118 lines
3.5 KiB
C++
118 lines
3.5 KiB
C++
/*
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STRUCT-SCHEME.hpp - naming and designation scheme for structural assets
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Copyright (C) Lumiera.org
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2010, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the
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License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file struct-scheme.hpp
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** Naming and labelling scheme for structural assets.
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** Preconfigured traits data for the relevant types encountered in
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** Lumiera's session data model.
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**
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** @see struct-factory-impl.hpp
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** @see entry-id.hpp
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**
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*/
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#ifndef ASSET_STRUCT_SCHEME_H
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#define ASSET_STRUCT_SCHEME_H
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//#include "proc/mobject/session.hpp"
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//#include "proc/mobject/mobject.hpp"
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#include "lib/symbol.hpp"
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//#include "lib/error.hpp"
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//#include "lib/util.hpp"
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//#include <boost/format.hpp>
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#include <boost/format.hpp>
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using boost::format;
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/////////////////////////////////////////////////////////TODO needs to be pushed down into a *.cpp
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//using mobject::Session;
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//using mobject::MObject;
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using lib::Symbol;
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//using util::isnil;
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//using util::contains;
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//using asset::Query;
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//using lumiera::query::LUMIERA_ERROR_CAPABILITY_QUERY;
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//using lumiera::query::extractID;
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namespace asset{
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class Track;
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class Pipe;
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class ProcPatt;
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class Timeline;
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class Sequence;
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namespace idi {
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// structural asset ID scheme ///////////////////////////////////////////////////////////TICKET #565
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template<class STRU>
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struct StructTraits
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{
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static Symbol namePrefix;
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static Symbol catFolder;
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static Symbol idSymbol;
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};
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template<> Symbol Traits<Track>::namePrefix = "track";
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template<> Symbol Traits<Track>::catFolder = "tracks";
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template<> Symbol Traits<Track>::idSymbol = "track";
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template<> Symbol Traits<Pipe>::namePrefix = "pipe";
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template<> Symbol Traits<Pipe>::catFolder = "pipes";
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template<> Symbol Traits<Pipe>::idSymbol = "pipe";
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template<> Symbol Traits<const ProcPatt>::namePrefix = "patt";
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template<> Symbol Traits<const ProcPatt>::catFolder = "build-templates";
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template<> Symbol Traits<const ProcPatt>::idSymbol = "procPatt";
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template<> Symbol Traits<Timeline>::namePrefix = "tL";
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template<> Symbol Traits<Timeline>::catFolder = "timelines";
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template<> Symbol Traits<Timeline>::idSymbol = "timeline";
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template<> Symbol Traits<Sequence>::namePrefix = "seq";
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template<> Symbol Traits<Sequence>::catFolder = "sequences";
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template<> Symbol Traits<Sequence>::idSymbol = "sequence";
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template<class STRU>
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inline string
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generateSymbolID()
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{
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static uint i=0;
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static format namePattern ("%s.%02d");
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/////////////////////////////////////////////////////////TODO needs to be pushed down into a *.cpp
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return str(namePattern % StructTraits<STRU>::namePrefix % (++i) );
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}
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}} // namespace asset::idi
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#endif
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