LUMIERA.clone/src/backend/thread-wrapper.hpp

214 lines
6.7 KiB
C++

/*
THREADWRAPPER.hpp - thin convenience wrapper for starting lumiera threads
Copyright (C) Lumiera.org
2008 - 2010 Hermann Vosseler <Ichthyostega@web.de>
Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef LIB_THREADWRAPPER_H
#define LIB_THREADWRAPPER_H
#include "lib/error.hpp"
#include "include/logging.h"
#include "lib/bool-checkable.hpp"
extern "C" {
#include "backend/threads.h"
}
#include "backend/threadpool-init.hpp"
#include <tr1/functional>
#include <boost/noncopyable.hpp>
namespace backend {
using std::tr1::bind;
using std::tr1::function;
using lib::Literal;
typedef struct nobug_flag* NoBugFlag;
/****************************************************************************
* A thin convenience wrapper for dealing with threads,
* as implemented by the threadpool in the backend (based on pthread).
* Using this wrapper...
* - helps with passing data to the function executed in the new thread
* - allows to bind to various kinds of functions including member functions
* The new thread starts immediately within the ctor; after returning, the new
* thread has already copied the arguments and indeed actively started to run.
*
*/
class Thread
: lib::BoolCheckable< Thread
, boost::noncopyable> //////TODO: do we want Thread instances to be copyable?
{
protected:
typedef function<void(void)> Operation;
struct ThreadStartContext
: boost::noncopyable
{
Operation const& operation_;
static void
run (void* arg)
{
REQUIRE (arg);
ThreadStartContext* ctx = reinterpret_cast<ThreadStartContext*>(arg);
Operation _doIt_(ctx->operation_);
lumiera_thread_sync (); // sync point: arguments handed over
_doIt_(); // execute the actual operation in the new thread
}
public:
ThreadStartContext (LumieraThread& handle
,Operation const& operation_to_execute
,Literal& purpose
,NoBugFlag logging_flag
,uint additionalFlags =0
)
: operation_(operation_to_execute)
{
REQUIRE (!lumiera_error(), "Error pending at thread start") ;
TODO("the threadclass needs to become a parameter");
handle =
lumiera_thread_run ( LUMIERA_THREADCLASS_INTERACTIVE | additionalFlags
, &run // invoking the run helper and..
, this // passing this start context as parameter
, purpose.c()
, logging_flag
);
if (!handle)
lumiera::throwOnError();
// make sure the new thread had the opportunity to take the Operation
// prior to leaving and thereby possibly destroying this local context
lumiera_thread_sync_other (handle);
}
};
LumieraThread thread_;
Thread() : thread_(0) { }
public:
/** Create a new thread to execute the given operation.
* The new thread starts up synchronously, it can't
* be cancelled and it can't be joined.
* @param purpose fixed char string used to denote the thread for diagnostics
* @param logging_flag NoBug flag to receive diagnostics regarding the new thread
* @param operation defining what to execute within the new thread. Any functor
* which can be bound to function<void(void)>. Note this functor will be
* copied onto the stack of the new thread, thus it can be transient.
*/
Thread (Literal purpose, Operation const& operation, NoBugFlag logging_flag = &NOBUG_FLAG(thread))
: thread_(0)
{
ThreadStartContext (thread_, operation, purpose, logging_flag);
}
/** automatic conversion: Thread instance can stand-in for a handle
* @throws lumiera::error::State when thread isn't running */
operator LumieraThread() const
{
if (!isValid())
throw lumiera::error::State("thread not executing (anymore)");
return thread_;
}
bool
isValid() const
{
return thread_
&& true ////////////TODO: how to determine that the thread is still running?
;
}
/** Synchronisation barrier. In the function executing in this thread
* needs to be a corresponding lumiera_thread_sync() call. Blocking
* until both the caller and the thread have reached the barrier.
*/
void
sync ()
{
REQUIRE (isValid(), "Thread terminated");
if (!lumiera_thread_sync_other (thread_))
lumiera::throwOnError();
}
};
/**
* Variant of the standard case, allowing additionally
* to join on the termination of this thread.
*/
class ThreadJoinable
: public Thread
{
public:
ThreadJoinable (Literal purpose, Operation const& operation,
NoBugFlag logging_flag = &NOBUG_FLAG(thread))
: Thread()
{
ThreadStartContext (thread_, operation, purpose, logging_flag,
LUMIERA_THREAD_JOINABLE);
}
/** put the caller into a blocking wait until this thread has terminated.
* @throws error::Logic if this thread has already terminated
*/
void join()
{
if (!isValid())
throw lumiera::error::Logic ("joining on an already terminated thread");
lumiera_err errorInOtherThread =
lumiera_thread_join (thread_);
thread_ = 0;
TODO("check this, is error::State approbiate or do we want Runtime as thrown by throwOnError()");
if (errorInOtherThread)
throw lumiera::error::State ("Thread terminated with error:", errorInOtherThread);
}
};
} // namespace backend
#endif