* Lumiera source code always was copyrighted by individual contributors * there is no entity "Lumiera.org" which holds any copyrights * Lumiera source code is provided under the GPL Version 2+ == Explanations == Lumiera as a whole is distributed under Copyleft, GNU General Public License Version 2 or above. For this to become legally effective, the ''File COPYING in the root directory is sufficient.'' The licensing header in each file is not strictly necessary, yet considered good practice; attaching a licence notice increases the likeliness that this information is retained in case someone extracts individual code files. However, it is not by the presence of some text, that legally binding licensing terms become effective; rather the fact matters that a given piece of code was provably copyrighted and published under a license. Even reformatting the code, renaming some variables or deleting parts of the code will not alter this legal situation, but rather creates a derivative work, which is likewise covered by the GPL! The most relevant information in the file header is the notice regarding the time of the first individual copyright claim. By virtue of this initial copyright, the first author is entitled to choose the terms of licensing. All further modifications are permitted and covered by the License. The specific wording or format of the copyright header is not legally relevant, as long as the intention to publish under the GPL remains clear. The extended wording was based on a recommendation by the FSF. It can be shortened, because the full terms of the license are provided alongside the distribution, in the file COPYING.
213 lines
7.9 KiB
C++
213 lines
7.9 KiB
C++
/*
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SUBSYSTEMRUNNER.hpp - helper for controlling execution of several dependent subsystems
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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/** @file subsystem-runner.hpp
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** Manage execution of the independent [Subsystems](\ref subsys.hpp)
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** of the Lumiera application. The SubsystemRunner is used by
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** lumiera::AppState::init() for actually "performing" the various subsystems,
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** as defined by their [Subsystem descriptors](\ref lumiera::Subsys). Together
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** these parts define the lifecycle protocol.
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**
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** @todo as of 2018, a design rework seems indicated eventually /////////////////////////TICKET #1177
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** @remark While this facility is still pretty much the first implementation draft
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** from 2008, it fulfilled our needs to express simple dependencies and to
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** conduct a controlled shutdown in case of fatal problems. The operations
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** protocol implied by this implementation might be somewhat brittle and
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** creates strong ties to implementation details, like the fine points
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** of thread handling and locking. If we ever consider to build an
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** improved subsystem runner, we should care to include the
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** full set of lifecycle callbacks, similar to a
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** two phase commit in databases.
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**
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** @see SubsystemRunner_test
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**
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*/
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#ifndef LUMIERA_SUBSYSTEMRUNNER_H
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#define LUMIERA_SUBSYSTEMRUNNER_H
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#include "lib/error.hpp"
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#include "lib/util.hpp"
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#include "lib/util-foreach.hpp"
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#include "lib/format-string.hpp"
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#include "common/subsys.hpp"
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#include "lib/sync.hpp"
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#include <vector>
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#include <string>
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namespace lumiera {
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using lib::Sync;
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using lib::RecursiveLock_Waitable;
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using std::chrono_literals::operator ""s;
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using std::vector;
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using std::string;
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using util::_Fmt;
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using util::isnil;
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using util::and_all;
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using util::for_each;
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using util::removeall;
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namespace {
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/** limited wait period for unwinding of remaining subsystems
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* in case of an emergency shutdown, to avoid deadlock */
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const auto EMERGENCY_STOP = 5s;
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}
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/*************************************************************************//**
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* Implementation helper for managing execution of a collection of subsystems,
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* which may depend on one another and execute in parallel. Properties of the
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* subsystems are available through Subsys object refs, which act as handle.
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* In this context, »Subsystem« is an _abstraction_ and doesn't necessarily
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* correspond to a single component, interface or plugin. It may well be a
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* complete layer of the application (e.g. the GUI).
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*
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* # Protocol of operation
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* The SubsystemRunner is to be configured with a lumiera::Option object first.
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* Then, primary subsystems are [provided](\ref SubsystemRunner::maybeRun) for
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* eventual startup, which may depend on conditions defined by the subsystem.
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* When it turns out (by investigating the options) that a Subsystem is actually
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* to be pulled up, all of its prerequisite subsystems shall be started beforehand.
