includes DistCC and CCache support, LUMIERA_PLUGIN_PATH and LUMIERA_CONFIG_PATH non-verbose build messages
119 lines
2.8 KiB
C++
119 lines
2.8 KiB
C++
/*
|
|
LUMIERA.hpp - global definitions and common types for the Proc-Layer
|
|
|
|
|
|
Copyright (C) Lumiera.org
|
|
2008, Christian Thaeter <ct@pipapo.org>
|
|
Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the
|
|
License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
*/
|
|
|
|
/** @file lumiera.hpp
|
|
** Basic set of definitions and includes commonly used together.
|
|
** Including lumiera.hpp gives you a common set of elementary declarations
|
|
** widely used within the C++ code of the Proc-Layer.
|
|
**
|
|
** @see main.cpp
|
|
**
|
|
*/
|
|
|
|
|
|
|
|
#ifndef LUMIERA_H
|
|
#define LUMIERA_H
|
|
|
|
|
|
|
|
|
|
/* common types frequently used... */
|
|
|
|
#include "lib/p.hpp"
|
|
#include "lib/util.hpp"
|
|
#include "lib/lumitime.hpp"
|
|
#include "include/symbol.hpp"
|
|
#include "include/error.hpp" ///< pulls in NoBug via nobugcfg.h
|
|
|
|
|
|
/**
|
|
* Lumiera public interface.
|
|
* Global interfaces and facilities accessible from plugins and scripts.
|
|
* It's probably a good idea to pull it in explicitly and to avoid nesting
|
|
* implementation namespaces within \c lumiera::
|
|
*/
|
|
namespace lumiera {
|
|
|
|
/* additional global configuration goes here... */
|
|
|
|
|
|
} // namespace lumiera
|
|
|
|
|
|
/**
|
|
* Implementation namespace for support and library code.
|
|
*/
|
|
namespace lib {
|
|
|
|
}
|
|
|
|
|
|
/**
|
|
* The asset subsystem of the Proc-Layer.
|
|
* @todo refactor proc namespaces
|
|
*/
|
|
namespace asset { }
|
|
|
|
|
|
/**
|
|
* Proc-Layer dispatcher, controller and administrative facilities.
|
|
* @todo refactor proc namespaces
|
|
*/
|
|
namespace control { }
|
|
|
|
|
|
/**
|
|
* Render engine code as part of the Proc-Layer.
|
|
* Backbone of the engine, render nodes base and cooperation.
|
|
* A good deal of the active engine code is outside the scope of the
|
|
* Proc-Layer, e.g. code located in backend services and plugins.
|
|
* @todo refactor proc namespaces
|
|
*/
|
|
namespace engine { }
|
|
|
|
|
|
|
|
/**
|
|
* Media-Objects, edit operations and high-level session.
|
|
* @todo is this interface or implementation ??
|
|
* @todo refactor proc namespaces
|
|
*/
|
|
namespace mobject {
|
|
|
|
|
|
/**
|
|
* Namespace of Session, EDL and user visible high-level objects.
|
|
*/
|
|
namespace session { }
|
|
|
|
|
|
/**
|
|
* Namespace of the Builder, transforming high-level into low-level.
|
|
*/
|
|
namespace builder { }
|
|
|
|
}
|
|
|
|
#endif /*LUMIERA_H*/
|