this fixes a silly mistake: obviously we want named sub-nodes, aka. "Attributes", but we used the anonymous sub-nodes instead, aka. "Children" Incidentally, this renders the definitions also way more readable; in fact the strange post-fix naming notation of the original version was a clear indication of using the system backwards....
198 lines
7.9 KiB
C++
198 lines
7.9 KiB
C++
/*
|
|
GEN-NODE-LOCATION-QUERY.hpp - pose UI-coordinate location queries against a GenNode structure
|
|
|
|
Copyright (C) Lumiera.org
|
|
2017, Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of
|
|
the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
*/
|
|
|
|
|
|
/** @file gen-node-location-query.hpp
|
|
** Implementation of the gui::interact::LocationQuery interface to work on a GenNode tree.
|
|
** The interface allows to pose queries against a concrete structure to verify and reshape some
|
|
** [UI Coordinate specification](\ref UICoord); basically it offers methods to navigate within a
|
|
** tree-like structure. While in the actual implementation, such a query interface would be backed
|
|
** by navigating real UI structures, the implementation given here instead uses a generic tree structure
|
|
** given as `Record<GenNode>`.
|
|
**
|
|
** # Representing UI structure as GenNode tree
|
|
**
|
|
** While basically the interface LocationQuery abstracts and reduces the structure of an UI into
|
|
** just some hierarchically arranged and nested IDs, we should note some specific twists how a GenNode
|
|
** tree is used here to represent the structure elements as defined through [UI coordinates](\ref UICoord):
|
|
** - we use the special _type_ attribute to represent the _perspective_ within each window;
|
|
** deliberately, we'll use this twisted structure here to highlight the fact that the
|
|
** backing structure need not be homogeneous; rather, it may require explicit branching
|
|
** - we use the _attributes_ within the GenNode "object" representation, since these are _named_
|
|
** nested elements, and the whole notion of an UI coordinate path is based on named child components
|
|
** - relying upon the [object builder notation](\ref Record::Mutator), it is possible to define a whole
|
|
** structure as nested inline tree; named nested elements can be added with the `set(key, val)`
|
|
** builder function, and for each nested scope, we start a new nested builder with `MakeRec()`.
|
|
** - since GenNodeLocationQuery is conceived for writing test and verification code, there is a
|
|
** special convention to set the `currentWindow` to be the last one in list -- in a real UI
|
|
** this would not of course not be a configurable property of the LocationQuery, and rather
|
|
** just reflect the transient window state and return the currently activated window
|
|
**
|
|
** @todo WIP 10/2017 started in the effort of shaping the LoactionQuery interface, and used
|
|
** to support writing unit tests, to verify the UiCoordResolver. It remains to be seen
|
|
** if this implementation can be used beyond this limited purpose
|
|
**
|
|
** @see UICoordResolver_test
|
|
** @see ui-coord-resolver.hpp
|
|
** @see navigator.hpp
|
|
*/
|
|
|
|
|
|
#ifndef GUI_INTERACT_GEN_NODE_LOCATION_QUERY_H
|
|
#define GUI_INTERACT_GEN_NODE_LOCATION_QUERY_H
|
|
|
|
#include "lib/error.hpp"
|
|
//#include "lib/symbol.hpp"
|
|
#include "gui/interact/ui-coord-resolver.hpp"
|
|
#include "lib/diff/gen-node.hpp"
|
|
#include "lib/format-string.hpp"
|
|
#include "lib/itertools.hpp"
|
|
#include "lib/util.hpp"
|
|
|
|
//#include <boost/noncopyable.hpp>
|
|
//#include <string>
|
|
//#include <vector>
|
|
#include <utility>
|
|
//#include <memory>
|
|
|
|
|
|
namespace gui {
|
|
namespace interact {
|
|
|
|
namespace error = lumiera::error;
|
|
|
|
// using std::unique_ptr;
|
|
// using std::string;
|
|
// using lib::Literal;
|
|
// using lib::Symbol;
|
|
using lib::diff::Rec;
|
|
using util::_Fmt;
|
|
// using util::unConst;
|
|
// using util::isnil;
|
|
// using util::min;
|
|
|
|
|
|
|
|
|
|
/**
|
|
* Test/Diagnostics: implementation of the LocationQuery-API
|
|
* based on a abstract topological structure given as Record<GenNode> ("GenNode tree").
