LUMIERA.clone/tests/library/linked-elements-test.cpp
Ichthyostega 806db414dd Copyright: clarify and simplify the file headers
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/*
LinkedElements(Test) - verify the intrusive single linked list template
Copyright (C)
2012, Hermann Vosseler <Ichthyostega@web.de>
  **Lumiera** is free software; you can redistribute it and/or modify it
  under the terms of the GNU General Public License as published by the
  Free Software Foundation; either version 2 of the License, or (at your
  option) any later version. See the file COPYING for further details.
* *****************************************************************/
/** @file linked-elements-test.cpp
** unit test \ref LinkedElements_test
*/
#include "lib/test/run.hpp"
#include "lib/test/test-helper.hpp"
#include "lib/util.hpp"
#include "lib/allocation-cluster.hpp"
#include "lib/linked-elements.hpp"
#include "lib/test/tracking-dummy.hpp"
#include "lib/iter-source.hpp"
#include <memory>
namespace lib {
namespace test{
namespace error = lumiera::error;
using util::isnil;
using util::isSameObject;
using LERR_(ITER_EXHAUST);
namespace { // test data...
LUMIERA_ERROR_DEFINE(PROVOKED_FAILURE, "provoked failure");
const uint NUM_ELEMENTS = 500;
int exception_trigger = -1;
inline void __triggerErrorAt(int i) { exception_trigger = i; }
inline void __triggerError_reset() { exception_trigger =-1; }
/**
* Test-Element, supporting intrusive linked list storage.
* Also tracks ctor/dtor calls by virtue of the Dummy baseclass.
*/
struct Nummy
: Dummy
{
Nummy* next;
Nummy()
: Dummy()
, next{0}
{ }
explicit
Nummy (int i)
: Dummy{i}
, next{0}
{
if (i == exception_trigger)
throw error::Fatal("simulated error", LUMIERA_ERROR_PROVOKED_FAILURE);
}
};
/**
* to demonstrate holding subclasses
*/
template<uint I>
struct Num
: Nummy
{
void* storage[I]; // note size depends on template parameter
Num (int i=0, int j=0, int k=0)
: Nummy(I+i+j+k)
{ }
};
/**
* Helper to produce a pre-determined series
* of objects to populate a LinkedElements list.
* @note just happily heap allocating new instances
* and handing them out. The LinkedElements list
* will take ownership of them and care for
* clean de-allocation.
*/
class NummyGenerator
: public IterSource<Nummy>
{
uint maxNum_;
virtual Pos
firstResult()
{
return new Nummy(1);
}
virtual void
nextResult(Pos& num)
{
uint current = num->getVal();
if (maxNum_ <= current)
num = 0;
else
num = new Nummy(current+1);
}
public:
NummyGenerator (uint maxElms)
: maxNum_(maxElms)
{ }
};
/** Iterator-Frontend to generate this series of objects */
class Populator
: public NummyGenerator::iterator
{
public:
explicit
Populator (uint numElms)
: NummyGenerator::iterator (
NummyGenerator::build (new NummyGenerator(numElms)))
{ }
};
inline uint
sum (uint n)
{
return n*(n+1) / 2;
}
}//(End) test data and helpers
/// default case: ownership for heap allocated nodes
using List = LinkedElements<Nummy>;
/// managing existing node elements without taking ownership
using ListNotOwner = LinkedElements<Nummy, linked_elements::NoOwnership>;
/****************************************************************//**
* @test cover our custom single linked list template,
* in combination with Lumiera Forward Iterators
* and the usage of a custom allocator.
