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<title>Class Session</title>
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<div class = "title">Class Session</div>
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<p>Primary Interface for all editing tasks.<br />The session contains defaults, all the assets being edited, and a set of EDL with the individual MObjects to be manipulated and rendered.<br /></p><p>Declaration :</p><ul><li>C++ : class Session </li></ul><p>Directly inherited by : <a href="class128005.html#refclass128005"><b>SessionImpl</b></a> </p>
<p>Artifact : <a href="index.html#refartifact138757"><b>session</b></a></p><div class="sub">
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<table><tr><td><div class="element">Operation <b>getFixture</b></div></td></tr></table><p>While the session can be comprised of several EDLs, <br />there is only one Fixture, which represents the actual<br />configuration of all Objects to be rendered<br /></p><p>Declaration :</p><ul><li>Uml : + getFixture() : Fixture&amp;</li><li>C++ : public: Fixture&amp; getFixture () </li></ul><a name="refrelation144773"></a>
<table><tr><td><div class="element">Relation <b>current (&lt;unidirectional association&gt;)</b></div></td></tr></table><p>Standard access path to get at the current session via the Session Manager, which acts as a "PImpl" smart pointer<br /></p><p>Declaration :</p><ul><li>Uml : static, + current : <a href="class139781.html#refclass139781"><b>SessManager</b></a>, multiplicity : 1</li><li>C++ : public: static <a href="class139781.html#refclass139781"><b>SessManager</b></a>&amp; current</li></ul><a name="refrelation150917"></a>
<table><tr><td><div class="element">Relation <b>defaults (&lt;unidirectional association&gt;)</b></div></td></tr></table><p>Declaration :</p><ul><li>Uml : # defaults : <a href="class141445.html#refclass141445"><b>DefaultsManager</b></a></li><li>C++ : protected: <a href="class141445.html#refclass141445"><b>DefaultsManager</b></a>* defaults</li></ul></div>
<p>All public operations : <a href="class139653.html#refoperation133637"><b>getFixture</b></a> </p>
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