The namespace `steam::engine::test::ont` will hold some typical definitions for the fake „media processing library“ — to be used for validating aspects of mapping and binding. |
||
|---|---|---|
| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||
The namespace `steam::engine::test::ont` will hold some typical definitions for the fake „media processing library“ — to be used for validating aspects of mapping and binding. |
||
|---|---|---|
| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||