for Forgejo) https://git.lumiera.org/
Find a file
Ichthyostega c21ddc1844 BufferProvider: looking for ways to disentangle the implementation (see #1410)
The outward interface has stood the test of time quite well.
But the back-side towards the implementation is a tangled mess,
presumably due to being developed from prototyping code: the
actual implementation is completely overgrown by diagnostics
and test instrumentation, since running in unit test setup
was the only actual usage of this code ever since.

My first attempt with decomposing into a decorator-chain failed.
Thus the new line of attack is to introduce two implementation
pillars right from top-level
- `BufferStage` : the state and metadata handling
- `BufferStore` : the storage backend
These are defined as nested interfaces, and the further refactoring
starts with subclassing everything, nested as it is.
2026-02-10 00:41:41 +01:00
admin Merge branch 'rel/0.pre.04' into integration 2025-12-03 14:44:55 +01:00
data Merge branch 'rel/0.pre.04' into integration 2025-12-03 14:44:55 +01:00
doc Infrastructure: evaluate Anubis -- document setup 2026-01-13 02:34:27 +01:00
po release prep: remove defunct autotools buildsystem 2013-10-29 03:47:50 +01:00
research Upgrade: put the new tuple_like concept into use 2025-06-28 00:42:23 +02:00
src BufferProvider: looking for ways to disentangle the implementation (see #1410) 2026-02-10 00:41:41 +01:00
target update some DIR_INFO entries 2011-04-05 00:44:30 +02:00
tests BufferProvider: looking for ways to disentangle the implementation (see #1410) 2026-02-10 00:41:41 +01:00
uml clean-up: trifles 2025-06-07 23:59:57 +02:00
wiki BufferProvider: looking for ways to disentangle the implementation (see #1410) 2026-02-10 00:41:41 +01:00
.gitignore Doxygen: adjust ignores 2015-08-17 01:14:33 +02:00
AUTHORS Release: check and update licensing information 2025-11-26 00:57:25 +01:00
COPYING Release: check and update licensing information 2025-11-26 00:57:25 +01:00
DIR_INFO update some DIR_INFO entries 2011-04-05 00:44:30 +02:00
LICENSE Release: check and update licensing information 2025-11-26 00:57:25 +01:00
NEWS Status: Release published -- now again in Development Phase 2025-12-11 05:11:55 +01:00
README Merge branch 'rel/0.pre.04' into integration 2025-12-03 14:44:55 +01:00
SConstruct Build: some further code clean-up and documentation 2025-11-27 18:21:22 +01:00

Lumiera -- the video NLE for Linux
==================================
Version: 0.pre.05~dev
:Date: 11/2025

*************************************************************
Lumiera is a non-linear video editing and compositing tool.
The Application will allow to edit footage using common
multimedia formats and audio/video stream codecs.

Lumiera features nondestructive editing, compositing tools,
a selection of effects plugins, processing in RGB, YUV and
RGB-float colour models and the ability to mix media with
differing sizes and framerates. Lumiera is especially well
suited for large and elaborate professional editing tasks
with lots of material, several scenes, nested sequences,
colour grading, 3D support, full fledged sound montage
and multiple edit versions prepared in parallel.

NOTE: as of 11/2025, Lumiera is in early development stage;
it is not usable yet. The above describes the Lumiera project
vision, the implementation of which will require many more years.

Visit https://Lumiera.org and join the mailing list
when interested in Lumiera planning and development.
****************************************************************


Lumiera pre-Alpha Versions
--------------------------

.This source tree doesn't contain a working video editing application yet.
Rather, it contains the framework and technology core of the envisioned
Application »Lumiera«. What we attempt to build here is innovative,
and we must engage in a series of integration steps to search for
suitable pathways towards our envisaged architecture.

Since 2024, the integration of the Render Engine takes centre stage,
in an effort to establish a steady state realtime processing and
display pipeline, still relying on generated video data rather
than using a library to read and playback a video file.

- https://Lumiera.org/documentation/design/governance/integration.html[Integration steps]
- See also https://issues.lumiera.org/roadmap[Project roadmap]




Build Requirements
------------------

For building Lumiera, you'll need:

 * C++23 compiler GCC >=14 (Clang fails atm)
 * Git Version management system
 * https://www.scons.org/[SCons build system]
 * https://www.boost.org/[Boost libraries]
 * https://github.com/bplaum/gavl[GAVL library]
 * https://www.alsa-project.org/[ALSA (libasound2-dev)]
 * https://nobug.pipapo.org/[NoBug library]
 * https://gtkmm.gnome.org/en/[gtkmm]
 * https://cgit.freedesktop.org/xorg/lib/libXv[libXv]
 * https://wiki.gnome.org/Projects/LibRsvg[lib rSVG]
 * https://git.lumiera.org/?p=debian/gdl;a=summary[lib GDL]
 * https://git.lumiera.org/?p=debian/gdlmm;a=summary[GDL-mm bindings]

Further information:

 * Online documentation at https://Lumiera.org/download.html[Build and install].
 * Documentation is also available in-tree in 'doc/user/tutorials/building.txt'
 * Source code can be retrieved with `git clone git://git.lumiera.org/LUMIERA`



Debian Package
--------------
Hermann Vosseler (aka Ichthyo) maintains a *Debian* packaging of the source tree

- the package definition can be pulled from `git://git.lumiera.org/debian/lumiera/`
- the package can be built by `git-buildpackage`