LUMIERA.clone/src/proc/asset/category.cpp
Ichthyostega 79c88c2c87 outlined Asset and AssetManager interfaces...
urrgh. this was rather tough to get right. Main problem is avoiding switch-on-type.
2007-09-07 23:24:13 +02:00

53 lines
1.5 KiB
C++

/*
Category - tree like classification of Assets
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
#include "proc/asset/category.hpp"
#include "common/util.hpp"
#include "nobugcfg.h"
using util::isnil;
namespace asset
{
/** human readable representation of the asset::Category.
* @todo to be localized.
*/
Category::operator string () const
{
char *kinds[6] = { "AUDIO"
, "VIDEO"
, "EFFECT"
, "CODEC"
, "STRUCT"
, "META"
};
REQUIRE ( 0<=kind_ && kind_< 6 );
string str (kinds[kind_]);
if (!isnil (path_))
str += "/"+path_;
return str;
}
} // namespace asset