This is something I wanted to clean-up since a very long time indeed, but always postponed it, since it requires a lot of nasty clean-up and disentangling.... Several parts had been stashed away into `src/lib/test`, which are not really related: * the testrunner and testsuite builder * generic helper utilities * specialised test-support facilities, e.g. the EventLog This changeset introduces a new top-level test folder and a namespace `::test` Code from this folder is linked into a shared library `libtestsupport.so`, which resides in the linkage hierarchy between »Vessel« and »Vault«, yet is no longer part of the Lumiera application and only linked into the test-suite.
79 lines
2.1 KiB
C++
79 lines
2.1 KiB
C++
/*
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ZombieCheck(Test) - verify a trap for accessing deceased objects
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Copyright (C)
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2018, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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/** @file zombie-check-test.cpp
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** unit test \ref Singleton_test
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*/
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#include "test/run.hpp"
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#include "test/test-helper.hpp"
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#include "lib/zombie-check.hpp"
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#include "lib/util.hpp"
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#include <string>
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using util::contains;
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using util::isnil;
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using std::string;
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namespace lib {
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namespace test{
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/**********************************************************************//**
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* @test verify the ability to trap access to deceased objects.
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* @remark For actual usage, the zombie detector needs to be planted into
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* static memory. This test can only verify the trigger mechanics.
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* @see zombie-check.hpp
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* @see lib::DependencyFactory::zombieCheck
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*/
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class ZombieCheck_test : public Test
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{
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virtual void
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run (Arg)
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{
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auto zombieID = randStr(50);
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ZombieCheck trap{zombieID};
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CHECK (not trap);
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trap.~ZombieCheck(); // note: unconventional kill
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CHECK (trap); // accessing deceased object...
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try { //
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trap(); // trigger the tripwire
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}
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catch(lumiera::error::Fatal& casuality)
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{
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string obituary = casuality.what();
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CHECK (not isnil (obituary));
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CHECK ( contains (obituary, zombieID.substr(0,41)));
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CHECK (not contains (obituary, zombieID));
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}
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}
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};
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/** Register this test class... */
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LAUNCHER (ZombieCheck_test, "unit common");
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}} // namespace lib::test
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