wegen/FrOSCon26/research/TimeScales.txt
Ichthyostega f46f117eda Graph: fabricate overview of timing scales
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2026-08-04 19:20:45 +02:00

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Time Scales
===========
:Author: Lumiera Project
:toc:
Anyone reasoning about I/O, threading or real-time media processing eventually
needs a feeling for _how long things take_. The trouble is that the relevant
durations span more than twelve orders of magnitude -- from a single CPU clock
cycle up to the point where a human gives up waiting. Numbers on that scale
resist intuition, and so we tend to reason about ``fast'' and ``slow'' without
noticing that the two words can be separated by a factor of a million.
The following table collects the figures that matter in this context. It is
meant as a rough orientation, not as a benchmark result.
NOTE: All values are order-of-magnitude figures for contemporary desktop and
laptop x86 hardware. Expect a deviation of 2--3{nbsp}x depending on
microarchitecture, memory configuration, kernel version and load. The
_ratios_ are the point, not the digits.
The last column rescales everything by a single constant factor, chosen so
that one CPU clock cycle (≙ 0.3{nbsp}ns at 3.3{nbsp}GHz) becomes one second
of human time. This is the most effective way we know to convey what a cache
miss or a disk seek actually costs from the machine's point of view.
Overview Table
--------------
[width="100%",cols="12%,26%,40%,22%",options="header"]
|=========================================================================
| Figure | Item | Remarks | Felt as (1{nbsp}cycle{nbsp}≙{nbsp}1{nbsp}s)
4+^s| Nanoseconds -- inside the CPU
| 0.3{nbsp}ns | one clock cycle | at 3.3{nbsp}GHz; the machine's own time quantum | *1 second*
| ~1{nbsp}ns | L1 cache hit | about 4 cycles, fully pipelined | ≈{nbsp}3 seconds
| ~1.5{nbsp}ns | `sfence` | store fence, ≈{nbsp}5 cycles; rarely needed on x86 | ≈{nbsp}5 seconds
| ~2.7{nbsp}ns | `lfence` | ≈{nbsp}9 cycles; no ordering semantics on x86 beyond blocking speculation | ≈{nbsp}9 seconds
| ~4{nbsp}ns | L2 cache hit | ≈{nbsp}12--15 cycles | ≈{nbsp}13 seconds
| ~5{nbsp}ns | `lock add $0,(%rsp)` | the actual `smp_mb()` on Linux; ≈{nbsp}half the cost of `mfence` footnoteref:[lkml,LKML thread "[PATCH 3/4] x86,asm: Re-work smp_store_mb()", Nov 2015. Davidlohr Bueso measures XCHG against MFENCE on Ivy Bridge; Linus Torvalds reports that on Haswell "lock addq" costs pretty much exactly half of MFENCE, and explains that locked operations were the ones CPU designers had reason to optimise -- https://lkml.iu.edu/hypermail/linux/kernel/1511.0/01052.html] | ≈{nbsp}17 seconds
| ~5{nbsp}ns | branch misprediction | pipeline refill | ≈{nbsp}17 seconds
| ~10{nbsp}ns | `mfence` / full barrier | ≈{nbsp}23--33 cycles; comparable to a `lock`-prefixed RMW footnoteref:[downs,Travis Downs, "A Concurrency Cost Hierarchy", 6 July 2020, see the discussion of "vanilla" versus "non-vanilla" instructions: on x86 plain accesses and non-atomic read-modify-writes are cheap while LOCK-prefixed RMWs are an order of magnitude slower, with MFENCE comparable to a locked instruction -- https://travisdowns.github.io/blog/2020/07/06/concurrency-costs.html] | ≈{nbsp}33 seconds
| ~15{nbsp}ns | L3 cache hit | shared, hence variable | ≈{nbsp}50 seconds
| ~13{nbsp}ns | DRAM, open row | a plain load that happens to hit an already-activated row footnoteref:[cxl,Measured values in Table III of: Performance Characterizations and Usage Guidelines of Samsung CXL Memory Module Hybrid Prototype, arXiv:2503.22017. Local DDR5 median latency 122.9 ns under Intel MLC pointer chasing versus 13.1 ns for a plain load; methodology (rdtsc, 10 000 repetitions, median) described in section III-C -- https://arxiv.org/pdf/2503.22017] | ≈{nbsp}43 seconds
