LUMIERA.clone/tests/library/verb-function-dispatch-test.cpp
Ichthyostega ec9b2388da Timeline: consider how to integrate the drawing code
...which leads to a specific twist here; while in the simple version
we still could hope to get away with a simple uniform uint argument,
the situation has changed altogether now. The canvas has turned into
some generic component, since it is instantiated two times, onece for
the time ruler and once for the actual body content. Thus all of the
specifics of the drawing code need to be pushed into a new, dedicated
renderer component. And this more or less forces us to pass all the
actual presentation variations through the invocation arguments of
the visitor.

So we're now off again for a digression, we need a more generalised visitor
2019-04-14 15:38:57 +02:00

195 lines
4.9 KiB
C++

/*
VerbFunctionDispatch(Test) - Concept to dispatch according to the verbs of a DSL
Copyright (C) Lumiera.org
2014, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file verb-function-dispatch-test.cpp
** Demonstrate the concept of a _verb language_ based on double dispatch.
** @see diff-language.hpp
*/
#include "lib/test/run.hpp"
#include "lib/verb-token.hpp"
#include "lib/format-string.hpp"
#include "lib/format-cout.hpp"
#include <string>
#include <vector>
using std::string;
using util::_Fmt;
using std::vector;
namespace lib {
namespace test{
class Receiver
{
public:
virtual ~Receiver() { } ///< this is an interface
virtual string woof() =0;
virtual string honk() =0;
virtual string moo() =0;
virtual string meh() =0;
};
namespace {
const string BEGINNING("silence");
using Verb = VerbToken<Receiver, string(void)>;
using VerbSeq = vector<Verb>;
Verb VERB(Receiver, woof);
Verb VERB(Receiver, honk);
Verb VERB(Receiver, moo);
Verb VERB(Receiver, meh);
}
/**
* a receiver of verb-tokens,
* which renders them verbosely
*/
class VerboseRenderer
: public Receiver
{
string woof() { return "Woof-Woof!"; }
string honk() { return "Honk-Honk!"; }
string moo() { return "Moo-Moo!"; }
string meh() { return "Meh!"; }
};
/**
* Statefull receiver of verb-tokens.
*/
class RecollectingReceiver
: public Receiver
{
string verb_;
_Fmt fmt_;
string
buildResultTerm (string nextToken)
{
string resultExpression (fmt_ % verb_ % nextToken);
verb_ = nextToken;
return resultExpression;
}
string woof() { return buildResultTerm (VERB_woof); }
string honk() { return buildResultTerm (VERB_honk); }
string moo() { return buildResultTerm (VERB_moo); }
string meh() { return buildResultTerm (VERB_meh); }
public:
RecollectingReceiver()
: verb_(BEGINNING)
, fmt_("%s followed by %s")
{ }
};
/**********************************************************************//**
* @test Demonstration/Concept: dispatch a specific function
* based on the given verbs of an embedded custom language.
* Actually what we want to achieve here is a specific form
* of double dispatch; thus the implementation relies on a
* variation of the visitor pattern.
*
* @see DiffListApplication_test
*/
class VerbFunctionDispatch_test : public Test
{
virtual void
run (Arg)
{
VerbSeq tokens = build_test_feed();
render_verbose (tokens);
verify_dispatch (tokens);
}
/** prepare a sequence of verbs
* for the actual tests to work on */
VerbSeq
build_test_feed()
{
return {
VERB_woof,
VERB_honk,
VERB_moo,
VERB_meh
};
}
/** @test demonstrate the dispatching
* based on the concrete verb token.
* Here the implementation just prints
* the name of the invoked verb
*/
void
render_verbose (VerbSeq tokens)
{
VerboseRenderer receiver;
for (Verb verb : tokens)
cout << "consuming " << verb
<< " -> '"
<< verb.applyTo(receiver)
<< "'\n";
}
/** @test verify the correct individual dispatch
* through a computation specific for the given verb
*/
void
verify_dispatch (VerbSeq tokens)
{
RecollectingReceiver receiver;
string previous = BEGINNING;
for (Verb verb : tokens)
{
CHECK (previous+" followed by "+string(verb) == verb.applyTo(receiver));
previous = string(verb);
}
}
};
/** Register this test class... */
LAUNCHER (VerbFunctionDispatch_test, "unit common");
}} // namespace lib::test