LUMIERA.clone/src/proc/engine/procnode.hpp

63 lines
1.5 KiB
C++

/*
PROCNODE.hpp - Key abstraction of the Render Engine: a Processing Node
Copyright (C) CinelerraCV
2007, Christian Thaeter <ct@pipapo.org>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef PROC_ENGINE_PROCNODE_H
#define PROC_ENGINE_PROCNODE_H
#include <vector>
#include "proc/mobject/parameter.hpp"
using std::vector;
namespace proc
{
namespace engine
{
/**
* Key abstraction of the Render Engine: A Data processing Node
*/
class ProcNode
{
protected:
typedef proc::mobject::Parameter<double> Param;
/** The predecessor in a processing pipeline.
* I.e. a source to get data to be processed
*/
ProcNode * datasrc;
vector<Param> params;
};
} // namespace proc::engine
} // namespace proc
#endif