| ~14{nbsp}ns | DRAM, first access | device-level figure; essentially unchanged from DDR4 to DDR5 footnote:[Measurement-oriented analysis of DDR5 sub-channel architecture; the relevant passage is in section "Latency Implications", noting that both DDR4 and DDR5 sit at approximately 14 ns first-access latency at their respective standard speeds. arXiv:2605.08725 -- https://arxiv.org/pdf/2605.08725]
| ≈{nbsp}47 seconds
| 40--100{nbsp}ns | contended cache line | core-to-core transfer; strongly topology dependent (same CCX / cross CCX / cross socket) | 2--5 minutes
| ~100{nbsp}ns | DRAM random access | full miss through the whole hierarchy; 122.9{nbsp}ns measured by pointer chasing on DDR5 footnoteref:[cxl] | *≈{nbsp}5 minutes*
4+^s| Nanoseconds to microseconds -- entering the kernel
| ~25{nbsp}ns | syscall via vDSO | not a real trap; almost as cheap as a function call footnoteref:[arkanis,"Measurements of system call performance and overhead", Arkanis Development, 5 Jan 2017 -- compares a plain function call against getpid() issued via the syscall instruction and via the vDSO -- https://arkanis.de/weblog/2017-01-05-measurements-of-system-call-performance-and-overhead/] | ≈{nbsp}1.5 minutes
| 70--100{nbsp}ns | syscall trap, bare | `getpid()` on a mitigation-free host footnoteref:[gms,Georg Sauthoff, "On the Costs of Syscalls", 30 Aug 2021. Median of 100 repetitions across a heterogeneous set of hosts; the conclusion is that user-kernel mode switches cost on the order of a few hundred nanoseconds on all hosts, with the fastest host switching modes in under 100 ns, and that the higher figures are explained by CPU-bug mitigations being enabled by default -- https://gms.tf/on-the-costs-of-syscalls.html] | 4--6 minutes
| 200--600{nbsp}ns | syscall trap, mitigated | ``a few hundred nanoseconds'' on typical hosts with CPU-bug mitigations enabled footnoteref:[gms] | 11--33 minutes
| ~1{nbsp}µs | syscall doing real work | the round figure we use for the diagram | *≈{nbsp}1 hour*
| ~2{nbsp}µs | context switch | scheduler plus cold cache on the new task | ≈{nbsp}2 hours
4+^s| Microseconds -- the operating system
| 10--30{nbsp}µs | thread wake-up | IRQ handling, `try_to_wake_up()`, scheduling onto a CPU footnoteref:[lkmlwake,Michal Schmidt, reply in the thread "nanosleep() accuracy", linux-kernel mailing list, 17 Aug 2007: the point being that a process always carries non-zero wake-up latency covering interrupt processing, waking and scheduling, and that 10-30 us is not unreasonable -- https://lkml.iu.edu/hypermail/linux/kernel/0708.2/0423.html] | 9{nbsp}hours -- 1{nbsp}day
| ~31--57{nbsp}µs | scheduling latency, avg | `cyclictest` at `SCHED_FIFO` 95 with memory locked footnoteref:[rhel,Sample cyclictest output and interpretation in: Finding Realtime Linux Kernel Latencies, Clark Williams (Red Hat), section "Using cyclictest" -- https://people.redhat.com/williams/latency-howto/rt-latency-howto.txt] | 1--2 days
| ~59--90{nbsp}µs | scheduling latency, max | same run; the tail is what hurts footnoteref:[rhel] | 2--3.5 days
| *50{nbsp}µs* | *OS timer slack, default* | the kernel may delay a timed wake-up by this much, deliberately, to coalesce wakeups footnoteref:[slack,Primary documentation: `man 7 time`, section "High-resolution timers", and `man 2 prctl`, description of PR_SET_TIMERSLACK. The 50 us default for non-realtime threads is stated explicitly in: Metronome -- adaptive and precise intermittent packet retrieval in DPDK, section II (discussion of nanosleep limits), arXiv:2103.13263 -- https://arxiv.org/pdf/2103.13263 ; a practical encounter with the same default, including the /proc interface, is documented in OpenJDK issue JDK-8307766 -- https://bugs.openjdk.org/browse/JDK-8307766] | *≈{nbsp}2 days*
