...refine the handling of FrameRates close to the definition bounds ...implement the actual rule to scale allocator capacity on announcement ...hook up into the seedCalcStream() with a default of +25FPS + test coverage
646 lines
18 KiB
C++
646 lines
18 KiB
C++
/*
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Time - Lumiera time handling foundation
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Copyright (C) Lumiera.org
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2008, Christian Thaeter <ct@pipapo.org>
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2010, Stefan Kangas <skangas@skangas.se>
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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/** @file time.cpp
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** Lumiera time handling core implementation unit.
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** This translation unit generates code for the Lumiera internal time wrapper,
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** based on gavl_time_t, associated constants, marker classes for the derived
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** time entities (TimeVar, Offset, Duration, TimeSpan, FrameRate) and for the
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** basic time and frame rate conversion functions.
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**
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** Client code includes either time.h (for basics and conversion functions)
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** or timevalue.hpp (for the time entities), timequant.hpp for grid aligned
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** time values or timecode.hpp
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**
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** @see Time
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** @see TimeValue
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** @see Grid
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** @see TimeValue_test
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** @see QuantiserBasics_test
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**
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*/
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#include "lib/error.hpp"
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#include "lib/time.h"
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#include "lib/time/timevalue.hpp"
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#include "lib/rational.hpp"
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#include "lib/util-quant.hpp"
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#include "lib/format-string.hpp"
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#include "lib/util.hpp"
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extern "C" {
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#include "lib/tmpbuf.h"
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}
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#include <math.h>
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#include <limits>
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#include <string>
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#include <sstream>
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#include <boost/rational.hpp>
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#include <boost/lexical_cast.hpp>
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using std::string;
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using util::limited;
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using util::floordiv;
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using lib::time::FSecs;
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using lib::time::FrameRate;
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using boost::rational_cast;
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using boost::lexical_cast;
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#undef MAX
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#undef MIN
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namespace error = lumiera::error;
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namespace lib {
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namespace meta {
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extern const std::string FAILURE_INDICATOR;
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}
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namespace time {
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const gavl_time_t TimeValue::SCALE = GAVL_TIME_SCALE;
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/** @note the allowed time range is explicitly limited to help overflow protection */
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const Time Time::MAX ( TimeValue::buildRaw_(+std::numeric_limits<gavl_time_t>::max() / 30) );
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const Time Time::MIN ( TimeValue::buildRaw_(-_raw(Time::MAX) ) );
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const Time Time::ZERO;
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const Time Time::ANYTIME(Time::MIN);
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const Time Time::NEVER (Time::MAX);
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const Offset Offset::ZERO (Time::ZERO);
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const FSecs FSEC_MAX{std::numeric_limits<int64_t>::max() / lib::time::TimeValue::SCALE};
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Literal DIAGNOSTIC_FORMAT{"%s%01d:%02d:%02d.%03d"};
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/** scale factor _used locally within this implementation header_.
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* GAVL_TIME_SCALE rsp. TimeValue::SCALE is the correct factor or dividend when using
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* gavl_time_t for display on a scale with seconds. Since we want to use milliseconds,
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* we need to multiply or divide by 1000 to get correct results. */
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#define TIME_SCALE_MS (lib::time::TimeValue::SCALE / 1000)
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/** convenience constructor to build an
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* internal Lumiera Time value from the usual parts
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* of an sexagesimal time specification. Arbitrary integral
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* values are acceptable and will be summed up accordingly.
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* The minute and hour part can be omitted.
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* @warning internal Lumiera time values refer to an
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* implementation dependent time origin/scale.
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* The given value will be used as-is, without
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* any further adjustments.
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*/
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Time::Time ( long millis
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, uint secs
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, uint mins
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, uint hours
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)
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: TimeValue(lumiera_build_time (millis,secs,mins,hours))
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{ }
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/** convenience constructor to build an Time value
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* from a fraction of seconds, given as rational number.
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* An example would be to the time unit of a framerate.
