this was a classical example of a muddled and messed-up design, driven just by the fact that I wanted to "spare" some functions, with the net effect of writing more functions, plus a proxy class plus create a lot of confusion for the reader. This was easy to resolve though, once I resorted to the general adivice to make public interface methods final, make the extension ponts protected and never to chain two extension points
212 lines
6.5 KiB
C++
212 lines
6.5 KiB
C++
/*
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HANDLILNG-PATTERNS.hpp - Collection of predefined command handling patterns
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Copyright (C) Lumiera.org
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2009, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file handling-patterns.hpp
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** A hard wired collection of predefined command handling patterns.
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** There is a small number of different possibilities to handle execution
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** and UNDO of proc-Layer commands. Each of these is defined as a subclass
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** in this header and then hard wired into a small table. Handling patterns
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** are stateless singleton objects, thus we build using multiple Singleton
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** factory objects and configure them hard wired with the respective
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** implementation classes. The index positions in this table match
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** the sequence within the enum HandlingPattern::ID; all of this
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** is done hard wired and without any dynamic configuration.
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**
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** @see ProcDispatcher
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** @see Session
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**
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*/
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#ifndef CONTROL_HANDLING_PATTERNS_DEF_H
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#define CONTROL_HANDLING_PATTERNS_DEF_H
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#include "lib/error.hpp"
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#include "lib/multifact.hpp"
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#include "proc/control/handling-pattern.hpp"
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#include "proc/control/command-impl.hpp"
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namespace proc {
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namespace control {
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namespace { // concrete command handling patterns
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/**
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* Handling Pattern Foundation: invoke command directly and without
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* any external intervention. This pattern is intended as implementation
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* base class, but can be used as-is for unit tests.
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*/
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class BasicHandlingPattern
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: public HandlingPattern
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{
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bool isValid() const { return true; }
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void
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performExec (CommandImpl& command) const override
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{
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REQUIRE (command.canExec());
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command.invokeCapture();
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command.invokeOperation();
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}
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void
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performUndo (CommandImpl& command) const override
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{
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REQUIRE (command.canUndo());
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command.invokeUndo();
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}
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};
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/**
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* Handling Pattern: invoke blocking, translate exceptions into an error state
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* @todo describe this pattern in more detail....
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* @todo unimplemented... //////////////////////////////////////////////////////////TICKET #210
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*/
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class InvokeSyncNoThrow
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: public BasicHandlingPattern
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{
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void
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performExec (CommandImpl& command) const override
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{
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UNIMPLEMENTED ("actually invoke a command, according to this pattern");
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}
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void
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performUndo (CommandImpl& command) const override
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{
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UNIMPLEMENTED ("actually undo the effect of a command, according to this pattern");
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}
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bool
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isValid() const override
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{
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UNIMPLEMENTED ("is this pattern currently able to handle commands?");
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}
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};
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/**
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* Handling Pattern: invoke blocking, propagating any exceptions immediately
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* @todo is throwing here helpful, and how to integrate it into ExecResult...?
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* @todo describe this pattern in more detail....
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* @todo unimplemented... //////////////////////////////////////////////////////////TICKET #210
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*/
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class InvokeSyncThrow
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: public BasicHandlingPattern
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{
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void
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performExec (CommandImpl& command) const override
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{
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UNIMPLEMENTED ("actually invoke a command, according to this pattern");
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}
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void
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performUndo (CommandImpl& command) const override
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{
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UNIMPLEMENTED ("actually undo the effect of a command, according to this pattern");
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}
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bool
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isValid() const override
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{
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UNIMPLEMENTED ("is this pattern currently able to handle commands?");
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}
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};
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/**
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* Handling Pattern: just schedule command to be invoked asynchronously
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* @todo clarify what "async" means and if we need it.....
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* @todo describe this pattern in more detail....
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* @todo unimplemented... //////////////////////////////////////////////////////////TICKET #210
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*/
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class InvokeAsync
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: public BasicHandlingPattern
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{
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void
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performExec (CommandImpl& command) const override
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{
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UNIMPLEMENTED ("actually invoke a command, according to this pattern");
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}
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void
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performUndo (CommandImpl& command) const override
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{
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UNIMPLEMENTED ("actually undo the effect of a command, according to this pattern");
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}
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bool
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isValid() const override
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{
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UNIMPLEMENTED ("is this pattern currently able to handle commands?");
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}
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};
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/* ======== Handling Pattern Table ========== */
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typedef lib::factory::MultiFact<HandlingPattern&, HandlingPattern::ID> HandlingPatternFactory;
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/** holds singleton pattern instances by ID */
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HandlingPatternFactory patternTable;
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HandlingPatternFactory::Singleton<InvokeSyncNoThrow> holder1 (patternTable, HandlingPattern::SYNC);
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HandlingPatternFactory::Singleton<InvokeSyncThrow> holder2 (patternTable, HandlingPattern::SYNC_THROW);
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HandlingPatternFactory::Singleton<InvokeAsync> holder3 (patternTable, HandlingPattern::ASYNC);
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HandlingPatternFactory::Singleton<BasicHandlingPattern> holder4 (patternTable, HandlingPattern::DUMMY);
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/** access the singleton instance for a given ID */
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inline HandlingPattern const&
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getPatternInstance (HandlingPattern::ID id)
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{
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REQUIRE (patternTable.contains(id));
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return patternTable (id);
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}
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} // (END) definition of concrete handling patterns
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}} // namespace proc::control
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#endif
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