LUMIERA.clone/src/proc/engine/trafo.hpp

67 lines
1.8 KiB
C++

/*
TRAFO.hpp - transforming processing Node
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
*/
#ifndef ENGINE_TRAFO_H
#define ENGINE_TRAFO_H
#include "proc/engine/procnode.hpp"
namespace engine
{
/**
* abstraction of the most important kind of Processing node,
* which really works on the media data and transforms input
* into ouput. Subclasses include the (Video) Projector
* for scaling/translating, all sorts of effects (Plugins),
* as well as the low level codecs used to decode the raw
* media at the source end of the render pipeline(s)
*/
class Trafo : public ProcNode
{
protected:
Trafo (WiringDescriptor const& wd)
: ProcNode(wd)
{ }
friend class NodeFactory;
/** do the actual calculations.
* @internal dispatch to implementation.
* Client code should use #render()
* @todo obviously we need a parameter!!!
*/
virtual void process() = 0;
};
typedef Trafo* PTrafo; ///< @todo handle ProcNode by pointer or by shared-ptr??
} // namespace engine
#endif