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*/
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Time::Time (FSecs const& fractionalSeconds)
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: TimeValue(lumiera_rational_to_time (fractionalSeconds))
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{ }
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Offset::Offset (FSecs const& delta_in_secs)
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: TimeValue{buildRaw_(symmetricLimit (lumiera_rational_to_time (delta_in_secs)
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,Duration::MAX))}
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{ }
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/** @note recommendation is to use TCode for external representation
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* @remarks this is the most prevalent internal diagnostics display
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* of any "time-like" value, it is meant to be compact. */
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TimeValue::operator string() const
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{
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gavl_time_t time = t_;
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int64_t millis, seconds;
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bool negative = (time < 0);
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if (negative) time = -time;
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time /= TIME_SCALE_MS;
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millis = time % 1000;
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seconds = time / 1000;
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return string (negative ? "-" : "")
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+ (seconds>0 or time==0? lexical_cast<string> (seconds)+"s" : "")
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+ (millis>0? lexical_cast<string> (millis)+"ms" : "")
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;
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}
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/** display an internal Lumiera Time value
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* for diagnostic purposes or internal reporting.
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* Format is `-hh:mm:ss.mss`
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* @warning internal Lumiera time values refer to an
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* implementation dependent time origin/scale.
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* @return string rendering of the actual, underlying
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* implementation value, as `h:m:s:ms`
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*/
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Time::operator string() const
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{
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gavl_time_t time = t_;
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int millis, seconds, minutes, hours;
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bool negative = (time < 0);
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if (negative)
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time = -time;
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time /= TIME_SCALE_MS;
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millis = time % 1000;
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time /= 1000;
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seconds = time % 60;
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time /= 60;
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minutes = time % 60;
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time /= 60;
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hours = time;
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return util::_Fmt{string(DIAGNOSTIC_FORMAT)}
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% (negative? "-":"")
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% hours
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% minutes
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% seconds
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% millis;
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}
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Offset::operator string() const
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{
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return (t_< 0? "" : "∆")
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+ TimeValue::operator string();
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}
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Duration::operator string() const
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{
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return "≺"+TimeValue::operator string()+"≻";
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}
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TimeSpan::operator string() const
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{
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return string (start())
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+ string (duration());
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}
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namespace {
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template<typename RAT>
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string
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renderFraction (RAT const& frac, Literal postfx) noexcept
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try {
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std::ostringstream buffer;
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if (1 == frac.denominator() or 0 == frac.numerator())
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buffer << frac.numerator() << postfx;
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else
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buffer << frac <<postfx;
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return buffer.str();
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}
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catch(...)
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{ return meta::FAILURE_INDICATOR; }
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}
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/** visual framerate representation (for diagnostics) */
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FrameRate::operator string() const
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{
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return renderFraction (*this, "FPS");
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}
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/** @internal backdoor to sneak in a raw time value
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* bypassing any normalisation and limiting */
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TimeValue
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TimeValue::buildRaw_ (gavl_time_t raw)
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{
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return reinterpret_cast<TimeValue const&> (raw);
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}
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/** predefined constant for PAL framerate */
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const FrameRate FrameRate::PAL (25);
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const FrameRate FrameRate::NTSC (30000,1001);
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const FrameRate FrameRate::HALTED (1,std::numeric_limits<int>::max());
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/** @return time span of one frame of this rate,
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* cast into internal Lumiera time scale */
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Duration
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FrameRate::duration() const
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{
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if (0 == *this)
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throw error::Logic ("Impossible to quantise to an zero spaced frame grid"
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, error::LUMIERA_ERROR_BOTTOM_VALUE);
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return Duration (1, *this);
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}
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/** a rather arbitrary safety limit imposed on internal numbers used to represent a frame rate.
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* @remark rational numbers bear the danger to overflow for quite ordinary computations;
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* we stay away from the absolute maximum by an additional safety margin of 1/1000.
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*/
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const uint RATE_LIMIT{std::numeric_limits<uint>::max() / 1024};
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/**
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* @internal helper to work around the limitations of `uint`.
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* @return a fractional number approximating the floating-point spec.
