LUMIERA.clone/src/proc/asset/procpatt.hpp
Ichthyostega d33242b8cb filled in lots of daunting details regarding structural assets.
StructFactury still very preliminary. Now able to fill the table with mock queries.
TODO: fix assertion failure...
2008-02-10 17:23:16 +01:00

78 lines
2.1 KiB
C++

/*
PROCPATT.hpp - template for building some render processing network
Copyright (C) CinelerraCV
2007, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ASSET_PROCPATT_H
#define ASSET_PROCPATT_H
#include "common/query.hpp"
#include "proc/asset/struct.hpp"
#include <vector>
using std::vector;
namespace asset
{
using cinelerra::Symbol;
class Proc;
class ProcPatt;
class BuildInstruct;
typedef shared_ptr<const asset::Proc> PProc;
typedef shared_ptr<const asset::ProcPatt> PProcPatt;
typedef vector<BuildInstruct> InstructionSequence;
/**
* "Processing Pattern" is a structural Asset
* representing information how to build some part
* of the render engine's processing nodes network.
*/
class ProcPatt : public Struct
{
string propDescriptor_;
InstructionSequence instructions_;
ProcPatt (const string& props, const InstructionSequence& instructs);
protected:
explicit ProcPatt (const string& propDescriptor);
friend class StructFactoryImpl;
public:
const string& queryStreamID() const;
shared_ptr<ProcPatt> newCopy (string newID) const;
ProcPatt& attach (Symbol where, PProc& node);
ProcPatt& operator+= (PProcPatt& toReuse);
};
typedef shared_ptr<const asset::ProcPatt> PProcPatt;
} // namespace asset
#endif