LUMIERA.clone/tests/core/steam/mobject
Ichthyostega d58174db4d Segmentation: reorganise namespaces
The Fixture and the low-level model backbone deserve a distinct namespace on their own.
Since it's built by the Builder from the Session contents, and also used by the frame dispatch,
we can expect dependence on some types from Steam-Layer, and thus this namespace
needs to reside in Steam-Layer rather, while the actual low-level Model
might become part of Vault-Layer, creating a hierarchy of data structures.

(Remark: likely also the session related namespaces will need a reorganisation)
2023-04-25 18:27:16 +02:00
..
builder Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
controller Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
session Segmentation: reorganise namespaces 2023-04-25 18:27:16 +02:00
mobject-interface-test.cpp Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
mobject-ref-test.cpp Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
output-mapping-test.cpp Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
placement-basic-test.cpp Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
placement-hierarchy-test.cpp Global-Layer-Renaming: adjust namespace qualification 2018-11-15 23:59:23 +01:00
placement-object-identity-test.cpp Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00
placement-ref-test.cpp Global-Layer-Renaming: rename namespaces 2018-11-15 23:55:13 +01:00