LUMIERA.clone/tests/core/steam
Ichthyostega cf4bc380b0 Invocation: break-through with generic implementation
This changeset is a sketch how to switch the entire implementation of the ''Invocation Adatper''
over to a generic argument usage scheme. This requires the ability to
 - detect if some argument is actually a ''structured type''
 - investigate components of such a structured type to draw a distinction between »Buffer« and »Parameter«
 - ''lift'' the implementation of simple values to work on tuples
 - provide a way to ''bridge'' from ''tuple-style'' programming to ''array access''

As a building block, we use a new iteration-over-index construct,
based on an idea discussed in https://stackoverflow.com/q/53522781/444796
The trick is to pass a `std::integer_constant` to a λ-generic
2024-12-18 00:38:16 +01:00
..
asset Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
control Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
engine Invocation: break-through with generic implementation 2024-12-18 00:38:16 +01:00
fixture Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
mobject Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
play Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00
render-segment-test.cpp Copyright: clarify and simplify the file headers 2024-11-17 23:42:55 +01:00