82 lines
2.3 KiB
C++
82 lines
2.3 KiB
C++
/*
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PLAY-PROCESS.hpp - state frame for an ongoing play/render process
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Copyright (C) Lumiera.org
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2011, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file play-process.hpp
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*
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** @see lumiera::DummyPlayer
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** @see gui::PlaybackController usage example
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*/
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#ifndef PROC_PLAY_PLAY_PROCESS_H
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#define PROC_PLAY_PLAY_PROCESS_H
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//#include "include/dummy-player-facade.h"
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//#include "include/display-facade.h"
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//#include "common/instancehandle.hpp"
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//#include "lib/singleton-ref.hpp"
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//
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#include <boost/noncopyable.hpp>
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//#include <boost/scoped_ptr.hpp>
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//#include <string>
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namespace proc {
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namespace play {
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// using std::string;
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// using lumiera::Subsys;
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// using lumiera::Display;
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// using lumiera::DummyPlayer;
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/******************************************************
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* Playback/Render process within the Lumiera Player.
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* This is a top-level implementation entity, created
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* by the PlayService when \em performing a timeline
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* or similar model object. A PlayProcess doesn't
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* perform calculations; rather it serves to group
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* all the handles, registrations, calculation contexts
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* and similar entries necessary to make the calculations
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* happen within the renderengine and to send the generated
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* data to an output sink.
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*
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* @note PlayProcess entities are never directly visible.
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* Client code handles and controls these processes
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* through a lumiera::Play::Controller returned
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* from the PlayService.
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*/
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class PlayProcess
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: boost::noncopyable
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{
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public:
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};
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}} // namespace proc::play
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#endif
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