The solution from yesterday works, but is needlessly indirect. However, if we want to circumvent ''any indirection'' in the simple standard case, then it turns out to be necessary to have some kind of ''flag store'' already in the `Disposition` (the implementation service interface). Because otherwise it would be impossible to trigger the short-circuit access without going through some kind of indirection. Need to define a generic ID-Record with some flexible extension space that can be used by subclasses; and notably we need to generate some base-type-IDs on a static level -- which should be possible, since all allowed BaseTypes are defined as Type-Sequence.
233 lines
7 KiB
C++
233 lines
7 KiB
C++
/*
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UTIL-QUANT.hpp - helper functions to deal with quantisation and comparison
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Copyright (C)
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2011, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file util-quant.hpp
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** Utilities for quantisation (grid alignment) and comparisons.
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*/
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#ifndef LIB_UTIL_QUANT_H
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#define LIB_UTIL_QUANT_H
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#include "lib/integral.hpp"
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#include <concepts>
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#include <cstdlib>
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#include <climits>
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#include <cfloat>
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#include <cmath>
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namespace util {
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template<typename N>
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inline constexpr bool
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isPow2 (N n) noexcept
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{
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return n > 0 and !(n & (n-1));
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}; // at each power of 2, a new bit is set for the first time
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/** helper to treat int or long division uniformly */
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template<typename I>
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struct IDiv
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{
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I quot;
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I rem;
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constexpr
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IDiv (I num, I den) noexcept
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: quot(num/den)
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, rem(num - quot*den)
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{ }
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};
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template<>
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struct IDiv<int>
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: div_t
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{
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constexpr
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IDiv (int num, int den) noexcept
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: div_t(div (num,den))
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{ }
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};
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template<>
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struct IDiv<long>
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: ldiv_t
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{
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constexpr
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IDiv (long num, long den) noexcept
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: ldiv_t(ldiv (num,den))
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{ }
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};
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template<>
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struct IDiv<llong>
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: lldiv_t
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{
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constexpr
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IDiv (llong num, llong den) noexcept
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: lldiv_t(lldiv (num,den))
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{ }
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};
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template<typename I>
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inline constexpr IDiv<I>
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iDiv (I num, I den) noexcept ///< support type inference and auto typing...
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{
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return IDiv<I>{num,den};
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}
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/** floor function for integer arithmetics.
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* Unlike the built-in integer division, this function
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* always rounds towards the _next smaller integer,_
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* even for negative numbers.
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* @warning floor on doubles performs way better
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* @see UtilFloordiv_test
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*/
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template<typename I>
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inline constexpr I
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floordiv (I num, I den) noexcept
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{
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if (0 < (num^den))
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return num/den;
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else
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{ // truncate similar to floor()
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IDiv<I> res(num,den);
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return (res.rem)? res.quot-1 // negative results truncated towards next smaller int
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: res.quot; //..unless the division result not truncated at all
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}
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}
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/** scale wrapping operation.
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* Quantises the numerator value into the scale given by the denominator.
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* Unlike the built-in integer division, this function always rounds towards
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* the _next smaller integer_ and also relates the remainder (=modulo) to
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* this next lower scale grid point.
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* @return quotient and remainder packed into a struct
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* @see UtilFloorwarp_test
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*/
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template<typename I>
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inline constexpr IDiv<I>
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floorwrap (I num, I den) noexcept
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{
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IDiv<I> res(num,den);
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if (0 > (num^den) and res.rem)
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{ // negative results
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// wrapped similar to floor()
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--res.quot;
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res.rem = den - (-res.rem);
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}
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return res;
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}
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/** quantise towards ceiling.
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* This function models to fit something into a tiled structure.
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*/
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template<typename U> requires std::unsigned_integral<U>
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inline constexpr U
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ceilDiv (U num, U den) noexcept
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{
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return (num + den - 1u) / den;
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}
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static_assert (0 == ceilDiv (0u,5u));
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static_assert (1 == ceilDiv (1u,5u));
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static_assert (1 == ceilDiv (4u,5u));
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static_assert (1 == ceilDiv (5u,5u));
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static_assert (2 == ceilDiv (6u,5u));
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/**
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* epsilon comparison of doubles.
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* @remarks Floating point calculations are only accurate up to a certain degree,
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* and we need to adjust for the magnitude of the involved numbers, since
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* floating point numbers are scaled by the exponent. Moreover, we need
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* to be careful with very small numbers (close to zero), where calculating
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* the difference could yield coarse grained 'subnormal' values.
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* @param ulp number of grid steps to allow for difference (default = 2).
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* Here, a 'grid step' is the smallest difference to 1.0 which can be
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* represented in floating point ('units in the last place')
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* @warning don't use this for comparison against zero, rather use an absolute epsilon then.
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* @see https://randomascii.wordpress.com/2012/02/25/comparing-floating-point-numbers-2012-edition/
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* @see http://en.cppreference.com/w/cpp/types/numeric_limits/epsilon
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* @see https://en.wikipedia.org/wiki/Unit_in_the_last_place
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* @todo 3/2024 seems we have solved this problem several times meanwhile /////////////////////////////////TICKET #1360 sort out floating-point rounding and precision
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*/
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inline constexpr bool
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almostEqual (double d1, double d2, uint ulp =2) noexcept
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{
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using std::fabs;
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return fabs (d1-d2) < DBL_EPSILON * fabs (d1+d2) * ulp
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or fabs (d1-d2) < DBL_MIN; // special treatment for subnormal results
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}
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/**
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* Integral binary logarithm (disregarding fractional part)
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* @return index of the largest bit set in `num`; -1 for `num==0`
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* @todo C++20 will provide `std::bit_width(i)` — run a microbenchmark!
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* @remark The implementation uses an unrolled loop to break down the given number
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* in a logarithmic search, subtracting away the larger powers of 2 first.
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* Explained 10/2021 by user «[ToddLehman]» in this [stackoverflow].
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* @note Microbenchmarks indicate that this function and `std::ilogb(double)` perform
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* in the same order of magnitude (which is surprising). This function gets
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* slightly faster for smaller data types. The naive bitshift-count implementation
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* is always significantly slower (8 times for int64_t, 1.6 times for int8_t)
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* @see Rational_test::verify_intLog2()
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* @see ZoomWindow_test
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*
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* [ToddLehman]: https://stackoverflow.com/users/267551/todd-lehman
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* [stackoverflow]: https://stackoverflow.com/questions/994593/how-to-do-an-integer-log2-in-c/24748637#24748637 "How to do an integer log2()"
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*/
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template<typename I>
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inline constexpr int
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ilog2 (I num)
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{
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if (num <= 0)
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return -1;
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const I MAX_POW = sizeof(I)*CHAR_BIT - 1;
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int logB{0};
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auto remove_power = [&](I pow) constexpr
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{
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if (pow > MAX_POW) return;
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if (num >= I{1} << pow)
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{
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logB += pow;
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num >>= pow;
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}
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};
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remove_power(32);
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remove_power(16);
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remove_power (8);
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remove_power (4);
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remove_power (2);
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remove_power (1);
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return logB;
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}
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static_assert (-1 == ilog2(-5));
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static_assert ( 0 == ilog2( 1));
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static_assert ( 5 == ilog2(42));
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} // namespace util
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#endif /*UTIL_QUANT_H*/
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