LUMIERA.clone/src/proc/play/play-process.hpp

82 lines
2.3 KiB
C++

/*
PLAY-PROCESS.hpp - state frame for an ongoing play/render process
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file play-process.hpp
*
** @see lumiera::DummyPlayer
** @see gui::PlaybackController usage example
*/
#ifndef PROC_PLAY_PLAY_PROCESS_H
#define PROC_PLAY_PLAY_PROCESS_H
//#include "include/dummy-player-facade.h"
//#include "include/display-facade.h"
//#include "common/instancehandle.hpp"
//#include "lib/singleton-ref.hpp"
//
#include <boost/noncopyable.hpp>
//#include <boost/scoped_ptr.hpp>
//#include <string>
namespace proc {
namespace play {
// using std::string;
// using lumiera::Subsys;
// using lumiera::Display;
// using lumiera::DummyPlayer;
/******************************************************
* Playback/Render process within the Lumiera Player.
* This is a top-level implementation entity, created
* by the PlayService when \em performing a timeline
* or similar model object. A PlayProcess doesn't
* perform calculations; rather it serves to group
* all the handles, registrations, calculation contexts
* and similar entries necessary to make the calculations
* happen within the renderengine and to send the generated
* data to an output sink.
*
* @note PlayProcess entities are never directly visible.
* Client code handles and controls these processes
* through a lumiera::Play::Controller returned
* from the PlayService.
*/
class PlayProcess
: boost::noncopyable
{
public:
};
}} // namespace proc::play
#endif