LUMIERA.clone/tests/core/steam/engine/node-feed-test.cpp
Ichthyostega fe75bed227 Invocation: demonstrate complete usage cycle of extension block
In `NodeFeed_test`...
Demonstrate the base mechanism of creating a ''Param Spec'' with a
functor-definition for each parameter. This can then later be used to
invoke those functors and materialise the results into a data tuple,
and this data tuple can be linked into the TurnoutSystem, so that
the parameter values can be accessed type-safe with getter-functors.
2024-12-30 01:56:18 +01:00

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/*
NodeFeed(Test) - verify render node data feeds
Copyright (C)
2025, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file node-feed-test.cpp
** Feeding into and retrieving data from render nodes is covered by \ref NodeFeed_test.
*/
#include "lib/test/run.hpp"
#include "steam/engine/proc-node.hpp"
#include "steam/engine/node-builder.hpp"
#include "steam/engine/media-weaving-pattern.hpp"
#include "steam/engine/param-weaving-pattern.hpp"
#include "steam/engine/turnout-system.hpp"
#include "steam/engine/turnout.hpp"
#include "steam/engine/diagnostic-buffer-provider.hpp"
#include "steam/asset/meta/time-grid.hpp"
#include "lib/several-builder.hpp"
#include "lib/time/timecode.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/test/diagnostic-output.hpp"/////////////////////TODO
//#include "lib/util.hpp"
//using std::string;
using lib::Several;
using lib::makeSeveral;
using lib::time::Time;
using lib::time::FSecs;
using lib::time::FrameNr;
using lib::test::showType;
namespace steam {
namespace engine{
namespace test {
/************************************************************************//**
* @test demonstrate how to feed data into, through and out of render nodes.
*/
class NodeFeed_test : public Test
{
virtual void
run (Arg)
{
seedRand();
feedParam();
feedParamNode();
UNIMPLEMENTED ("render node pulling source data from vault");
}
/** @test demonstrate internal setup to invoke a simple output-only function,
* passing an additional invocation parameter generated from a parameter-functor
* - embed the processing-functor and parameter-functor into a FeedPrototype
* - construct the type of the »Weaving Pattern« to use for invocation
* - setup an empty wiring (output-only, thus no predecessor ports)
* - setup a single BuffDesrc for a result puffer to pass to the processing-functor
* - create a Turnout, which implements the Port interface, using the Weaving-Pattern
* - for the actual invocation, setup a TurnoutSystem, initialised with a nominal time
* - invoke the Port::weave() function and retrieve the result from the buffer.
* @remark this is a semi-integrated setup to demonstrate the interplay of the
* internal components within a Render Node, without the _outer shell_
* provided by the NodeBuilder and the ProcNode itself
*/
void
feedParam()
{
auto procFun = [](ushort param, uint* buff){ *buff = param; };
auto paramFun = [](TurnoutSystem&){ return LIFE_AND_UNIVERSE_4EVER; };
auto feedPrototype = FeedPrototype{move(procFun), move(paramFun)};
using Prototype = decltype(feedPrototype);
using WeavingPattern = MediaWeavingPattern<Prototype>;
using TurnoutWeaving = Turnout<WeavingPattern>;
BufferProvider& provider = DiagnosticBufferProvider::build();
Several<PortRef> noLeadPorts; // ◁————————— empty predecessor-port-sequence
Several<BuffDescr> outBuffDescr = makeSeveral({provider.getDescriptor<uint>()})
.build(); // ◁————————— a single output buffer to hold an `uint`
uint resultSlot{0};
TurnoutWeaving port{ProcID::describe ("SimpleNode","procFun()")
, move (noLeadPorts)
, move (outBuffDescr)
, resultSlot
, move (feedPrototype)
};
// setup for invocation...
Time nomTime =Time::ZERO;
TurnoutSystem turnoutSys{nomTime};
BuffHandle result = port.weave (turnoutSys); // ◁————————— paramFun invoked here, then procFun
CHECK (LIFE_AND_UNIVERSE_4EVER == result.accessAs<uint>());// and procFun wrote param-value into result buffer
result.release();
}
/** @test create extended parameter data for use in recursive Node invocation.
* - demonstrate the mechanism of param-functor invocation,
* and how a Param-Spec is built to create and hold those functors
* - then instantiate an actual TurnoutSystem, as is done for a Node invocation,
* with an embedded »absolute nominal time« parameter value
* - can then invoke the param-functors and materialise results into a Param-Data-Block
* - which then can be linked internally to be reachable through the TurnoutSystem
* - other code further down the call-stack can thus access those parameter values.
* - The second part of the test uses the same scheme embedded into a Param(Agent)Node
*/
void
feedParamNode()
{
steam::asset::meta::TimeGrid::build("grid_sec", 1);
// Parameter-functor based on time-quantisation into a 1-seconds-grid
auto fun1 = [](TurnoutSystem& turSys)
{
return FrameNr::quant (turSys.getNomTime(), "grid_sec");
};
// The Param-Spec is used to coordinate type-safe access
// and also is used as a blueprint for building a Param(Agent)Node
auto spec = buildParamSpec()
.addValSlot (LIFE_AND_UNIVERSE_4EVER)
.addSlot (move (fun1))
;
// The implied type of the parameter-tuple to generate
using ParamTup = decltype(spec)::ParamTup;
CHECK (showType<ParamTup>() == "tuple<uint, long>"_expect);
// can now store accessor-functors for later use....
auto acc0 = spec.slot<0>().makeAccessor();
auto acc1 = spec.slot<1>().makeAccessor();
// drive test with a random »nominal Time« <10s with ms granularity
Time nomTime{rani(10'000),0};
TurnoutSystem turnoutSys{nomTime};
// can now immediately invoke the embedded parameter-functors
auto v0 = spec.slot<0>().invokeParamFun (turnoutSys);
auto v1 = spec.slot<1>().invokeParamFun (turnoutSys);
CHECK (v0 == LIFE_AND_UNIVERSE_4EVER); // ◁————————— the first paramFun yields the configured fixed value
CHECK (v1 == FrameNr::quant (nomTime, "grid_sec")); // ◁————————— the second paramFun accesses the time in TurnoutSystem
{ // Now build an actual storage block in local scope,
// thereby invoking the embedded parameter-functors...
auto paramBlock = spec.buildParamDataBlock (turnoutSys);
// Values are now materialised into paramBlock
CHECK (v0 == paramBlock.get<0>());
CHECK (v1 == paramBlock.get<1>());
// link this extension block into the parameter-chain in TurnoutSystem
turnoutSys.attachChainBlock(paramBlock);
// can now access the parameter values through the TurnoutSystem as front-End
CHECK (v0 == spec.slot<0>().getParamVal (turnoutSys));
CHECK (v1 == spec.slot<1>().getParamVal (turnoutSys));
// and can also use the accessor-functors stored above
CHECK (v0 == turnoutSys.get(acc0));
CHECK (v1 == turnoutSys.get(acc1));
// should detach extension block before leaving scope
turnoutSys.detachChainBlock(paramBlock);
}
TODO ("implement a simple Builder for ParamAgent-Node");
TODO ("then use both together to demonstrate a param data feed here");
}
};
/** Register this test class... */
LAUNCHER (NodeFeed_test, "unit node");
}}} // namespace steam::engine::test