LUMIERA.clone/src/include
Ichthyostega a90b9e5f16 Library: uniform definition scheme for error-IDs
In the Lumiera code base, we use C-String constants as unique error-IDs.
Basically this allows to create new unique error IDs anywhere in the code.

However, definition of such IDs in arbitrary namespaces tends to create
slight confusion and ambiguities, while maintaining the proper use statements
requires some manual work.

Thus I introduce a new **standard scheme**
 * Error-IDs for widespread use shall be defined _exclusively_ into `namespace lumiera::error`
 * The shorthand-Macro `LERR_()` can now be used to simplify inclusion and referral
 * (for local or single-usage errors, a local or even hidden definition is OK)
2024-03-21 19:57:34 +01:00
..
config-facade.h DI: adjust codebase to the new DependInject configuration API 2018-03-31 01:06:10 +02:00
display-facade.h Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
display-handles.h Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
dummy-player-facade.h Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
gui-notification-facade.h Global-Layer-Renaming: fix remaining textual usages and IDs in the code 2018-12-10 00:09:56 +01:00
interfaceproxy.hpp Library: reorder some pervasively used includes 2024-03-21 19:57:34 +01:00
lifecycle.h Library: replace boost::noncopyable by our own library solution 2018-03-24 05:35:13 +01:00
limits.hpp Library: base implementation of temp-dir creation 2024-03-12 20:14:29 +01:00
logging.h Library: complete and verify temp-dir helper 2024-03-13 02:50:13 +01:00
play-facade.hpp Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
session-command-facade.h Clip-Drag: draft a solution for handling gestures 2021-02-28 23:04:06 +01:00
ui-protocol.hpp Library: uniform definition scheme for error-IDs 2024-03-21 19:57:34 +01:00