leaning heavily on the similar structure used for last year's
FrOSCon talk regarding video output (by Benny Lyons and myself).
However, this time we'll use a process state object (the player)
and, furthermore, there is some cross-wiring of components involved...
Hereby I use the setup and framework from last year's FrOSCon talk
to bootstrap the demo example code for the talk at FrOSCon-26
Notably, the modern OpenGL output pipeline based on EGL is intended for reuse.
Insights in this code were based essentially on existing code bases under GPL.
Furthermore, using GPL is seen as a statement in support of "The Commons"