LUMIERA.clone/tests/core/steam/engine/node-devel-test.cpp
Ichthyostega ec0c14e129 Invocation: develop more complex text data manipulations
The overall goal is eventually to arrive at something akin to a ''»Dummy Media-processing Library«''
 * this will offer some „Functionality“
 * it will work on different ''kinds'' or ''flavours'' of data
 * it should provide operations that can be packaged into ''Nodes''

However — at the moment I have no clue how to get there...
And thus I'll start out with some rather obvious basic data manipulation functions,
and then try to give them meaningful names and descriptors. This in turn
will allow to build some multi-step processing netwaorks — which actually
is the near-term goal for the ''main effort'' (which is after all, to get
the Render Node code into some sufficient state of completion)...
2024-11-28 04:17:01 +01:00

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/*
NodeDevel(Test) - Render Node development and test support
Copyright (C)
2024, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-devel-test.cpp
** unit test \ref NodeDevel_test
*/
#include "lib/test/run.hpp"
#include "lib/hash-combine.hpp"
#include "steam/engine/test-rand-ontology.hpp" ///////////TODO
#include "lib/test/diagnostic-output.hpp"/////////////////TODO
#include "lib/iter-zip.hpp"
#include "lib/random.hpp"
//#include "lib/util.hpp"
#include <vector>
using lib::zip;
using lib::izip;
using std::vector;
namespace steam {
namespace engine{
namespace test {
namespace {
/** uninitialised local storage that can be passed
* as working buffer and accessed as TestFrame */
struct Buffer
: util::NonCopyable
{
alignas(TestFrame)
std::byte storage[sizeof(TestFrame)];
operator TestFrame* () { return std::launder (reinterpret_cast<TestFrame* > (&storage)); }
TestFrame* operator->() { return std::launder (reinterpret_cast<TestFrame* > (&storage)); }
TestFrame& operator* () { return * std::launder (reinterpret_cast<TestFrame* > (&storage)); }
TestFrame&
buildData (uint seq=0, uint family=0)
{
return * new(&storage) TestFrame{seq,family};
}
};
}
/***************************************************************//**
* @test verify support for developing Render Node functionality.
*/
class NodeDevel_test : public Test
{
virtual void
run (Arg)
{
seedRand();
TestFrame::reseed();
processing_generateFrame();
processing_generateMultichan();
processing_duplicateMultichan();
processing_manipulateMultichan();
processing_manipulateFrame();
processing_combineFrames();
}
/** @test function to generate random test data frames
*/
void
processing_generateFrame()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
Buffer buff;
CHECK (not buff->isSane());
generateFrame (buff, frameNr, flavour);
CHECK ( buff->isSane());
CHECK ( buff->isPristine());
CHECK (*buff == TestFrame(frameNr,flavour));
}
/** @test function to generate an array of random test data frames
* for consecutive channels
*/
void
processing_generateMultichan()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
uint channels = 1 + rani(50);
CHECK (1 <= channels and channels <= 50);
Buffer buff[50];
for (uint i=0; i<channels; ++i)
CHECK (not buff[i]->isSane());
generateMultichan (buff[0], channels, frameNr, flavour);
for (uint i=0; i<channels; ++i)
{
CHECK (buff[i]->isPristine());
CHECK (*(buff[i]) == TestFrame(frameNr,flavour+i));
}
}
/** @test clone copy of multichannel test data */
void
processing_duplicateMultichan()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
uint channels = 1 + rani(50);
Buffer srcBuff[50];
generateMultichan (srcBuff[0], channels, frameNr, flavour);
Buffer clone[50];
for (uint i=0; i<channels; ++i)
CHECK (not clone[i]->isSane());
duplicateMultichan (clone[0],srcBuff[0], channels);
for (uint i=0; i<channels; ++i)
{
CHECK (clone[i]->isPristine());
CHECK (*(clone[i]) == *(srcBuff[i]));
}
}
/** @test multichannel data hash-chain manipulation
* - use multichannel pseudo random input data
* - store away a clone copy before manipulation
* - the #manipulateMultichan() operates in-place in the buffers
* - each buffer has been marked with a new checksum afterwards
* - and each buffer now differs from original state
* - verify that corresponding data points over all channels
* have been linked by a hashcode-chain, seeded with the `param`
* and then consecutively hashing in data from each channel.
