Work done on occasion (e.g. Talks, Tasks)
leaning heavily on the similar structure used for last year's FrOSCon talk regarding video output (by Benny Lyons and myself). However, this time we'll use a process state object (the player) and, furthermore, there is some cross-wiring of components involved... |
||
|---|---|---|
| FrOSCon26 | ||
| sauSynKlick | ||
| sosci2word | ||
| .gitignore | ||
| INHALT | ||