197 lines
6.4 KiB
C++
197 lines
6.4 KiB
C++
/*
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BufferProvider - Abstraction for Buffer management during playback/render
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
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#include "proc/engine/buffer-provider.hpp"
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#include "proc/engine/buffer-metadata.hpp"
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#include "lib/util.hpp"
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using util::isSameObject;
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namespace engine {
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namespace { // impl. details and definitions
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const uint DEFAULT_DESCRIPTOR = 0;
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}
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LUMIERA_ERROR_DEFINE (BUFFER_MANAGEMENT, "Problem providing working buffers");
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BufferProvider::BufferProvider (Literal implementationID)
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: meta_(new BufferMetadata (implementationID))
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{ }
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BufferProvider::~BufferProvider() { }
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/** @internal verify the given descriptor.
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* @return true if it corresponds to a buffer
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* currently locked and usable by client code
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*/
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bool
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BufferProvider::verifyValidity (BufferDescriptor const&)
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{
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UNIMPLEMENTED ("BufferProvider basic and default implementation");
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}
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BufferDescriptor
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BufferProvider::getDescriptorFor (size_t storageSize)
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{
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return BufferDescriptor (*this, meta_->key (storageSize));
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}
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BufferDescriptor
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BufferProvider::getDescriptorFor(size_t storageSize, TypeHandler specialTreatment)
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{
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return BufferDescriptor (*this, meta_->key (storageSize, specialTreatment));
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}
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BuffHandle
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BufferProvider::buildHandle (HashVal typeID, void* storage, LocalKey const& implID)
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{
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metadata::Key& typeKey = meta_->get (typeID);
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metadata::Entry& entry = meta_->markLocked(typeKey, newBlock, implID);
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return BuffHandle (BufferDescriptor(*this, entry), newBlock);
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}
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/** BufferProvider API: declare in advance the need for working buffers.
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* This optional call allows client code to ensure the availability of the
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* necessary working space, prior to starting the actual operations. The
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* client may reasonably assume to get the actual number of buffers, as
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* indicated by the return value. A provider may be able to handle
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* various kinds of buffers (e.g. of differing size), which are
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* distinguished by the \em type embodied into the BufferDescriptor.
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* @return maximum number of simultaneously usable buffers of this type,
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* to be retrieved later through calls to #lockBuffer.
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* @throw error::State when no buffer of this kind can be provided
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* @note the returned count may differ from the requested count.
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*/
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uint
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BufferProvider::announce (uint count, BufferDescriptor const& type)
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{
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uint actually_possible = prepareBuffers (count, type);
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if (!actually_possible)
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throw error::State ("unable to fulfil request for buffers"
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,LUMIERA_ERROR_BUFFER_MANAGEMENT);
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return actually_possible;
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}
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/** BufferProvider API: retrieve a single buffer for exclusive use.
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* This call actually claims a buffer of this type and marks it for
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* use by client code. The returned handle allows for convenient access,
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* but provides no automatic tracking or memory management. The client is
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* explicitly responsible to invoke #releaseBuffer (which can be done directly
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* on the BuffHandle).
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* @return a copyable handle, representing this buffer and this usage transaction.
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* @throw error::State when unable to provide this buffer
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* @note this function may be used right away, without prior announcing, but then
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* the client should be prepared for exceptions. The #announce operation allows
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* to establish a reliably available baseline.
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*/
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BuffHandle
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BufferProvider::lockBuffer (BufferDescriptor const& type)
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{
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REQUIRE (was_created_by_this_provider (type));
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return provideLockedBuffer (type);
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} // is expected to call buildHandle() --> state transition
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/** BufferProvider API: state transition to \em emitted state.
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* Client code may signal a state transition through this optional operation.
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* The actual meaning of an "emitted" buffer is implementation defined; similarly,
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* some back-ends may actually do something when emitting a buffer (e.g. commit data
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* to cache), while others just set a flag or do nothing at all. This state transition
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* may be invoked at most once per locked buffer.
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* @throw error::Fatal in case of invalid state transition sequence. Only a locked buffer
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* may be emitted, and at most once.
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* @warning by convention, emitting a buffer implies that the contained data is ready and
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* might be used by other parts of the application.
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* An emitted buffer should not be modified anymore.
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*/
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void
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BufferProvider::emitBuffer (BuffHandle const&)
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{
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}
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/** BufferProvider API: declare done and detach.
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* Client code is required to release \em each previously locked buffer eventually.
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* @warning invalidates the BuffHandle, clients mustn't access the buffer anymore.
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* Right after releasing, an access through the handle will throw;
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* yet the buffer might be re-used and the handle become valid
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* later on accidentally.
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* @note EX_FREE
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*/
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void
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BufferProvider::releaseBuffer (BuffHandle const&)
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{
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}
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bool
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BufferProvider::was_created_by_this_provider (BufferDescriptor const& descr) const
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{
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return isSameObject (this, descr.provider_);
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}
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/* === BufferDescriptor and BuffHandle === */
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bool
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BufferDescriptor::verifyValidity() const
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{
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return provider_->verifyValidity(*this);
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}
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void
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BuffHandle::emit()
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{
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UNIMPLEMENTED ("forward buffer emit call to buffer provider");
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}
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void
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BuffHandle::release()
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{
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UNIMPLEMENTED ("forward buffer release call to buffer provider");
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}
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} // namespace engine
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