I still feel somewhat queasy with this whole situation! We need to return the product of the DSL/Builder by value, but we also want to swap away the current contents before starting the mutation, and we do not want a stateful lifecycle for the mutator implementation. Which means, we need to swap right at construction, and then we copy -- TADAAA! Thus I'm going for the solution to disallow copying of the mutator, yet to allow moving, and to change the builder to move its product into place. Probably should even push this policy up into the base class (TreeMutator) to set everyone straight. Looks like this didn't show up with the test dummy implementation just because in this case the src buffer also lived within th TestMutationTarget, which is assumed to sit where it is, so effectively we moved around only pointers.
441 lines
21 KiB
C++
441 lines
21 KiB
C++
/*
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TreeManipulationBinding(Test) - techniques to map generic changes to concrete tree shaped data
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Copyright (C) Lumiera.org
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2016, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "lib/test/run.hpp"
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#include "lib/format-util.hpp"
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#include "lib/test/test-helper.hpp"
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#include "lib/diff/tree-mutator.hpp"
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#include "lib/diff/test-mutation-target.hpp"
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#include "lib/iter-adapter-stl.hpp"
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#include "lib/time/timevalue.hpp"
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#include "lib/format-cout.hpp"
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#include "lib/format-util.hpp"
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#include "lib/error.hpp"
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#include "lib/util.hpp"
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//#include <utility>
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#include <string>
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//#include <vector>
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using util::join;
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using util::isnil;
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using util::contains;
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using util::stringify;
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using lib::iter_stl::eachElm;
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using lib::time::Time;
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using std::string;
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//using std::vector;
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//using std::swap;
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using util::typeStr;
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namespace lib {
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namespace diff{
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namespace test{
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using lumiera::error::LUMIERA_ERROR_LOGIC;
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namespace {//Test fixture....
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// define some GenNode elements
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// to act as templates within the concrete diff
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// NOTE: everything in this diff language is by-value
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const GenNode ATTRIB1("α", 1), // attribute α = 1
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ATTRIB2("β", int64_t(2)), // attribute α = 2L (int64_t)
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ATTRIB3("γ", 3.45), // attribute γ = 3.45 (double)
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TYPE_X("type", "ξ"), // a "magic" type attribute "Xi"
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TYPE_Z("type", "ζ"), //
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CHILD_A("a"), // unnamed string child node
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CHILD_B('b'), // unnamed char child node
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CHILD_T(Time(12,34,56,78)), // unnamed time value child
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SUB_NODE = MakeRec().genNode(), // empty anonymous node used to open a sub scope
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ATTRIB_NODE = MakeRec().genNode("δ"), // empty named node to be attached as attribute δ
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CHILD_NODE = SUB_NODE, // yet another child node, same ID as SUB_NODE (!)
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GAMMA_PI("γ", 3.14159265); // happens to have the same identity (ID) as ATTRIB3AS
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}//(End)Test fixture
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/********************************************************************************//**
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* @test Building blocks to map generic changes to arbitrary private data structures.
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* - use a dummy diagnostic implementation to verify the interface
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* - integrate the standard case of tree diff application to `Rec<GenNode>`
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* - verify an adapter to apply structure modification to a generic collection
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* - use closures to translate mutation into manipulation of private attributes
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*
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* @see TreeMutator
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* @see TreeMutator_test
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* @see DiffTreeApplication_test
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* @see GenNodeBasic_test
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* @see AbstractTangible_test::mutate()
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*/
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class TreeManipulationBinding_test : public Test
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{
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virtual void
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run (Arg)
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{
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mutateDummy();
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mutateGenNode();
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mutateCollection();
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mutateAttributeMap();
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}
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/** @test diagnostic binding: how to monitor and verify the mutations applied */
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void
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mutateDummy()
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{
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MARK_TEST_FUN;
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TestMutationTarget target;
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auto mutator =
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TreeMutator::build()
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.attachDummy (target);
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CHECK (isnil (target));
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CHECK (mutator.emptySrc());
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mutator.injectNew (ATTRIB1);
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CHECK (!isnil (target));
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CHECK (contains(target.showContent(), "α = 1"));
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CHECK (target.verifyEvent("injectNew","α = 1")
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.after("attachMutator"));
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mutator.injectNew (ATTRIB3);
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mutator.injectNew (ATTRIB3);
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mutator.injectNew (CHILD_B);
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mutator.injectNew (CHILD_B);
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mutator.injectNew (CHILD_T);
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CHECK (target.verify("attachMutator")
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.beforeEvent("injectNew","α = 1")
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.beforeEvent("injectNew","γ = 3.45")
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.beforeEvent("injectNew","γ = 3.45")
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.beforeEvent("injectNew","b")
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.beforeEvent("injectNew","b")
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.beforeEvent("injectNew","78:56:34.012")
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);
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CHECK (target.showContent() == "α = 1, γ = 3.45, γ = 3.45, b, b, 78:56:34.012");
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cout << "Content after population; "
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<< target.showContent() <<endl;
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// now attach new mutator for second round...
