226 lines
4.6 KiB
C++
226 lines
4.6 KiB
C++
/*
|
|
PlayProcess - frontend to control an play process
|
|
|
|
Copyright (C) Lumiera.org
|
|
2011, Hermann Vosseler <Ichthyostega@web.de>
|
|
|
|
This program is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of
|
|
the License, or (at your option) any later version.
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with this program; if not, write to the Free Software
|
|
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
|
|
|
|
* *****************************************************/
|
|
|
|
|
|
/** @file play-controller.cpp
|
|
** Implementation of the control- / management frontend(s) exposed
|
|
** to clients for talking to an ongoing PlayProcess. This includes
|
|
** the implementation of lumiera::Play::Controller, exposed directly
|
|
** from the Player facade interface. Besides that primary control
|
|
** interface, this translation unit also contains the implementation
|
|
** for several extended play controllers targeted at special usage
|
|
** situations
|
|
**
|
|
** @see lumiera::DummyPlayer
|
|
** @see gui::PlaybackController usage example
|
|
*/
|
|
|
|
|
|
#include "proc/play/play-controller.hpp"
|
|
#include "proc/play/play-process.hpp"
|
|
#include "lib/time/timevalue.hpp"
|
|
|
|
//#include <string>
|
|
//#include <memory>
|
|
//#include <functional>
|
|
|
|
namespace lumiera {
|
|
|
|
using lib::time::Time;
|
|
using lib::time::Duration;
|
|
using lib::time::TimeSpan;
|
|
using proc::play::PlayProcess;
|
|
|
|
|
|
|
|
/* ==== Play::Controller implementation ==== */
|
|
|
|
/** toggle the play or pause state
|
|
* of the corresponding PlayProcess */
|
|
void
|
|
Play::Controller::play(bool)
|
|
{
|
|
UNIMPLEMENTED ("toggle play/pause state");
|
|
}
|
|
|
|
|
|
/** switch into scrubbing playback
|
|
*
|
|
*/
|
|
void
|
|
Play::Controller::scrub(bool)
|
|
{
|
|
UNIMPLEMENTED ("scrubbing playback");
|
|
}
|
|
|
|
|
|
void
|
|
Play::Controller::adjustSpeed(double) ///< playback speed control
|
|
{
|
|
UNIMPLEMENTED ("adjust actual playback speed");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
void
|
|
Play::Controller::go(Time) ///< skip to the given point in time
|
|
{
|
|
UNIMPLEMENTED ("jump to given time");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
void
|
|
Play::Controller::controlPlayhead (time::Control<Time> & ctrl)
|
|
{
|
|
UNIMPLEMENTED ("install a controller for influencing the 'playhead position'");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
void
|
|
Play::Controller::controlDuration (time::Control<Duration> & ctrl)
|
|
{
|
|
UNIMPLEMENTED ("install a controller for influencing the overall playback duration");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
void
|
|
Play::Controller::controlLooping (time::Control<TimeSpan> & ctrl)
|
|
{
|
|
UNIMPLEMENTED ("install a controller for adjusting looped playback");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
void
|
|
Play::Controller::useProxyMedia (bool)
|
|
{
|
|
UNIMPLEMENTED ("toggle the use of proxy(placeholder) media");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
void
|
|
Play::Controller::setQuality (uint)
|
|
{
|
|
UNIMPLEMENTED ("adjust the quality level of the current render");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
bool
|
|
Play::Controller::is_playing() const
|
|
{
|
|
UNIMPLEMENTED ("retrieve the playback state");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
bool
|
|
Play::Controller::is_scrubbing() const
|
|
{
|
|
UNIMPLEMENTED ("retrieve the state of scrubbing playback");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
double
|
|
Play::Controller::getSpeed() const
|
|
{
|
|
UNIMPLEMENTED ("retrieve the current playback speed");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
uint
|
|
Play::Controller::getQuality() const
|
|
{
|
|
UNIMPLEMENTED ("retrieve the current render quality setting");
|
|
}
|
|
|
|
|
|
/**
|
|
*
|
|
*/
|
|
bool
|
|
Play::Controller::usesProxy() const
|
|
{
|
|
UNIMPLEMENTED ("determine if the current render/playback uses proxy media");
|
|
}
|
|
|
|
|
|
/** @internal expose a weak reference to this handle object.
|
|
* Used by the ProcessTable to keep a link to all processes,
|
|
* without influencing their reference count */
|
|
Play::Controller::operator weak_ptr<PlayProcess>() const
|
|
{
|
|
return weak_ptr<PlayProcess> (this->smPtr_);
|
|
}
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
namespace proc{
|
|
namespace play{
|
|
|
|
// using std::string;
|
|
// using lumiera::Subsys;
|
|
// using std::bind;
|
|
|
|
|
|
namespace { // hidden local details of the service implementation....
|
|
|
|
|
|
|
|
} // (End) hidden service impl details
|
|
|
|
|
|
|
|
|
|
/** */
|
|
|
|
|
|
}} // namespace proc::play
|