*/
class LinkedElements_test : public Test
{
virtual void
run (Arg)
{
simpleUsage();
iterating();
reverseList();
verify_nonOwnership();
verify_ExceptionSafety();
populate_by_iterator();
verify_RAII_safety();
verify_customAllocator();
}
void
simpleUsage()
{
CHECK (0 == Dummy::checksum());
{
List elements;
CHECK (isnil (elements));
CHECK (0 == elements.size());
CHECK (0 == Dummy::checksum());
elements.emplace<Nummy>(1);
elements.emplace<Nummy>(2);
elements.emplace<Nummy>(3);
elements.emplace<Nummy>(4);
elements.emplace<Nummy>(5);
CHECK (!isnil (elements));
CHECK (5 == elements.size());
CHECK (0 != Dummy::checksum());
CHECK (Dummy::checksum() == elements[0].getVal()
+ elements[1].getVal()
+ elements[2].getVal()
+ elements[3].getVal()
+ elements[4].getVal());
elements.clear();
CHECK (isnil (elements));
CHECK (0 == elements.size());
CHECK (0 == Dummy::checksum());
elements.emplace<Nummy>();
elements.emplace<Nummy>();
elements.emplace<Nummy>();
CHECK (3 == elements.size());
CHECK (0 != Dummy::checksum());
}
CHECK (0 == Dummy::checksum());
}
void
iterating()
{
CHECK (0 == Dummy::checksum());
{
List elements;
for (uint i=1; i<=NUM_ELEMENTS; ++i)
elements.emplace<Nummy>(i);
// since elements where pushed,
// they should appear in reversed order
int check=NUM_ELEMENTS;
List::iterator ii = elements.begin();
while (ii)
{
CHECK (check == ii->getVal());
CHECK (check == ii->calc(+5) - 5);
--check;
++ii;
}
CHECK (0 == check);
// Test the const iterator
List const& const_elm (elements);
check = NUM_ELEMENTS;
List::const_iterator cii = const_elm.begin();
while (cii)
{
CHECK (check == cii->getVal());
--check;
++cii;
}
CHECK (0 == check);
// Verify correct behaviour of iteration end
CHECK (! (elements.end()));
CHECK (isnil (elements.end()));
VERIFY_ERROR (ITER_EXHAUST, *elements.end() );
VERIFY_ERROR (ITER_EXHAUST, ++elements.end() );
CHECK (ii == elements.end());
CHECK (ii == List::iterator());
CHECK (cii == elements.end());
CHECK (cii == List::const_iterator());
VERIFY_ERROR (ITER_EXHAUST, ++ii );
VERIFY_ERROR (ITER_EXHAUST, ++cii );
}
CHECK (0 == Dummy::checksum());
}
void
reverseList()
{
CHECK (0 == Dummy::checksum());
{
List list;
CHECK (isnil (list));
list.reverse();
CHECK (isnil (list));
CHECK (0 == Dummy::checksum());
list.emplace<Nummy>(1);
CHECK (not isnil (list));
CHECK (1 == list[0].getVal());
CHECK (1 == Dummy::checksum());
list.reverse();
CHECK (1 == Dummy::checksum());
CHECK (1 == list[0].getVal());
CHECK (not isnil (list));
list.emplace<Nummy>(2);
CHECK (not isnil (list));
CHECK (2 == list.size());
CHECK (2 == list[0].getVal());
CHECK (2+1 == Dummy::checksum());
list.reverse();
CHECK (1+2 == Dummy::checksum());
CHECK (1 == list[0].getVal());
CHECK (2 == list.size());
list.emplace<Nummy>(3);
CHECK (3 == list.size());
CHECK (3 == list.top().getVal());
CHECK (3+1+2 == Dummy::checksum());
list.reverse();
CHECK (2 == list[0].getVal());
CHECK (1 == list[1].getVal());
CHECK (3 == list[2].getVal());
List::iterator ii = list.begin();
CHECK (2 == ii->getVal());
++ii;
CHECK (1 == ii->getVal());
++ii;
CHECK (3 == ii->getVal());
++ii;
CHECK (isnil (ii));
CHECK (2+1+3 == Dummy::checksum());
list.emplace<Nummy>(4);
CHECK (4 == list.top().getVal());
CHECK (3 == list[3].getVal());
list.reverse();
CHECK (3 == list[0].getVal());
CHECK (1 == list[1].getVal());
CHECK (2 == list[2].getVal());
CHECK (4 == list[3].getVal());
CHECK (3+1+2+4 == Dummy::checksum());
}
CHECK (0 == Dummy::checksum());
}
/** @test add some node elements to the LinkedElements list
* but without taking ownership or performing any
* memory management. This usage pattern is helpful
* when the node elements are already managed elsewhere.
* @note we're still (intrusively) using the next pointer
* within the node elements. This means, that still
* a given node can't be member in multiple lists.