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auto mutator2 =
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TreeMutator::build()
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.attachDummy (target);
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CHECK (target.verify("attachMutator")
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.beforeEvent("injectNew","78:56:34.012")
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.before("attachMutator"));
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CHECK (isnil (target)); // the "visible" new content is still void
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CHECK (not mutator2.emptySrc()); // content was moved into hidden "src" buffer
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CHECK (target.showSrcBuffer() == "α = 1, γ = 3.45, γ = 3.45, b, b, 78:56:34.012");
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CHECK (mutator2.matchSrc (ATTRIB1)); // current head element of src "matches" the given spec
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CHECK (isnil (target)); // the match didn't change anything
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CHECK (mutator2.findSrc (ATTRIB3)); // search for an element further down into src... // findSrc
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CHECK (!isnil (target)); // ...pick and accept it into the "visible" part of target
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CHECK (target.showContent() == "γ = 3.45");
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CHECK (mutator2.matchSrc (ATTRIB1)); // element at head of src is still ATTRIB1 (as before)
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CHECK (mutator2.acceptSrc (ATTRIB1)); // now pick and accept this src element // acceptSrc
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CHECK (target.showContent() == "γ = 3.45, α = 1");
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CHECK (not mutator2.emptySrc()); // next we have to clean up waste
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mutator2.skipSrc(); // left behind by the findSrc() operation // skipSrc
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CHECK (target.showContent() == "γ = 3.45, α = 1");
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mutator2.injectNew (ATTRIB2); // injectNew
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CHECK (not mutator2.emptySrc());
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CHECK (mutator2.matchSrc (ATTRIB3));
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CHECK (mutator2.acceptSrc (ATTRIB3)); // acceptSrc
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CHECK (target.showContent() == "γ = 3.45, α = 1, β = 2, γ = 3.45");
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// now proceeding with the children.
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// NOTE: the TestWireTap / TestMutationTarget does not enforce the attribute / children distinction!
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CHECK (not mutator2.emptySrc());
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CHECK (mutator2.matchSrc (CHILD_B)); // first child waiting in src is CHILD_B
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mutator2.skipSrc(); // ...which will be skipped (and thus discarded) // skipSrc
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mutator2.injectNew (SUB_NODE); // inject a new nested sub-structure here // injectNew
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CHECK (mutator2.matchSrc (CHILD_B)); // yet another B-child is waiting
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CHECK (not mutator2.findSrc (CHILD_A)); // unsuccessful find operation won't do anything
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CHECK (not mutator2.emptySrc());
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CHECK (mutator2.matchSrc (CHILD_B)); // child B still waiting, unaffected
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CHECK (not mutator2.acceptSrc (CHILD_T)); // refusing to accept/pick a non matching element
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CHECK (mutator2.matchSrc (CHILD_B)); // child B still patiently waiting, unaffected
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CHECK (mutator2.acceptSrc (CHILD_B)); // acceptSrc
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CHECK (mutator2.matchSrc (CHILD_T));
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CHECK (mutator2.acceptSrc (CHILD_T)); // acceptSrc
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CHECK (mutator2.emptySrc()); // source contents exhausted
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CHECK (not mutator2.acceptSrc (CHILD_T));
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CHECK (target.verify("attachMutator")
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.beforeEvent("injectNew","78:56:34.012")
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.before("attachMutator")
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.beforeEvent("findSrc","γ = 3.45")
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.beforeEvent("acceptSrc","α = 1")
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.beforeEvent("skipSrc","⟂")
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.beforeEvent("injectNew","β = 2")
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.beforeEvent("acceptSrc","γ = 3.45")
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.beforeEvent("skipSrc","b")
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.beforeEvent("injectNew","Rec()")
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.beforeEvent("acceptSrc","b")
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.beforeEvent("acceptSrc","78:56:34.012")
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);
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CHECK (target.showContent() == "γ = 3.45, α = 1, β = 2, γ = 3.45, Rec(), b, 78:56:34.012");
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cout << "Content after reordering; "
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<< target.showContent() <<endl;
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// the third round will cover tree mutation primitives...
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auto mutator3 =
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TreeMutator::build()
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.attachDummy (target);
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CHECK (isnil (target));
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CHECK (mutator3.matchSrc (ATTRIB3)); // new mutator starts out anew at the beginning
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CHECK (mutator3.accept_until (ATTRIB2)); // fast forward behind attribute β
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CHECK (mutator3.acceptSrc (ATTRIB3)); // and accept the second copy of attribute γ
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CHECK (mutator3.matchSrc (SUB_NODE)); // this /would/ be the next source element, but...