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* @todo imposing a quite coarse limitation. If this turns out to be
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* a problem: we can do better, use lib::reQuant (rational.hpp)
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*/
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boost::rational<uint>
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__framerate_approximation (double fps)
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{
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const double UPPER_LIMIT = int64_t(RATE_LIMIT*1024) << 31;
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const int64_t HAZARD = util::ilog2(RATE_LIMIT);
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double doo = limited (1.0, fabs(fps) * RATE_LIMIT + 0.5, UPPER_LIMIT);
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int64_t boo(doo);
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util::Rat quantised{boo
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,int64_t(RATE_LIMIT)
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};
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int64_t num = quantised.numerator();
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int64_t toxic = util::ilog2(abs(num));
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toxic = util::max (0, toxic - HAZARD);
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int64_t base = quantised.denominator();
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if (toxic)
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{
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base = util::max (base >> toxic, 1);
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num = util::reQuant (num, quantised.denominator(), base);
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}
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return {limited (1u, num, RATE_LIMIT)
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,limited (1u, base, RATE_LIMIT)
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};
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}
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/**
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* @internal helper calculate the _count per time span_ approximately,
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* to the precision possible to represent as fractional `uint`.
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*/
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boost::rational<uint>
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__framerate_approximation (size_t cnt, Duration timeReference)
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{
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boost::rational<uint64_t> quot{cnt, _raw(timeReference)};
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if (quot.denominator() < RATE_LIMIT
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and quot.numerator() < RATE_LIMIT*1024/1e6)
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return {uint(quot.numerator()) * uint(Time::SCALE)
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,uint(quot.denominator())
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};
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// precise computation can not be handled numerically...
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return __framerate_approximation (rational_cast<double>(quot) * Time::SCALE);
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}
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/** @internal stretch offset by a possibly fractional factor, and quantise into raw (micro tick) grid */
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Offset
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Offset::stretchedByRationalFactor (boost::rational<int64_t> factor) const
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{
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boost::rational<int64_t> distance (this->t_);
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distance *= factor;
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gavl_time_t microTicks = floordiv (distance.numerator(), distance.denominator());
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return Offset{buildRaw_(microTicks)};
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}
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Offset
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Offset::stretchedByFloatFactor (double factor) const
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{
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double distance(this->t_);
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distance *= factor;
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gavl_time_t microTicks = floor (distance);
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return Offset{buildRaw_(microTicks)};
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}
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/** offset by the given number of frames. */
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Offset::Offset (FrameCnt count, FrameRate const& fps)
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: TimeValue{buildRaw_(
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count? (count<0? -1:+1) * lumiera_framecount_to_time (::abs(count), fps)
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:_raw(Duration::NIL))}
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{ }
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/** constant to indicate "no duration" */
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const Duration Duration::NIL {Time::ZERO};
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/** maximum possible temporal extension */
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const Duration Duration::MAX = []{
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auto maxDelta {Time::MAX - Time::MIN};
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// bypass limit check, which requires Duration::MAX
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return reinterpret_cast<Duration const&> (maxDelta);
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}();
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const TimeSpan TimeSpan::ALL {Time::MIN, Duration::MAX};
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}} // namespace lib::Time
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namespace util {
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string
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StringConv<lib::time::FSecs, void>::invoke (lib::time::FSecs val) noexcept
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{
