LUMIERA.clone/tests/components/proc
Ichthyostega 44435fd1db clarify and settle the relation between Dispatcher and PlanningStepGenerator
the solution is to introduce a superinterface
and let Dispatcher augment that with the specific parts.
This way, the Job planning only has to rely on the
rather generic stuff (TimeAnchor, FrameCoord)

NOTE: this commit makes the whole JobPlanning machinery
compilable for the first time!
2012-10-10 05:20:23 +02:00
..
asset fix random init error (division by zero possible) 2012-01-04 03:30:34 +01:00
control move asside lib/format.hpp 2011-12-27 07:44:49 +01:00
engine clarify and settle the relation between Dispatcher and PlanningStepGenerator 2012-10-10 05:20:23 +02:00
mobject stubs for some important components of play/engine (JobTicket...) 2012-10-10 05:20:11 +02:00
play implement simple constant frame timings descriptor 2012-10-10 05:20:10 +02:00