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* Problems while starting may result in throwing an exception, which is _not handled_
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* here and aborts the whole operation. On startup, a _callback signal slot_ is reserved
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* for each subsystem to notify the SubsystemRunner on termination. It is the liability
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* of the subsystems to ensure this callback functor is activated reliably, irrespective
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* of what actually causes the termination; failure to do so may deadlock the whole System.
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*
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* Usually, the startup process is conducted from one (main) thread, which enters
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* the [blocking wait](\ref SubsystemRunner::wait) after starting the subsystems.
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* Awakened by some termination signal from one of the subsystems, termination of any
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* remaining subsystems will be triggered. The #wait() function returns after shutdown
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* of all subsystems, signalling an emergency situation with its return value. In this
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* context, _emergency_ is defined by encountering an top-level exception in any
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* Subsystem, reported by a non-empty error string in the #sigTerm handler.
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* An _emergency_ thus jeopardises the ability to wind-down the all parts
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* of the application reliably.
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*
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* @todo 2018 this component works well but could be (re)written in a cleaner way ////////////////////////TICKET #1177
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*
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* @see lumiera::AppState
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* @see lumiera::Subsys
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* @see main.cpp
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*/
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class SubsystemRunner
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: public Sync<RecursiveLock_Waitable>
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{
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Option& opts_;
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volatile bool emergency_;
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vector<Subsys*> running_;
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bool isEmergency() { return emergency_; }
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bool allDead(){ return isnil (running_); }
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public:
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SubsystemRunner (Option& opts)
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: opts_{opts}
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, emergency_{false}
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{ }
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void
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maybeRun (Subsys& susy)
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{
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Lock guard{this};
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if (!susy.isRunning() && susy.shouldStart (opts_))
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triggerStartup (&susy);
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}
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void
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shutdownAll()
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{
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Lock guard{this};
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for_each (running_, [](Subsys* susy){ susy->triggerShutdown(); });
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}
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void
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triggerEmergency (bool cond)
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{
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Lock guard{this};
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if (cond) emergency_= true;
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}
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bool
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wait()
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{
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Lock blocking{this, [&]{ return allDead() or isEmergency(); }};
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if (isEmergency())
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blocking.wait_for (EMERGENCY_STOP, [&]{ return allDead(); });
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// ...prevent deadlock on emergency by limiting shutdown wait
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return isEmergency();
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}
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private:
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void
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triggerStartup (Subsys* susy)
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{
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auto isRunning = [](Subsys* susy){ return susy->isRunning(); };
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auto triggerStart = [this](Subsys* susy){ triggerStartup(susy); };
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auto termCallback = [this,susy]
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(string* problem)
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{
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this->sigTerm (susy, problem);
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};
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REQUIRE (susy);
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if (isRunning(susy)) return;
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INFO (subsystem, "Triggering startup of subsystem \"%s\"", cStr(*susy));
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for_each (susy->getPrerequisites(), triggerStart );
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bool started = susy->start (opts_, termCallback);
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if (started)
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{
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if (isRunning(susy))
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running_.push_back (susy); // now responsible for managing the started subsystem
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else
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throw error::Logic(_Fmt{"Subsystem %s failed to start"} % *susy);
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}
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if (not and_all (susy->getPrerequisites(), isRunning ))
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{
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susy->triggerShutdown();
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throw error::State(_Fmt{"Unable to start all prerequisites of Subsystem %s"} % *susy);
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} }
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void
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sigTerm (Subsys* susy, string* problem) ///< called from subsystem on termination
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{
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REQUIRE (susy);
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Lock sync{this};
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triggerEmergency(not isnil (problem));
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INFO (subsystem, "Subsystem '%s' terminated.", cStr(*susy));
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WARN_IF (not isnil(problem), subsystem, "Irregular shutdown caused by: %s", cStr(*problem));
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ERROR_IF (susy->isRunning(), subsystem, "Subsystem '%s' signals termination, "
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"without resetting running state", cStr(*susy));
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removeall (running_, susy);
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shutdownAll();
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sync.notify_one();
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}
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};
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} // namespace lumiera
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#endif
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