Using a Node network with * two source nodes * one of them chained up linearly with a filter node * then on top a mix node to combine both chains Can now verify the generated port specs and verify proper connections at node level and at port level |
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| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||