Introduced as remedy for a long standing sloppiness: Using a `char[]` together with `reinterpret_cast` in storage management helpers bears danger of placing objects with wrong alignment; moreover, there are increasing risks that modern code optimisers miss the ''backdoor access'' and might apply too aggressive rewritings. With C++17, there is a standard conformant way to express such a usage scheme. * `lib::UninitialisedStorage` can now be used in a situation (e.g. as in `ExtentFamily`) where a complete block of storage is allocated once and then subsequently used to plant objects one by one * moreover, I went over the code base and adapted the most relevant usages of ''placement-new into buffer'' to also include the `std::launder()` marker
143 lines
5.3 KiB
C++
143 lines
5.3 KiB
C++
/*
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ALLOCATOR-HANDLE.hpp - front-end handle for custom allocation schemes
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Copyright (C) Lumiera.org
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2023, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file allocator-handle.hpp
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** A front-end/concept to allow access to custom memory management.
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** Minimalistic definition scheme for a functor-like object, which can be
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** passed to client code, offering a callback to generate new objects into
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** some custom allocation scheme not further disclosed.
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**
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** Lumiera employs various flavours of custom memory management, to handle
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** allocation demands from performance critical parts of the application.
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** Irrespective of the actual specifics of the allocation, typically there
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** is some _instance_ of an allocator maintained within a carefully crafted
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** context — leading to the necessity to dependency-inject a suitable front-end
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** into various connected parts of the application, to allow for coherent use
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** of allocation while avoiding tight coupling of implementation internals.
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**
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** Reduced to the bare minimum, the _ability to allocate_ can be represented
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** as a functor, which accepts arbitrary (suitable) arguments and returns a
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** reference to a newly allocated instance of some specific type; such an
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** _allocation front-end_ may then be passed as additional (template)
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** parameter to associated classes or functions, allowing to generate new
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** objects at stable memory location, which can then be wired internally.
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**
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** @todo 6/2023 this specification describes a *Concept*, not an actual
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** interface type. After the migration to C++20, it will thus be
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** possible to mark some arbitrary custom allocator / front-end
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** with such a concept, thereby documenting proper API usage.
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**
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** @see allocation-cluster.hpp
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** @see steam::fixture::Segment
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** @see steam::engine::JobTicket
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*/
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#ifndef LIB_ALLOCATOR_HANDLE_H
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#define LIB_ALLOCATOR_HANDLE_H
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#include "lib/error.hpp"
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#include <cstddef>
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#include <utility>
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#include <list>
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namespace lib {
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/**
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* Placeholder implementation for a custom allocator
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* @todo shall be replaced by an AllocationCluster eventually
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* @note conforming to a prospective C++20 Concept `Allo<TYPE>`
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* @remark using `std::list` container, since re-entrant allocation calls are possible,
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* meaning that further allocations will be requested recursively from a ctor.
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* Moreover, for the same reason we separate the allocation from the ctor call,
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* so we can capture the address of the new allocation prior to any possible
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* re-entrant call, and handle clean-up of allocation without requiring any
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* additional state flags.....
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*/
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template<typename TY>
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class AllocatorHandle
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{
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struct Allocation
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{
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alignas(TY)
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std::byte buf_[sizeof(TY)];
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template<typename...ARGS>
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TY&
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create (ARGS&& ...args)
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{
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return *new(&buf_) TY {std::forward<ARGS> (args)...};
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}
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TY&
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access()
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{
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return * std::launder (reinterpret_cast<TY*> (&buf_));
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}
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void
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discard() /// @warning strong assumption made here: Payload was created
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{
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access().~TY();
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}
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};
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std::list<Allocation> storage_;
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public:
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template<typename...ARGS>
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TY&
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operator() (ARGS&& ...args)
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{ // EX_STRONG
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auto pos = storage_.emplace (storage_.end()); ////////////////////////////////////////////////////TICKET #230 : real implementation should care for concurrency here
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try {
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return pos->create (std::forward<ARGS> (args)...);
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}
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catch(...)
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{
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storage_.erase (pos); // EX_FREE
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const char* errID = lumiera_error();
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ERROR (memory, "Allocation failed with unknown exception. "
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"Lumiera errorID=%s", errID?errID:"??");
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throw;
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}
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}
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/** @note need to do explicit clean-up, since a ctor-call might have been failed,
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* and we have no simple way to record this fact internally in Allocation,
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* short of wasting additional memory for a flag to mark this situation */
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~AllocatorHandle()
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try {
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for (auto& alloc : storage_)
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alloc.discard();
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}
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ERROR_LOG_AND_IGNORE (memory, "clean-up of custom AllocatorHandle")
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};
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} // namespace lib
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#endif /*LIB_ALLOCATOR_HANDLE_H*/
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