- most notably the NOBUG logging flags have been renamed now - but for the configuration, I'll stick to "GUI" for now, since "Stage" would be bewildering for an occasional user - in a similar vein, most documentation continues to refer to the GUI
164 lines
5.4 KiB
C++
164 lines
5.4 KiB
C++
/*
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QUANTISER.hpp - aligning time values to a time grid
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Copyright (C) Lumiera.org
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2010, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file quantiser.hpp
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** Library functions to support the formation of grid-aligned time values.
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** This is a crucial part of Lumiera's time and time handling framework; it
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** serves as link between the precise internal time representation and various
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** grid-aligned external standard time representations. The underlying theme is,
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** by forcing all conversions to go through this central set of library functions,
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** the notorious act of frame-aligning / grid-aligning time values, which can not
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** be avoided, will at least be performed in a reproducible and predictable way.
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** Moreover, the time handling library was built in a way such as to encourage
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** use of the internal, abstracted yet precise time entities, so that the
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** inevitable conversion to the imprecise but well-established external
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** entities (frame numbers, SMPTE, drop frame, HMS) happens as late as possible.
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*/
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#ifndef LIB_TIME_QUANTISER_H
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#define LIB_TIME_QUANTISER_H
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#include "lib/error.hpp"
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#include "lib/time/grid.hpp"
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#include "lib/time/formats.hpp"
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#include "lib/time/timevalue.hpp"
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#include "lib/iter-adapter.hpp"
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#include <vector>
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#include <string>
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#include <cmath>
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namespace lib {
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namespace time {
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LUMIERA_ERROR_DECLARE (UNKNOWN_GRID); ///< referring to an undefined grid or scale in value quantisation
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namespace { // stashed here for later
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template<typename NUM>
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struct ValTrait;
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template<>
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struct ValTrait<int>
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{
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static int asInt (int val) { return val; }
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static double asDouble (int val) { return val; }
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};
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template<>
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struct ValTrait<double>
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{
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static int asInt (double val) { return std::floor(0.5+val); } ///< in accordance with Lumiera's time handling RfC
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static double asDouble (double val) { return val; }
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};
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}
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/** @todo placeholder for accessing
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* a current or default session grid.
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* To be implemented later.
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*/
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PQuant getDefaultGridFallback(); ///////////////////////TICKET #810
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/**
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* Facility to create grid-aligned time values.
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* Effectively, a quantiser exposes the value Grid API, but
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* additionally also manages a set of supported (display) formats or
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* "time code" formats. Plus there is an static API to fetch a suitable
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* quantiser instance by-name; actually this utilises a hidden link to
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* the Lumiera session. Time quantisation and timecode handling explicitly
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* relies on this Quantiser interface.
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*
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*/
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class Quantiser
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: public virtual Grid
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{
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protected:
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format::Supported supportedFormats_;
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Quantiser()
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: supportedFormats_(format::SupportStandardTimecode())
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{ }
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public:
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template<class FMT>
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bool
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supports() const
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{
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return supportedFormats_.check<FMT>();
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}
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static PQuant retrieve (Symbol gridID); ///< @note defined in common-services.cpp
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TimeValue materialise (TimeValue const& raw) const;
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//------Grid-API----------------------------------------------
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virtual FrameCnt gridPoint (TimeValue const& raw) const =0;
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virtual TimeValue gridAlign (TimeValue const& raw) const =0;
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virtual TimeValue timeOf (FrameCnt gridPoint) const =0;
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virtual TimeValue timeOf (FSecs, int =0) const =0;
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};
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/**
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* Simple stand-alone Quantiser implementation based on a constant sized gird.
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* This is a self-contained quantiser implementation without any implicit referral
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* to the Lumiera session. As such it is suited for simplified unit testing.
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* @warning real Stage and Steam-Layer code should always fetch a quantiser from the
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* Session, referring to a pre defined TimeGrid. Basically, the overall purpose of
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* the time-quantisation framework is to enforce such a link to a distinct time scale
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* and quantisation, so to prevent "wild and uncoordinated" rounding attempts.
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*/
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class FixedFrameQuantiser
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: public Quantiser
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{
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Time origin_;
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Duration raster_;
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public:
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FixedFrameQuantiser (FrameRate const& frames_per_second, TimeValue referencePoint =TimeValue(0));
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FixedFrameQuantiser (Duration const& frame_duration, TimeValue referencePoint =TimeValue(0));
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FrameCnt gridPoint (TimeValue const&) const;
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TimeValue gridAlign (TimeValue const&) const;
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TimeValue timeOf (FrameCnt gridPoint) const;
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TimeValue timeOf (FSecs, int =0) const;
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};
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}} // lib::time
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#endif
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