| 1{nbsp}ns | OS timer slack, minimum | via `prctl(PR_SET_TIMERSLACK)` or `/proc/PID/timerslack_ns` footnoteref:[slack] | ≈{nbsp}3 seconds
| ~9{nbsp}µs | SSD read, best case | Optane / Z-NAND class at QD1 footnoteref:[anand,AnandTech, review of the Samsung 983 ZET (Z-NAND), page 3, "QD1 Random Read Performance" -- explains why queue depth 1 exposes best-case access latency, and reports an average of just under 9 us for an Optane drive against 16 us for the Z-NAND based 983 ZET -- https://at-web1.www.anandtech.com/show/13951/the-samsung-983-zet-znand-ssd-review/3] | ≈{nbsp}8 hours
| 20--70{nbsp}µs | NVMe SSD 4K random read | typical contemporary drive footnoteref:[simply,Summary of the storage latency hierarchy: a modern NVMe SSD serves a random 4K read in roughly 20-70 us, a SATA SSD in 100-200 us, and a spinning disk in 5-10 ms. simplyblock glossary entry "NVMe Latency" -- https://simplyblock.io/glossary/nvme-latency/] | 1--3 days
| 50--100{nbsp}µs | NVMe SSD, interrupt path | what you see without polling | *2--4 days*
| 100--200{nbsp}µs | SATA SSD 4K random read | the interface costs, not just the medium footnoteref:[simply] | 4--8 days
| 100{nbsp}µs -- 1{nbsp}ms | deep C-state exit | wake from C6 and below; worse when many cores wake at once | 4{nbsp}days -- 5{nbsp}weeks
4+^s| Milliseconds -- where machine and human meet
| 5--10{nbsp}ms | rotating disk, seek + rotation | 7200{nbsp}rpm; the number that has not improved in decades footnoteref:[simply] | *6{nbsp}months -- 1{nbsp}year*
| ~10{nbsp}ms | barely noticeable latency | the threshold below which a human stops perceiving delay | ≈{nbsp}1 year
| 20{nbsp}ms | one frame @{nbsp}50{nbsp}fps | | ≈{nbsp}2 years
| 40{nbsp}ms | one frame @{nbsp}25{nbsp}fps | our actual deadline | *≈{nbsp}4 years*
| ~100{nbsp}ms | UI starts to feel sluggish | | ≈{nbsp}11 years
4+^s| Seconds and beyond -- the human
| ~1{nbsp}s | ``the software takes time to respond'' | acceptable, but noticed | *≈{nbsp}1 century*
| ~3{nbsp}min | ``time for another cup of coffee'' | | ≈{nbsp}19 000 years
| ~15{nbsp}min | ``can't wait, I'll do something else'' | ≙{nbsp}1000{nbsp}s, which conveniently closes the fourth decade block | ≈{nbsp}95 000 years
|=========================================================================
The Memory Wall
---------------
For roughly two decades, CPU clock rates have hovered around 3{nbsp}GHz while
DRAM access latency has stayed near 60--100{nbsp}ns. The consequence is
arithmetic: a cache miss that cost a handful of cycles on early-1990s hardware
now costs several hundred. The processor did not merely get faster than
memory -- it got faster than memory _by a growing margin_, and the entire
cache hierarchy exists to paper over that gap. Note in the table above that
the raw device-level latency of DDR5 is barely distinguishable from DDR4;
the generational improvements went into bandwidth, not into latency.
Once several cores share one memory subsystem, a single uniform path to memory
becomes the bottleneck. The answer was to move the memory controller onto the
CPU die and attach memory per socket -- and, with chiplet designs, effectively
per die group. This is what NUMA (non-uniform memory access) describes: memory
that ``belongs'' to the core you are running on is reached quickly, while
memory belonging to a neighbour costs noticeably more. The practical upshot is
that thread placement and memory placement are no longer independent concerns,
and that a scheduler which migrates a worker between cores may silently convert
local accesses into remote ones.
