* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
84 lines
2.4 KiB
C++
84 lines
2.4 KiB
C++
/*
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Display(Proxy) - service providing access to a display for outputting frames
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Copyright (C)
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2009, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file display-interface-proxy.cpp
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** Interface-Proxy for the lumiera::Display facade (experimental/deprecated).
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** The purpose is to define a proxy implementation of lumiera::Display, in order to
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** redirect any calls through the associated C Language Interface "lumieraorg_Display"
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**
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** @see display-facade.hpp
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** @see display-service.hpp actual implementation within the GUI
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** @deprecated obsolete early design draft from 2009;
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** as of 2018 only kept in source to compile some likewise obsolete UI widgets.
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*/
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#include "include/display-facade.h"
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#include "include/interfaceproxy.hpp"
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namespace lumiera {
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/// emit the vtable here into this translation unit within liblumieracommon.so...
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Display::~Display() { }
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/** static storage for the facade access front-end */
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lib::Depend<Display> Display::facade;
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} // namespace lumiera
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namespace lumiera {
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namespace facade {
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/* ==================== stage::Display ====================================== */
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using Interface = LUMIERA_INTERFACE_INAME(lumieraorg_Display, 0);
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using Facade = lumiera::Display;
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using IHandle = InstanceHandle<Interface, Facade>;
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template<>
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class Proxy<IHandle>
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: public Binding<IHandle>
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{
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//----Proxy-Implementation-of-lumiera::Display--------
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Display::Sink
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getHandle (LumieraDisplaySlot display) override
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{
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_i_.allocate (display);
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Sink sinkHandle;
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sinkHandle.activate (display, _i_.release);
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if (lumiera_error_peek() || !sinkHandle)
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throw lumiera::error::State("failed to allocate output DisplayerSlot",
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lumiera_error());
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return sinkHandle;
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}
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public:
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using Binding<IHandle>::Binding;
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};
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/** emit proxy code here... */
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template
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class Link<Interface,Facade>;
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}} //namespace facade::lumiera
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