LUMIERA.clone/src/gui/widgets/timeline/timeline-state.hpp

168 lines
4.7 KiB
C++

/*
timeline-state.hpp - Declaration of the timeline state object
Copyright (C) Lumiera.org
2008, Joel Holdsworth <joel@airwebreathe.org.uk>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file widgets/timeline/timeline-state.hpp
** This file contains the definition of the timeline state object
*/
#ifndef TIMELINE_STATE_HPP
#define TIMELINE_STATE_HPP
#include "gui/widgets/timeline/timeline-view-window.hpp"
#include "lib/time/mutation.hpp"
#include <boost/shared_ptr.hpp> /////////////////////////TICKET #796
namespace gui {
namespace model {
class Sequence;
}
namespace widgets {
namespace timeline {
using lib::time::Mutation;
/**
* TimelineState is a container for the state data for TimelineWidget.
* @remarks TimelineState s can be swapped out so that TimelineWidget
* can flip between different views.
*/
class TimelineState
{
public:
/**
* Constructor
* @param source_sequence The sequence on which the TimelineWidget
* will operate when this TimelineState is attached.
*/
TimelineState(boost::shared_ptr<model::Sequence> source_sequence);
public:
/**
* Gets the sequence that is attached to this timeline state object.
* @return Returns a shared_ptr to the sequence object.
*/
boost::shared_ptr<model::Sequence> get_sequence() const;
/**
* Gets a reference to the timeline view window object.
* @return Returns the timeline view window object.
*/
timeline::TimelineViewWindow& get_view_window();
Time getSelectionStart() const { return selection_.start();}
Time getSelectionEnd() const { return selection_.end(); }
Time getPlaybackPeriodStart() const { return selection_.start();}
Time getPlaybackPeriodEnd() const { return selection_.end(); }
Time getPlaybackPoint() const { return playbackPoint_; }
/** is there currently any ongoing playback process?
* Otherwise the #getPlaybackPoint is meaningless */
bool isPlaying() const { return isPlayback_; }
/**
* Sets the period of the selection.
* @param resetPlaybackPeriod Specifies whether to set the
* playback period to the same as this new selection.
*/
void setSelection(Mutation const& change,
bool resetPlaybackPeriod = true);
void setPlaybackPeriod(Mutation const& change);
/**
* Sets the time which is currently being played back.
* @param point The time index being played.
* @todo do we ever get the situation that we don't have such a position?
* @todo very likely to be handled differently, once
* the GUI is really connected to the Player
*/
void setPlaybackPoint(Time newPos);
/**
* A signal to notify when the selected period has changed.
*/
sigc::signal<void> selection_changed_signal() const;
/**
* A signal to notify when the playback point or playback periods have
* changed.
*/
sigc::signal<void> playback_changed_signal() const;
private:
/**
* A pointer to the sequence object which this timeline_widget will represent.
* @remarks This pointer is set by the constructor and is constant, so
* will not change in value during the lifetime of the class.
*/
boost::shared_ptr<model::Sequence> sequence;
// View State
/**
* The ViewWindow for the TimelineWidget display with.
*/
timeline::TimelineViewWindow viewWindow;
// Selection State
/** currently selected time period. */
TimeSpan selection_;
/** current playback period. */
TimeSpan playbackPeriod_;
/** current playback position.
* @todo very likely to be handled differently
* when actually integrated with the Player
*/
TimeVar playbackPoint_;
bool isPlayback_;
// Signals
/**
* A signal to notify when the selected period has changed.
*/
sigc::signal<void> selectionChangedSignal;
/**
* A signal to notify when the playback point or playback periods have
* changed.
*/
sigc::signal<void> playbackChangedSignal;
};
} // namespace timeline
} // namespace widgets
} // namespace gui
#endif // TIMELINE_STATE_HPP