Cores also keep private caches, and a store performed on one core does not
become visible to another core at the moment the instruction retires: it first
lands in that core's store buffer. Cache coherence guarantees that the cores
eventually agree on the content of a cache line, but it says nothing about
_when_, nor about the order in which several independent writes become visible.
This is what memory fences are for -- they constrain the order, and thereby
allow one core to reason about what an adjacent core has already done. The cost
shows up in the table twice: an uncontended fence is roughly the price of an
L3 hit, whereas a cache line actually bouncing between two cores costs about as
much as going to DRAM. It is worth internalising that the expensive part is
usually not the synchronisation primitive itself, but the coherence traffic it
provokes.
x86 implements a comparatively strong model, _Total Store Order_ (TSO): of the
four possible reorderings, only StoreLoad is permitted. Acquire and release
semantics are therefore free on x86 -- they compile to plain `MOV` -- and only
sequential consistency requires an actual instruction. ARM and POWER are
weakly ordered and consequently offer a more differentiated set of barriers:
ARM distinguishes `DMB` from the heavier `DSB`, and provides graded load
acquire flavours such as `LDAR` and `LDAPR`; POWER separates the heavyweight
`sync` from the cheaper `lwsync`. The trap for the unwary is that C++
`memory_order` distinctions which cost nothing on x86 have a real price on
ARM -- and, worse, that under-synchronised code can appear perfectly correct
on x86 and fail on ARM.
Crossing into the Kernel
------------------------
A system call is not a function call: it is a controlled trap. The `syscall`
instruction switches the processor to privilege level 0, and the kernel entry
path then swaps to the kernel `GS` base, switches stacks, and saves the user
register state. Since the Meltdown/Spectre family of vulnerabilities, that
sequence also includes a page-table switch (KPTI writes `CR3`, with the
attendant TLB consequences) and one or more branch-prediction barriers --
retpolines, IBPB or IBRS depending on hardware and configuration. On return,
the whole dance runs in reverse.
The direct cost is measurable: a minimal syscall such as `getpid()` amounts to
little more than two mode switches, and lands in the region of a hundred
nanoseconds on a fast host without mitigations, rising to several hundred once
mitigations are enabled.footnoteref:[gms] The indirect cost is harder to see
and frequently larger. Kernel entry code and the syscall handler evict
user-space data from L1 and L2, and disturb the branch predictors; the
application resumes with a cold working set and pays for it in misses that no
syscall benchmark will attribute to the syscall. This is precisely why the
interesting question is rarely ``how expensive is one syscall'' but rather
``how many syscalls does this design require per unit of work'' -- which is
the question `io_uring` was built to answer.
Operating System Slack
----------------------
A thread that asks to sleep for a specific duration will not, in general, wake
at that instant. Part of this is unavoidable: an interrupt must be handled, the
sleeping task must be moved to the run queue, and the scheduler must actually
place it on a CPU, which together account for something in the range of
10--30{nbsp}µs.footnoteref:[lkmlwake]
The larger part, however, is deliberate. Linux maintains a per-thread _timer
slack_ value, and the kernel is free to delay a timed wake-up by up to that
amount in order to coalesce several wake-ups into one and thereby let the CPU
stay in a low-power state longer. For every thread not running under a
real-time scheduling policy, the default is 50{nbsp}µs.footnoteref:[slack]
This is not imprecision; it is a power-versus-precision trade that the kernel
makes on the application's behalf, and it can be adjusted -- down to
1{nbsp}ns -- via `prctl(PR_SET_TIMERSLACK)` or the per-process
`/proc/PID/timerslack_ns` interface.
The distinction worth carrying away is between _resolution_ and _accuracy_.
