63 lines
2 KiB
C++
63 lines
2 KiB
C++
/*
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Preview(Asset) - alternative version of the media data, probably with lower resolution
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file preview.cpp
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** Implementation details regarding a placeholder / "Proxy" / preview media asset
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*/
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#include "steam/asset/preview.hpp"
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namespace steam {
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namespace asset {
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namespace {
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/** @internal derive a sensible asset ident tuple when creating
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* a proxy placeholder media based on some existing asset::Media
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* @todo getting this one right is important for the handling
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* of "proxy editing"....
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*/
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const Asset::Ident
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createProxyIdent (const Asset::Ident& mediaref)
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{
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string name (mediaref.name + "-proxy"); // TODO something sensible here; append number, sanitise etc.
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Category category (mediaref.category);
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TODO ("put it in another subfolder within the same category??");
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return Asset::Ident (name, category,
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mediaref.org,
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mediaref.version );
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}
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}//(End)implementation helper
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/** create a preview placeholder ("proxy media") for the given
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* media asset. The name of the created media asset is derived
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* by decorating the original media's name.
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* @note creates a dependency between the media and this proxy
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*/
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Preview::Preview (Media& mediaref)
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: Unknown (createProxyIdent (mediaref.ident),
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mediaref.getFilename(),
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mediaref.getLength())
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{
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this->defineDependency (mediaref);
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UNIMPLEMENTED ("do something to setup proxy media");
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}
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}} // namespace asset
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