*/
void
verify_nonOwnership()
{
CHECK (0 == Dummy::checksum());
{
ListNotOwner elements;
CHECK (isnil (elements));
Num<22> n2;
Num<44> n4;
Num<66> n6;
CHECK (22+44+66 == Dummy::checksum());
elements.push(n2);
elements.push(n4);
elements.push(n6);
CHECK (!isnil (elements));
CHECK (3 == elements.size());
CHECK (22+44+66 == Dummy::checksum()); // not altered: we're referring the originals
CHECK (66 == elements[0].getVal());
CHECK (44 == elements[1].getVal());
CHECK (22 == elements[2].getVal());
CHECK (isSameObject(n2, elements[2]));
CHECK (isSameObject(n4, elements[1]));
CHECK (isSameObject(n6, elements[0]));
elements.clear();
CHECK (isnil (elements));
CHECK (22+44+66 == Dummy::checksum()); // referred elements unaffected
}
CHECK (0 == Dummy::checksum());
}
void
verify_ExceptionSafety()
{
CHECK (0 == Dummy::checksum());
{
List elements;
CHECK (isnil (elements));
__triggerErrorAt(3);
elements.emplace<Nummy>(1);
elements.emplace<Nummy>(2);
CHECK (1+2 == Dummy::checksum());
VERIFY_ERROR (PROVOKED_FAILURE, elements.emplace<Nummy>(3) );
CHECK (1+2 == Dummy::checksum());
CHECK (2 == elements.size());
CHECK (2 == elements[0].getVal());
CHECK (1 == elements[1].getVal());
elements.clear();
CHECK (0 == Dummy::checksum());
__triggerError_reset();
}
CHECK (0 == Dummy::checksum());
}
void
populate_by_iterator()
{
CHECK (0 == Dummy::checksum());
{
Populator yieldSomeElements(NUM_ELEMENTS);
List elements (yieldSomeElements);
CHECK (!isnil (elements));
CHECK (NUM_ELEMENTS == elements.size());
CHECK (sum(NUM_ELEMENTS) == Dummy::checksum());
int check=NUM_ELEMENTS;
List::iterator ii = elements.begin();
while (ii)
{
CHECK (check == ii->getVal());
--check;
++ii;
}
CHECK (0 == check);
}
CHECK (0 == Dummy::checksum());
}
/** @test to support using LinkedElements within RAII-style components,
* all the elements might be added in one sway, by pulling them
* from a Lumiera Forward Iterator. In case this is done in the
* ctor, any exception while doing so will trigger cleanup
* of all elements (and then failure of the ctor altogether)
*/
void
verify_RAII_safety()
{
CHECK (0 == Dummy::checksum());
__triggerErrorAt(3);
Populator yieldSomeElements(NUM_ELEMENTS);
VERIFY_ERROR (PROVOKED_FAILURE, List elements(yieldSomeElements) );
CHECK (0 == Dummy::checksum());
__triggerError_reset();
}
/** Policy to use an Allocation cluster,
* but also to invoke all object destructors */
struct UseAllocationCluster
{
typedef AllocationCluster& CustomAllocator;
CustomAllocator cluster_;
UseAllocationCluster (CustomAllocator clu)
: cluster_(clu)
{ }
template<class TY, typename...ARGS>
TY*
create (ARGS&& ...args)
{
return & cluster_.create<TY> (std::forward<ARGS> (args)...);
}
void dispose (void*) { /* does nothing */ }
};
/** @test use custom allocator to create list elements
* - a dedicated policy allows to refer to an existing AllocationCluster
* and to arrange for all object destructors to be called when this
* cluster goes out of scope
* - a C++ standard allocator can also be used; as an example, again an
* AllocationCluster is used, but this time with the default adapter,
* which places objects tight and skips invocation of destructors;
* however, since the LinkedElements destructor is called, it
* walks all elements and delegates through std::allocator_traits,
* which will invoke the (virtual) base class destructors.
*/
void
verify_customAllocator()
{
CHECK (0 == Dummy::checksum());
{
AllocationCluster cluster;
LinkedElements<Nummy, UseAllocationCluster> elements(cluster);
elements.emplace<Num<1>> (2);
elements.emplace<Num<3>> (4,5);
elements.emplace<Num<6>> (7,8,9);
const size_t EXPECT = sizeof(Num<1>) + sizeof(Num<3>) + sizeof(Num<6>)
+ 3*2*sizeof(void*); // ◁┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄┄overhead for storing 3 dtor-invokers
CHECK (EXPECT == cluster.numBytes());
CHECK (sum(9) == Dummy::checksum());
CHECK (3 == elements.size());
CHECK (1+2 == elements[2].getVal());
CHECK (3+4+5 == elements[1].getVal());
CHECK (6+7+8+9 == elements[0].getVal());
elements.clear();
CHECK (EXPECT == cluster.numBytes());
CHECK (sum(9) == Dummy::checksum());
// note: elements won't be discarded unless
// the AllocationCluster goes out of scope
}
CHECK (0 == Dummy::checksum());
{
// now use AllocationCluster through the default allocator adapter...
AllocationCluster cluster;
using Allo = AllocationCluster::Allocator<Nummy>;
using Elms = LinkedElements<Nummy, linked_elements::OwningAllocated<Allo>>;
Elms elements{cluster.getAllocator<Nummy>()};
elements.emplace<Num<1>> (2);
elements.emplace<Num<3>> (4,5);
const size_t EXPECT = sizeof(Num<1>) + sizeof(Num<3>);
CHECK (EXPECT == cluster.numBytes());
CHECK (sum(5) == Dummy::checksum());
CHECK (2 == elements.size());
CHECK (1+2 == elements[1].getVal());
CHECK (3+4+5 == elements[0].getVal());
// note: this time the destructors will be invoked
// from LinkedElements::clear(), but not from
// the destructor of AllocationCluster
}
CHECK (0 == Dummy::checksum());
}
};
LAUNCHER (LinkedElements_test, "unit common");
}} // namespace lib::test