160 lines
4.8 KiB
C++
160 lines
4.8 KiB
C++
/*
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STRUCT-SCHEME.hpp - naming and designation scheme for structural assets
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Copyright (C) Lumiera.org
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2010, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file struct-scheme.hpp
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** Naming and labelling scheme for structural assets.
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** Preconfigured traits data for the relevant types encountered in
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** Lumiera's session data model.
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**
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** @see struct-factory-impl.hpp
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** @see entry-id.hpp
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**
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*/
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#ifndef ASSET_STRUCT_SCHEME_H
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#define ASSET_STRUCT_SCHEME_H
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#include "lib/symbol.hpp"
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#include <cstdlib>
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/////////////////////////////////////////////////////////TICKET #166 : needs to be pushed down into a *.cpp
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#include <boost/format.hpp>
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using boost::format;
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namespace mobject {
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namespace session {
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class Track;
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class Clip;
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}}
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namespace lumiera {
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class StreamType;
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}
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namespace asset{
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class Track;
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class Pipe;
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class ProcPatt;
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class Timeline;
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class Sequence;
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namespace idi {
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using lib::Symbol;
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/* ==== structural asset ID scheme ==== */ /////////////////////////////////////////////TICKET #565 : better organisation of this naming scheme
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template<class STRU>
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struct StructTraits
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{
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static Symbol namePrefix();
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static Symbol catFolder();
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static Symbol idSymbol();
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};
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///////////////////////////////////////////////////////////////////////////////////////////TICKET #581 intending to abandon asset::Track in favour of a plain EntryID
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template<> struct StructTraits<asset::Track>
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{
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static Symbol namePrefix() { return "track"; }
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static Symbol catFolder() { return "tracks";}
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static Symbol idSymbol() { return "track"; }
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};
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template<> struct StructTraits<mobject::session::Track>
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{
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static Symbol namePrefix() { return "track"; }
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static Symbol catFolder() { return "tracks";}
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static Symbol idSymbol() { return "track"; }
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};
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template<> struct StructTraits<mobject::session::Clip>
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{
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static Symbol namePrefix() { return "clip"; }
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static Symbol catFolder() { return "clips";}
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static Symbol idSymbol() { return "clip"; }
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};
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template<> struct StructTraits<Pipe>
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{
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static Symbol namePrefix() { return "pipe"; }
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static Symbol catFolder() { return "pipes";}
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static Symbol idSymbol() { return "pipe"; }
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};
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template<> struct StructTraits<lumiera::StreamType>
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{
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static Symbol namePrefix() { return "type"; }
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static Symbol catFolder() { return "stream-types";}
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static Symbol idSymbol() { return "stype"; }
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};
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template<> struct StructTraits<const ProcPatt>
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{
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static Symbol namePrefix() { return "patt"; }
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static Symbol catFolder() { return "build-templates";}
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static Symbol idSymbol() { return "procPatt"; }
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};
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template<> struct StructTraits<Timeline>
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{
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static Symbol namePrefix() { return "tL"; }
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static Symbol catFolder() { return "timelines";}
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static Symbol idSymbol() { return "timeline"; }
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};
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template<> struct StructTraits<Sequence>
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{
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static Symbol namePrefix() { return "seq"; }
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static Symbol catFolder() { return "sequences";}
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static Symbol idSymbol() { return "sequence"; }
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};
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/* catch-all defaults */
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template<class X>
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Symbol StructTraits<X>::idSymbol() { return typeid(X).name(); } ////////////////////TICKET #583 this default works but is ugly
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template<class X>
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Symbol StructTraits<X>::catFolder(){ return idSymbol(); }
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template<class X>
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Symbol StructTraits<X>::namePrefix(){return idSymbol(); }
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template<class STRU>
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inline string
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generateSymbolID()
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{
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static uint i=0;
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static format namePattern ("%s.%03d");
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////////////////////////////////////////////////////////////////////////////////TICKET #166 : needs to be pushed down into a *.cpp
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return str(namePattern % StructTraits<STRU>::namePrefix() % (++i) );
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}
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}} // namespace asset::idi
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#endif
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