Since Linux 2.6.21 the high-resolution timer subsystem reports nanosecond
resolution, and `clock_getres()` will happily confirm it. The accuracy with
which a `nanosleep()` actually returns is a different quantity altogether, two
to three orders of magnitude coarser, and dominated by slack, wake-up latency
and -- if the core had gone idle -- C-state exit time. Any design that assumes
it can steer a worker thread with microsecond-scale sleeps should be checked
against these figures first.
// ----------------------------------------------------------------------
// Footnote definitions are attached at first use above via footnoteref.
// Repeated references reuse the id; see AsciiDoc footnoteref macro.
// ----------------------------------------------------------------------
Sources
-------
The footnotes above carry the precise locations. Collected here as a reading
list, roughly in order of usefulness for further work.
- Travis Downs, *A Concurrency Cost Hierarchy* --
https://travisdowns.github.io/blog/2020/07/06/concurrency-costs.html +
The best single entry point on why synchronisation costs what it costs.
- LKML thread, *[PATCH 3/4] x86,asm: Re-work smp_store_mb()* (Nov 2015) --
https://lkml.iu.edu/hypermail/linux/kernel/1511.0/01052.html +
Kernel developers measuring `MFENCE` against `XCHG` and `lock addq`.
- Georg Sauthoff, *On the Costs of Syscalls* (Aug 2021) --
https://gms.tf/on-the-costs-of-syscalls.html +
Careful cross-host microbenchmark of the mode-switch cost.
- *Measurements of system call performance and overhead* (Jan 2017) --
https://arkanis.de/weblog/2017-01-05-measurements-of-system-call-performance-and-overhead/ +
Function call versus `syscall` instruction versus vDSO.
- Brendan Gregg, *KPTI/KAISER Meltdown Initial Performance Regressions* --
https://www.brendangregg.com/blog/2018-02-09/kpti-kaiser-meltdown-performance.html +
Relates mitigation overhead to syscall rate, context switch rate and working
set size -- the systemic view rather than the per-call view.
- Clark Williams (Red Hat), *Finding Realtime Linux Kernel Latencies* --
https://people.redhat.com/williams/latency-howto/rt-latency-howto.txt +
Walks through a `cyclictest` run and how to read its output.
- `man 7 time` and `man 2 prctl` (PR_SET_TIMERSLACK) +
Primary documentation for timer slack. The 50{nbsp}µs default is stated in
https://arxiv.org/pdf/2103.13263 (Metronome, DPDK packet retrieval) and
encountered in practice in https://bugs.openjdk.org/browse/JDK-8307766
- *Performance Characterizations ... Samsung CXL Memory Module Hybrid
Prototype*, arXiv:2503.22017 -- https://arxiv.org/pdf/2503.22017 +
Table III contains a well-documented measurement of plain local DDR5.
- *Single 32-bit Sub-Channel DDR5 DIMMs*, arXiv:2605.08725 --
https://arxiv.org/pdf/2605.08725 +
Useful for the point that DDR5 did not improve absolute latency over DDR4.
- simplyblock glossary, *NVMe Latency* --
https://simplyblock.io/glossary/nvme-latency/ +
Compact summary of the NVMe / SATA SSD / rotating disk hierarchy.
- AnandTech, *Samsung 983 ZET (Z-NAND) review*, page 3 --
https://at-web1.www.anandtech.com/show/13951/the-samsung-983-zet-znand-ssd-review/3 +
Explains why queue depth 1 exposes best-case access latency.
A Note on Microbenchmarks
-------------------------
One caveat deserves to be stated separately, because it explains why published
figures for synchronisation primitives vary so wildly. A hot microbenchmark
keeps every thread runnable and every core out of idle by construction. Under
those conditions an uncontended atomic operation or a mutex acquisition costs
single-digit to low-three-digit nanoseconds, and a benchmark will faithfully
report that. What such a benchmark structurally cannot observe is the cost of
_blocking_ -- of a thread actually parking and later being woken -- because
pressing the benchmark is precisely what prevents that from happening.
The instruction-level cost of a synchronisation primitive is what a hot
microbenchmark measures. Its systemic cost -- coherence traffic under
contention, and blocking and wake-up latency when it is not contended -- is
what production tail latency measures. The two can differ by two to four orders
of magnitude, and the table above spans both regimes for exactly that reason.