LUMIERA.clone/src/steam/engine/weaving-pattern-builder.hpp
Ichthyostega ea183086ca Invocation: Prototyping to clarify buffer type marking
Requirement analysis shows that the ''actual buffer provider'' to use
constitutes yet another independent degree of freedom, which conceivably
must be handled by the Builder internals rather than by the Domain Ontology.

Thus the simple solution to use a `BuffDescr` to mark the type must be augmented
to also allow configuration of the underlying `BufferProvider`, which generates
the descriptor and can later be invoked with this descriptor to ''lock  an actual Buffer.''

In some cases, setup of the buffer types could even be more complicated and require
access to the actual (runtime) invocaton context; such extreme cases however
could be rendered as an extension of the scheme established here,
by storing the (up to now transient) constructor functors persistently.
Which leads to the decision not to care for those extremely complicated
corner cases right now, and thus to construct all buffer descriptors
in the `build()` call
2024-07-24 20:29:37 +02:00

150 lines
4.8 KiB
C++

/*
WEAVING-PATTERN-BUILDER.hpp - build an invocation pattern for media calculations
Copyright (C) Lumiera.org
2024, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
/** @file weaving-pattern-builder.hpp
** Construction kit for establishing an invocation scheme for media calculations.
**
** @see turnout.hpp
** @see node-builder.hpp
** @see NodeLinkage_test
**
** @todo WIP-WIP-WIP as of 7/2024 prototyping how to build and invoke render nodes /////////////////////////TICKET #1367
**
*/
#ifndef STEAM_ENGINE_WEAVING_PATTERN_BUILDER_H
#define STEAM_ENGINE_WEAVING_PATTERN_BUILDER_H
//#include "steam/common.hpp"
//#include "steam/engine/channel-descriptor.hpp"
//#include "vault/gear/job.h"
#include "lib/several-builder.hpp"
#include "steam/engine/turnout.hpp"
#include "steam/engine/buffer-provider.hpp"
//#include "lib/util-foreach.hpp"
//#include "lib/iter-adapter.hpp"
//#include "lib/meta/function.hpp"
//#include "lib/itertools.hpp"
//#include "lib/util.hpp"
//#include <utility>
#include <functional>
//#include <array>
#include <vector>
namespace steam {
namespace engine {
using std::forward;
using lib::Several;
template<class POL, class I, class E=I>
using DataBuilder = lib::SeveralBuilder<I,E, POL::template Policy>;
/////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1367 : Prototyping: how to assemble a Turnout
template<uint N, class FUN>
using SimpleDirectInvoke = SimpleWeavingPattern<Conf_DirectFunctionInvocation<N,FUN>>;
template<class POL, uint N, class FUN>
struct SimpleWeavingBuilder
: util::MoveOnly
{
DataBuilder<POL, PortRef> leadPort;
DataBuilder<POL, BuffDescr> outTypes;
using TypeMarker = std::function<BuffDescr(BufferProvider&)>;
using ProviderRef = std::reference_wrapper<BufferProvider>;
std::vector<TypeMarker> buffTypes;
std::vector<ProviderRef> providers;
struct ServiceCtx
{
ProviderRef mem;
ProviderRef cache;
ProviderRef output;
};
ServiceCtx ctx; //////////////////////////////////////////OOO need to wire that top-down through all builders!
SimpleWeavingBuilder
attachToLeadPort(ProcNode& lead, uint portNr)
{
PortRef portRef; /////////////////////////////////////OOO TODO need Accessor on ProcNode!!!!!
leadPort.emplace (portRef);
ENSURE (leadPort.size() < N);
return move(*this);
}
template<class BU>
SimpleWeavingBuilder
appendBufferTypes(size_t cnt)
{
while (cnt--)
buffTypes.emplace_back([](BufferProvider& provider)
{ return provider.getDescriptor<BU>(); });
ENSURE (buffTypes.size() < N);
return move(*this);
}
SimpleWeavingBuilder
selectOutputSlot(size_t i)
{
maybeFillDefaultProviders (i+1);
ENSURE (providers.size() > i);
providers[i] = ctx.output;
}
auto
build()
{
maybeFillDefaultProviders (buffTypes.size());
uint i=0;
for (auto& typeCtor : buffTypes)
outTypes.emplace (typeCtor(providers[i]));
ENSURE (leadPort.size() < N);
ENSURE (outTypes.size() < N);
using Product = Turnout<SimpleDirectInvoke<N,FUN>>;
///////////////////////////////OOO need a way to prepare SeveralBuilder-instances for leadPort and outDescr --> see NodeBuilder
return Product{leadPort.build(), outTypes.build};
}
private:
void
maybeFillDefaultProviders (size_t maxSlots)
{
for (uint i=providers.size(); i < maxSlots; ++i)
providers.emplace_back (ctx.mem);
}
};
/////////////////////////////////////////////////////////////////////////////////////////////////////////////TICKET #1367 : (End)Prototyping: how to assemble a Turnout
}}// namespace steam::engine
#endif /*STEAM_ENGINE_WEAVING_PATTERN_BUILDER_H*/