|
|
* @remark intended for verifying path resolution and navigation through unit tests
|
|
* @todo initial draft as of 10/2017
|
|
*/
|
|
class GenNodeLocationQuery
|
|
: public LocationQuery
|
|
{
|
|
Rec tree_;
|
|
|
|
public:
|
|
template<class REC>
|
|
GenNodeLocationQuery(REC&& backingStructure)
|
|
: tree_(std::forward<REC>(backingStructure))
|
|
{ }
|
|
|
|
|
|
/* === LocationQuery interface === */
|
|
|
|
/** resolve Anchor against GenNode tree */
|
|
virtual Literal
|
|
determineAnchor (UICoord const& path)
|
|
{
|
|
if (isnil(tree_) or not path.isPresent(UIC_WINDOW))
|
|
return Symbol::BOTTOM;
|
|
if (UIC_FIRST_WINDOW == path.getWindow())
|
|
return getFirstWindow();
|
|
if (UIC_CURRENT_WINDOW == path.getWindow())
|
|
return getCurrentWindow();
|
|
if (not tree_.hasAttribute(string{path.getWindow()})) /////////////////////////////////////TICKET #1113 : unnecessary repackaging of a Literal into string when GenNode ID is based on Literal
|
|
return Symbol::BOTTOM;
|
|
return path.getWindow();
|
|
}
|
|
|
|
|
|
/** evaluate to what extent a UIcoord spec matches the structure given as GenNode tree */
|
|
virtual size_t
|
|
determineCoverage (UICoord const& path)
|
|
{
|
|
size_t depth = 0;
|
|
drillDown (tree_, path, path.size(), depth);
|
|
return depth;
|
|
}
|
|
|
|
/** get the sequence of child IDs at a designated position in the backing GenNode tree */
|
|
virtual ChildIter
|
|
getChildren (UICoord const& path, size_t pos)
|
|
{
|
|
size_t depth = 0;
|
|
Rec const& node = drillDown (tree_, path, pos, depth);
|
|
if (pos != depth-1)
|
|
throw error::State(_Fmt{"unable to drill down to depth %d: "
|
|
"element %s at pos %d in path %s is in "
|
|
"contradiction to actual UI structure"}
|
|
% pos
|
|
% (depth<path.size()? path[depth] : Symbol::BOTTOM)
|
|
% depth
|
|
% path
|
|
);
|
|
return childSequence(node);
|
|
}
|
|
|
|
private:
|
|
Literal
|
|
getFirstWindow()
|
|
{
|
|
return Symbol{*tree_.keys()}; //////////////////////////////////////////////TICKET #1113 : warning use of Symbol table becomes obsolete when EntryID relies on Literal
|
|
}
|
|
Literal
|
|
getCurrentWindow()
|
|
{
|
|
return Symbol{lib::pull_last (tree_.keys())}; //////////////////////////////////////////////TICKET #1113 : warning use of Symbol table becomes obsolete when EntryID relies on Literal
|
|
}
|
|
|
|
static ChildIter
|
|
childSequence (Rec const& node)
|
|
{
|
|
auto internedString = [](string const& id) -> Literal
|
|
{
|
|
return Symbol{id};
|
|
};
|
|
///////////////////////////////////////////////////////////////TICKET #1113 : could just use lib::wrapIter when GenNode exposes Literal as ID
|
|
return lib::transform (node.keys(), internedString);
|
|
}
|
|
|
|
static Rec const&
|
|
drillDown (Rec const& tree, UICoord const& path, size_t maxDepth, size_t& depth)
|
|
{
|
|
if (depth<maxDepth and path.isPresent(depth))
|
|
{
|
|
const char* pathElm = path[depth];
|
|
if (tree.hasAttribute(pathElm))
|
|
return drillDown (tree.get(pathElm).data.get<Rec>(), path, maxDepth, ++depth);
|
|
}
|
|
return tree;
|
|
}
|
|
};
|
|
|
|
|
|
|
|
}}// namespace gui::interact
|
|
#endif /*GUI_INTERACT_GEN_NODE_LOCATION_QUERY_H*/
|