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CHECK (not contains(target.showContent(), "γ = 3.1415927"));
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CHECK (mutator3.assignElm(GAMMA_PI)); // ...we assign a new payload to the current element first
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CHECK ( contains(target.showContent(), "γ = 3.1415927"));
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CHECK (mutator3.accept_until (Ref::END)); // fast forward, since we do not want to re-order anything
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cout << "Content after assignment; "
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<< target.showContent() <<endl;
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// for mutation of an enclosed scope, in real usage the managing TreeDiffInterpreter
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// would maintain a stack of "mutation frames", where each one provides an OpaqueHolder
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// to place a suitable sub-mutator for this nested scope. At this point, we can't get any further
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// with this TestWireTap / TestMutationTarget approach, since the latter just records actions and
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// otherwise forwards operation to the rest of the TreeMutator. In case there is no /real/ mutator
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// in any "onion layer" below the TestWireTap within this TreeMutator, we'll just get a default (NOP)
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// implementation of TreeMutator without any further functionality.
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InPlaceBuffer<TreeMutator, sizeof(mutator3)> subMutatorBuffer;
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TreeMutator::MutatorBuffer placementHandle(subMutatorBuffer);
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CHECK (mutator3.mutateChild (SUB_NODE, placementHandle));
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CHECK (subMutatorBuffer->emptySrc()); // ...this is all we can do here
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// the real implementation would instead find a suitable
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// sub-mutator within this buffer and recurse into that.
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// error handling: assignment might throw
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GenNode differentTime{CHILD_T.idi.getSym(), Time(11,22)};
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VERIFY_ERROR (LOGIC, mutator3.assignElm (differentTime));
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CHECK (target.showContent() == "γ = 3.45, α = 1, β = 2, γ = 3.1415927, Rec(), b, 78:56:34.012");
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CHECK (target.verifyEvent("acceptSrc","78:56:34.012")
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.before("attachMutator TestWireTap")
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.beforeEvent("accept_until β","γ = 3.45")
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.beforeEvent("accept_until β","α = 1")
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.beforeEvent("accept_until β","β = 2")
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.beforeEvent("acceptSrc","γ = 3.45")
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.beforeEvent("assignElm","γ: 3.45 ⤅ 3.1415927")
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.beforeEvent("accept_until END","Rec()")
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.beforeEvent("accept_until END","b")
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.beforeEvent("accept_until END","78:56:34.012")
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.beforeEvent("mutateChild","_CHILD_Record.001: start mutation...Rec()")
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);
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cout << "____Mutation-Log______________\n"
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<< join(target.getLog(), "\n")
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<< "\n───╼━━━━━━━━━╾────────────────"<<endl;
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}
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/** @test map mutation primitives onto a STL collection managed locally. */
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void
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mutateCollection()
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{
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MARK_TEST_FUN;
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// some private data structures
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struct Data
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{
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string key;
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string val;
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operator string() const { return _Fmt{"≺%s∣%s≻"} % key % val; }
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bool operator== (Data const& o) const { return key==o.key and val==o.val; }
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bool operator!= (Data const& o) const { return not (*this == o); }
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};
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using VecD = std::vector<Data>;
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using MapD = std::map<string, VecD>;
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VecD target;
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// now set up a binding to these opaque private structures...
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auto mutator =
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TreeMutator::build()
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.attach (collection(target)
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.constructFrom ([&](GenNode const& spec) -> Data
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{
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cout << "constructor invoked on "<<spec<<endl;
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return {spec.idi.getSym(), render(spec.data)};
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})
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.matchElement ([&](GenNode const& spec, Data const& elm)
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{
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cout << "match? "<<spec.idi.getSym()<<"=?="<<elm.key<<endl;
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return spec.idi.getSym() == elm.key;
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})
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);
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CHECK (sizeof(mutator) <= sizeof(VecD) // the buffer for pending elements
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+ sizeof(VecD*) // the reference to the original collection
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+ sizeof(void*) // the reference from the ChildCollectionMutator to the CollectionBinding
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+ 2 * sizeof(VecD::iterator) // one Lumiera RangeIter (comprised of pos and end iterators)
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+ 3 * sizeof(void*) // the three unused default configured binding functions
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+ 1 * sizeof(void*)); // one back reference from the closures to this scope
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// --- first round: populate the collection ---
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CHECK (isnil (target));
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CHECK (mutator.emptySrc());
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mutator.injectNew (ATTRIB1);
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CHECK (!isnil (target));
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CHECK (contains(join(target), "≺α∣1≻"));
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mutator.injectNew (ATTRIB3);
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mutator.injectNew (ATTRIB3);
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mutator.injectNew (CHILD_B);
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mutator.injectNew (CHILD_B);
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mutator.injectNew (CHILD_T);
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auto contents = stringify(eachElm(target));
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CHECK ("≺α∣1≻" == *contents);
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++contents;
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CHECK ("≺γ∣3.45≻" == *contents);
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++contents;
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CHECK ("≺γ∣3.45≻" == *contents);
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++contents;
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CHECK (contains(*contents, "∣b≻"));
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++contents;
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CHECK (contains(*contents, "∣b≻"));
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++contents;
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CHECK (contains(*contents, "∣78:56:34.012≻"));
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++contents;
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CHECK (isnil (contents));
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cout << "injected......" << join(target) <<endl;
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cout << "exhausted....." << join(mutator.exposeSrcBuffer()) <<endl;;
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// --- second round: reorder the collection ---
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// Mutators are one-time disposable objects,
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// thus we'll have to build a new one for the second round...