*/
void
processing_manipulateMultichan()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
uint channels = 1 + rani(50);
Buffer buff[50], refData[50];
generateMultichan (buff[0], channels, frameNr, flavour);
// stash away a copy of the test data for verification
duplicateMultichan(refData[0],buff[0], channels);
for (uint c=0; c<channels; ++c)
CHECK (buff[c]->isPristine());
uint64_t param = defaultGen.u64();
manipulateMultichan(buff[0], channels, param);
const uint SIZ = buff[0]->data64().size();
vector<uint64_t> xlink(SIZ, param); // temporary storage for verifying the hash-chain
for (uint c=0; c<channels; ++c)
{
CHECK (buff[c]->isSane()); // checksum matches
CHECK (not buff[c]->isPristine()); // data was indeed changed
CHECK (*(buff[c]) != *(refData[c]));
for (auto& [i, link] : izip(xlink))
{
auto const& refPoint = refData[c]->data64()[i];
lib::hash::combine (link, refPoint);
CHECK (link != refPoint);
CHECK (link == buff[c]->data64()[i]);
}
}
}
/** @test function to apply a numeric computation to test data frames;
* @remark here basically the same hash-chaining is used as for #manipulateMultichan,
* but only one hash-chain per data point is used and output is written to a different buffer.
*/
void
processing_manipulateFrame()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
Buffer iBuff, oBuff;
iBuff.buildData(frameNr,flavour);
oBuff.buildData(frameNr,flavour);
CHECK (iBuff->isPristine());
CHECK (oBuff->isPristine());
uint64_t param = defaultGen.u64();
manipulateFrame (oBuff, iBuff, param);
CHECK ( oBuff->isValid());
CHECK (not oBuff->isPristine());
CHECK ( iBuff->isPristine());
for (auto [iDat,oDat] : zip (iBuff->data64()
,oBuff->data64()))
{
CHECK (oDat != iDat);
uint64_t feed = param;
lib::hash::combine (feed, iDat);
CHECK (feed != param);
CHECK (feed != iDat);
CHECK (feed == oDat);
}
// can also process in-place
manipulateFrame (iBuff, iBuff, param);
CHECK (not iBuff->isPristine());
CHECK ( iBuff->isValid());
CHECK (*iBuff == *oBuff); // second invocation exactly reproduced data from first invocation
}
/** @test function to mix two test data frames
*/
void
processing_combineFrames()
{
size_t frameNr = defaultGen.u64();
uint flavour = defaultGen.u64();
Buffer i1Buff, i2Buff, oBuff;
i1Buff.buildData(frameNr,flavour+0);
i2Buff.buildData(frameNr,flavour+1);
oBuff.buildData();
CHECK (i1Buff->isPristine());
CHECK (i2Buff->isPristine());
CHECK (oBuff->isPristine());
double mix = defaultGen.uni();
combineFrames (oBuff, i1Buff, i2Buff, mix);
CHECK ( oBuff->isValid());
CHECK (not oBuff->isPristine());
CHECK ( i1Buff->isPristine());
CHECK ( i2Buff->isPristine());
for (auto [oDat,i1Dat,i2Dat] : zip (oBuff->data()
,i1Buff->data()
,i2Buff->data()))
CHECK (oDat == std::lround((1-mix)*i1Dat + mix*i2Dat));
// can also process in-place
combineFrames (i1Buff, i1Buff, i2Buff, mix);
CHECK (not i1Buff->isPristine());
CHECK ( i1Buff->isValid());
CHECK (*i1Buff == *oBuff); // second invocation exactly reproduced data from first invocation
}
};
/** Register this test class... */
LAUNCHER (NodeDevel_test, "unit node");
}}} // namespace steam::engine::test