76 lines
1.7 KiB
C++
76 lines
1.7 KiB
C++
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/*
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WORK-FORCE.hpp - actively coordinated pool of workers for rendering
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Copyright (C) Lumiera.org
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2023, Hermann Vosseler <Ichthyostega@web.de>
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of
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the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
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*/
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/** @file work-force.hpp
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** A pool of workers for multithreaded rendering.
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**
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** @see ////TODO_test usage example
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** @see scheduler.cpp implementation
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**
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** @todo WIP-WIP-WIP 6/2023 »Playback Vertical Slice«
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**
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*/
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#ifndef SRC_VAULT_GEAR_WORK_FORCE_H_
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#define SRC_VAULT_GEAR_WORK_FORCE_H_
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#include "vault/common.hpp"
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#include "lib/nocopy.hpp"
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//#include "lib/symbol.hpp"
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//#include "lib/util.hpp"
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//#include <string>
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namespace vault{
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namespace gear {
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// using util::isnil;
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// using std::string;
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/**
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* Pool of worker threads for rendering.
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*
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* @see SomeSystem
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* @see NA_test
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*/
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class WorkForce
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: util::NonCopyable
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{
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short nothing_;
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public:
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explicit
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WorkForce (char const& b)
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: nothing_(b)
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{ }
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};
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}} // namespace vault::gear
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#endif /*SRC_VAULT_GEAR_WORK_FORCE_H_*/
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