60 lines
1.4 KiB
C++
60 lines
1.4 KiB
C++
/*
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EFFECT.hpp - Effect or media processing component
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Copyright (C) Lumiera.org
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2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file asset/effect.hpp
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** Definition of an Asset representation for any kind of _effect_ or media processor.
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*/
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#ifndef ASSET_EFFECT_H
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#define ASSET_EFFECT_H
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#include "steam/asset/proc.hpp"
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namespace steam {
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namespace asset {
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/**
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* Effect or media processing component
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*/
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class Effect : public Proc
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{
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public:
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private:
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/** implementation of how to resolve the corresponding plugin
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* to yield an actual media data processing function. */
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ProcFunc*
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resolveProcessor() const;
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};
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}} // namespace steam::asset
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#endif
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