LUMIERA.clone/doc/devel/uml/objectdiagrams.html

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<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram128773" target = "projectFrame"><b>EDL Example1</b></a></td><td></td><td>A simple example showing how the actual objects are placed in the Fixture (=definitive playlist). It shows a Video and Audio clip placed on two tracks</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram128901" target = "projectFrame"><b>EDL Example2</b></a></td><td></td><td>More complex example showing the Object graph in the EDL and how it is linked into the Fixture to yield the actual locations. In this example, an HUE Effect is applied on a part of the Clip</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram129029" target = "projectFrame"><b>Engine Example1</b></a></td><td></td><td>Example1 (from EDL) continued: here the RenderEngine to be created by the Builder from the Input shown in Example1</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram129157" target = "projectFrame"><b>Engine Example2</b></a></td><td></td><td>Example2 (from EDL) continued: notably in this RenderEngine the Effect has been partitioned into 2 segments with constant configuration.</td></tr>
<tr bgcolor=#f0f0f0><td><a href="index.html#refobject diagram138885" target = "projectFrame"><b>ModelAssetRelations</b></a></td><td></td><td></td></tr>
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