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return lib::time::renderFraction (val, "sec");
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}
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} // namespace util
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/* ===== implementation of the C API functions ===== */
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char*
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lumiera_tmpbuf_print_time (gavl_time_t time)
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{
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int milliseconds, seconds, minutes, hours;
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bool negative = (time < 0);
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if (negative)
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time = -time;
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time /= TIME_SCALE_MS;
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milliseconds = time % 1000;
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time /= 1000;
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seconds = time % 60;
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time /= 60;
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minutes = time % 60;
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time /= 60;
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hours = time;
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char *buffer = lumiera_tmpbuf_snprintf(64, lib::time::DIAGNOSTIC_FORMAT,
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negative ? "-" : "", hours, minutes, seconds, milliseconds);
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ENSURE(buffer != NULL);
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return buffer;
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}
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/// @todo this utility function could be factored out into a `FSecs` or `RSec` class ///////////////////////TICKET #1262
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gavl_time_t
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lumiera_rational_to_time (FSecs const& fractionalSeconds)
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{
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// avoid numeric wrap from values not representable as 64bit µ-ticks
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if (abs(fractionalSeconds) > lib::time::FSEC_MAX)
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return (fractionalSeconds < 0? -1:+1)
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* std::numeric_limits<int64_t>::max();
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return gavl_time_t(util::reQuant (fractionalSeconds.numerator()
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,fractionalSeconds.denominator()
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,lib::time::TimeValue::SCALE
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));
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}
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gavl_time_t
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lumiera_framecount_to_time (uint64_t frameCount, FrameRate const& fps)
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{
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// convert to 64bit
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boost::rational<uint64_t> framerate (fps.numerator(), fps.denominator());
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return rational_cast<gavl_time_t> (lib::time::TimeValue::SCALE * frameCount / framerate);
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}
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gavl_time_t
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lumiera_frame_duration (FrameRate const& fps)
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{
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if (!fps)
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throw error::Logic ("Impossible to quantise to an zero spaced frame grid"
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, error::LUMIERA_ERROR_BOTTOM_VALUE);
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FSecs duration = 1 / fps;
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return lumiera_rational_to_time (duration);
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}
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namespace { // implementation: basic frame quantisation....
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inline int64_t
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calculate_quantisation (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
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{
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time -= origin;
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return floordiv (time,grid);
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}
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inline int64_t
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calculate_quantisation (gavl_time_t time, gavl_time_t origin, uint framerate, uint framerate_divisor=1)
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{
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REQUIRE (framerate);
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REQUIRE (framerate_divisor);
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const int64_t limit_num = std::numeric_limits<gavl_time_t>::max() / framerate;
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const int64_t limit_den = std::numeric_limits<gavl_time_t>::max() / framerate_divisor;
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const int64_t microScale {lib::time::TimeValue::SCALE};
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// protect against numeric overflow
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if (abs(time) < limit_num and microScale < limit_den)
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{
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// safe to calculate "time * framerate"
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time -= origin;
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return floordiv (time*framerate, microScale*framerate_divisor);
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}
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else
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{
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// direct calculation will overflow.
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// use the less precise method instead...
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gavl_time_t frameDuration = microScale / framerate; // truncated to µs