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auto mutator2 =
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TreeMutator::build()
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.attach (collection(target)
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.constructFrom ([&](GenNode const& spec) -> Data
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{
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cout << "constructor invoked on "<<spec<<endl;
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return {spec.idi.getSym(), render(spec.data)};
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})
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.matchElement ([&](GenNode const& spec, Data const& elm)
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{
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cout << "match? "<<spec.idi.getSym()<<"=?="<<elm.key<<endl;
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return spec.idi.getSym() == elm.key;
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}));
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CHECK (isnil (target)); // the "visible" new content is still void
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cout << "target......" << join(target) <<endl;;
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cout << "srcBuff....." << join(mutator2.exposeSrcBuffer()) <<endl;;
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cout << "pos_........" << *mutator2.pos_ <<endl;;
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CHECK (mutator2.matchSrc (ATTRIB1)); // current head element of src "matches" the given spec
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CHECK (isnil (target)); // the match didn't change anything
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CHECK (mutator2.findSrc (ATTRIB3)); // search for an element further down into src... // findSrc
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CHECK (!isnil (target)); // ...pick and accept it into the "visible" part of target
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CHECK (join(target) == "≺γ∣3.45≻");
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CHECK (mutator2.matchSrc (ATTRIB1)); // element at head of src is still ATTRIB1 (as before)
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CHECK (mutator2.acceptSrc (ATTRIB1)); // now pick and accept this src element // acceptSrc
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mutator2.skipSrc(); // next we have to clean up waste left over by findSrc() // skipSrc
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mutator2.injectNew (ATTRIB2); // injectNew
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CHECK (mutator2.matchSrc (ATTRIB3));
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CHECK (mutator2.acceptSrc (ATTRIB3)); // acceptSrc
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CHECK (mutator2.matchSrc (CHILD_B)); // first child waiting in src is CHILD_B
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mutator2.skipSrc(); // ...which will be skipped (and thus discarded) // skipSrc
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mutator2.injectNew (SUB_NODE); // inject a new nested sub-structure here // injectNew
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CHECK (mutator2.matchSrc (CHILD_B)); // yet another B-child is waiting
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CHECK (not mutator2.findSrc (CHILD_A)); // unsuccessful find operation won't do anything
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CHECK (not mutator2.emptySrc());
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CHECK (mutator2.matchSrc (CHILD_B)); // child B still waiting, unaffected
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CHECK (not mutator2.acceptSrc (CHILD_T)); // refusing to accept/pick a non matching element
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CHECK (mutator2.matchSrc (CHILD_B)); // child B still patiently waiting, unaffected
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CHECK (mutator2.acceptSrc (CHILD_B)); // acceptSrc
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CHECK (mutator2.matchSrc (CHILD_T));
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CHECK (mutator2.acceptSrc (CHILD_T)); // acceptSrc
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CHECK (mutator2.emptySrc()); // source contents exhausted
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CHECK (not mutator2.acceptSrc (CHILD_T)); // ...anything beyond is NOP
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cout << "Content after reordering...."
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<< join(target) <<endl;
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// CHECK (target.showContent() == "γ = 3.45, α = 1, β = 2, γ = 3.45, Rec(), b, 78:56:34.012");
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}
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void
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mutateAttributeMap ()
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{
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TODO ("define how to translate generic mutation into attribute manipulation");
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}
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void
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mutateGenNode()
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{
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TODO ("define how to fit GenNode tree mutation into the framework");
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}
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};
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/** Register this test class... */
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LAUNCHER (TreeManipulationBinding_test, "unit common");
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}}} // namespace lib::diff::test
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