lumiera_/src/proc/play/play-controller.cpp

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/*
PlayProcess - frontend to control an play process
Copyright (C) Lumiera.org
2011, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of
the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
* *****************************************************/
/** @file play-controller.cpp
** Implementation of the control- / management frontend(s) exposed
** to clients for talking to an ongoing PlayProcess. This includes
** the implementation of lumiera::Play::Controller, exposed directly
** from the Player facade interface. Besides that primary control
** interface, this translation unit also contains the implementation
** for several extended play controllers targeted at special usage
** situations
**
** @see lumiera::DummyPlayer
** @see gui::PlaybackController usage example
*/
#include "proc/play/play-controller.hpp"
#include "proc/play/play-process.hpp"
#include "lib/time/timevalue.hpp"
//#include <string>
//#include <memory>
//#include <functional>
namespace lumiera {
using lib::time::Time;
using lib::time::Duration;
using lib::time::TimeSpan;
using proc::play::PlayProcess;
/* ==== Play::Controller implementation ==== */
/** toggle the play or pause state
* of the corresponding PlayProcess */
void
Play::Controller::play(bool)
{
UNIMPLEMENTED ("toggle play/pause state");
}
/** switch into scrubbing playback
*
*/
void
Play::Controller::scrub(bool)
{
UNIMPLEMENTED ("scrubbing playback");
}
void
Play::Controller::adjustSpeed(double) ///< playback speed control
{
UNIMPLEMENTED ("adjust actual playback speed");
}
/**
*
*/
void
Play::Controller::go(Time) ///< skip to the given point in time
{
UNIMPLEMENTED ("jump to given time");
}
/**
*
*/
void
Play::Controller::controlPlayhead (time::Control<Time> & ctrl)
{
UNIMPLEMENTED ("install a controller for influencing the 'playhead position'");
}
/**
*
*/
void
Play::Controller::controlDuration (time::Control<Duration> & ctrl)
{
UNIMPLEMENTED ("install a controller for influencing the overall playback duration");
}
/**
*
*/
void
Play::Controller::controlLooping (time::Control<TimeSpan> & ctrl)
{
UNIMPLEMENTED ("install a controller for adjusting looped playback");
}
/**
*
*/
void
Play::Controller::useProxyMedia (bool)
{
UNIMPLEMENTED ("toggle the use of proxy(placeholder) media");
}
/**
*
*/
void
Play::Controller::setQuality (uint)
{
UNIMPLEMENTED ("adjust the quality level of the current render");
}
/**
*
*/
bool
Play::Controller::is_playing() const
{
UNIMPLEMENTED ("retrieve the playback state");
}
/**
*
*/
bool
Play::Controller::is_scrubbing() const
{
UNIMPLEMENTED ("retrieve the state of scrubbing playback");
}
/**
*
*/
double
Play::Controller::getSpeed() const
{
UNIMPLEMENTED ("retrieve the current playback speed");
}
/**
*
*/
uint
Play::Controller::getQuality() const
{
UNIMPLEMENTED ("retrieve the current render quality setting");
}
/**
*
*/
bool
Play::Controller::usesProxy() const
{
UNIMPLEMENTED ("determine if the current render/playback uses proxy media");
}
/** @internal expose a weak reference to this handle object.
* Used by the ProcessTable to keep a link to all processes,
* without influencing their reference count */
Play::Controller::operator weak_ptr<PlayProcess>() const
{
return weak_ptr<PlayProcess> (this->smPtr_);
}
}
namespace proc{
namespace play{
// using std::string;
// using lumiera::Subsys;
// using std::bind;
namespace { // hidden local details of the service implementation....
} // (End) hidden service impl details
/** */
}} // namespace proc::play