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return calculate_quantisation (time,origin, frameDuration);
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}
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}
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}
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int64_t
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lumiera_quantise_frames (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
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{
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return calculate_quantisation (time, origin, grid);
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}
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int64_t
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lumiera_quantise_frames_fps (gavl_time_t time, gavl_time_t origin, uint framerate)
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{
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return calculate_quantisation (time, origin, framerate);
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}
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gavl_time_t
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lumiera_quantise_time (gavl_time_t time, gavl_time_t origin, gavl_time_t grid)
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{
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int64_t count = calculate_quantisation (time, origin, grid);
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gavl_time_t alignedTime = count * grid;
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return alignedTime;
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}
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gavl_time_t
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lumiera_time_of_gridpoint (int64_t nr, gavl_time_t origin, gavl_time_t grid)
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{
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gavl_time_t offset = nr * grid;
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return origin + offset;
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}
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gavl_time_t
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lumiera_build_time(long millis, uint secs, uint mins, uint hours)
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{
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gavl_time_t time = millis
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+ 1000 * secs
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+ 1000 * 60 * mins
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+ 1000 * 60 * 60 * hours;
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time *= TIME_SCALE_MS;
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return time;
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}
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gavl_time_t
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lumiera_build_time_fps (uint fps, uint frames, uint secs, uint mins, uint hours)
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{
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gavl_time_t time = 1000LL * frames/fps
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+ 1000 * secs
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+ 1000 * 60 * mins
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+ 1000 * 60 * 60 * hours;
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time *= TIME_SCALE_MS;
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return time;
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}
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int
|
|
lumiera_time_hours (gavl_time_t time)
|
|
{
|
|
return time / TIME_SCALE_MS / 1000 / 60 / 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_minutes (gavl_time_t time)
|
|
{
|
|
return (time / TIME_SCALE_MS / 1000 / 60) % 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_seconds (gavl_time_t time)
|
|
{
|
|
return (time / TIME_SCALE_MS / 1000) % 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_millis (gavl_time_t time)
|
|
{
|
|
return (time / TIME_SCALE_MS) % 1000;
|
|
}
|
|
|
|
int
|
|
lumiera_time_frames (gavl_time_t time, uint fps)
|
|
{
|
|
REQUIRE (fps < uint(std::numeric_limits<int>::max()));
|
|
return floordiv<int> (lumiera_time_millis(time) * int(fps), TIME_SCALE_MS);
|
|
}
|
|
|
|
|
|
|
|
|
|
/* ===== NTSC drop-frame conversions ===== */
|
|
|
|
|
|
namespace { // implementation helper
|
|
|
|
const uint FRAMES_PER_10min = 10*60 * 30000/1001;
|
|
const uint FRAMES_PER_1min = 1*60 * 30000/1001;
|
|
const uint DISCREPANCY = (1*60 * 30) - FRAMES_PER_1min;
|
|
|
|
|
|
/** reverse the drop-frame calculation
|
|
* @param time absolute time value in micro ticks
|
|
* @return the absolute frame number using NTSC drop-frame encoding
|
|
* @todo I doubt this works correct for negative times!!
|
|
*/
|
|
inline int64_t
|
|
calculate_drop_frame_number (gavl_time_t time)
|
|
{
|
|
int64_t frameNr = calculate_quantisation (time, 0, 30000, 1001);
|
|
|
|
// partition into 10 minute segments
|
|
lldiv_t tenMinFrames = lldiv (frameNr, FRAMES_PER_10min);
|
|
|
|
// ensure the drop-frame incidents happen at full minutes;
|
|
// at start of each 10-minute segment *no* drop incident happens,
|
|
// thus we need to correct discrepancy between nominal/real framerate once:
|
|
int64_t remainingMinutes = (tenMinFrames.rem - DISCREPANCY) / FRAMES_PER_1min;
|
|
|
|
int64_t dropIncidents = (10-1) * tenMinFrames.quot + remainingMinutes;
|
|
return frameNr + 2*dropIncidents;
|
|
}
|
|
}
|
|
|
|
int
|
|
lumiera_time_ntsc_drop_frames (gavl_time_t time)
|
|
{
|
|
return calculate_drop_frame_number(time) % 30;
|
|
}
|
|
|
|
int
|
|
lumiera_time_ntsc_drop_seconds (gavl_time_t time)
|
|
{
|
|
return calculate_drop_frame_number(time) / 30 % 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_ntsc_drop_minutes (gavl_time_t time)
|
|
{
|
|
return calculate_drop_frame_number(time) / 30 / 60 % 60;
|
|
}
|
|
|
|
int
|
|
lumiera_time_ntsc_drop_hours (gavl_time_t time)
|
|
{
|
|
return calculate_drop_frame_number(time) / 30 / 60 / 60 % 24;
|
|
}
|
|
|
|
gavl_time_t
|
|
lumiera_build_time_ntsc_drop (uint frames, uint secs, uint mins, uint hours)
|
|
{
|
|
uint64_t total_mins = 60 * hours + mins;
|
|
uint64_t total_frames = 30*60*60 * hours
|
|
+ 30*60 * mins
|
|
+ 30 * secs
|
|
+ frames
|
|
- 2 * (total_mins - total_mins / 10);
|
|
gavl_time_t result = lumiera_framecount_to_time (total_frames, FrameRate::NTSC);
|
|
|
|
if (0 != result) // compensate for truncating down on conversion
|
|
result += 1; // without this adjustment the frame number
|
|
return result; // would turn out off by -1 on back conversion
|
|
}
|