- the starting point is the idea to build a dedicated ''turnout system'' - `StateAdapter`, `BuffTable` ⟶ `FeedManifold` and _Invocation_ will be fused - actually, the `TurnoutSystem` will be ''pulled'' and orchestrate the invocation - the structure is assumed to be recursive The essence of the Node-Invocation, as developed 2009 / 2011 remains intact, yet it will be organised along a clearer structure |
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| .. | ||
| asset | ||
| control | ||
| engine | ||
| fixture | ||
| mobject | ||
| play | ||
| render-segment-test.cpp | ||