lumiera_/src/proc/engine/render-invocation.cpp

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/*
RenderInvocation - Interface for creating processing nodes of various kinds
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Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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* *****************************************************/
/** @file render-invocation.cpp
** TODO render-invocation.cpp
*/
#include "proc/engine/render-invocation.hpp"
#include "proc/engine/stateproxy.hpp"
namespace proc {
namespace engine {
namespace { // Details...
} // (END) Details...
// using mobject::Placement;
// using mobject::session::Effect;
/** @note this builds a one-way off invocation state context
* and then forwards the call; this may or may not cause
* actual calculations, depending on the cache.
* @todo for real use within the engine, the pull()-call should be
* dispatched through the scheduler; of course then the call semantics
* would be completely different. Maybe this invocation will be test only?
*/
BuffHandle
RenderInvocation::operator[] (size_t channel)
{
REQUIRE (theNode_);
REQUIRE (channel < size());
StateProxy invocationState;
return theNode_->pull(invocationState, channel);
}
}} // namespace engine