lumiera_/src/lib/singletonpolicies.hpp

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/*
SINGLETONPOLICIES.hpp - how to manage creation, lifecycle and multithreading
Copyright (C) Lumiera.org
2008, Hermann Vosseler <Ichthyostega@web.de>
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the
License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
====================================================================
This code is heavily inspired by
The Loki Library (loki-lib/trunk/include/loki/Singleton.h)
Copyright (c) 2001 by Andrei Alexandrescu
This Loki code accompanies the book:
Alexandrescu, Andrei. "Modern C++ Design: Generic Programming
and Design Patterns Applied".
Copyright (c) 2001. Addison-Wesley. ISBN 0201704315
*/
#ifndef LUMIERA_SINGLETONPOLICIES_H
#define LUMIERA_SINGLETONPOLICIES_H
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#include "lib/error.hpp"
#include <vector>
namespace lumiera {
namespace singleton {
/* === several Policies usable in conjunction with lumiera::Singleton === */
/**
* Policy placing the Singleton instance into a statically allocated buffer
*/
template<class S>
struct StaticCreate
{
static S* create ()
{
#ifdef DEBUG
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static uint callCount = 0;
ASSERT ( 0 == callCount++ );
#endif
static char buff[sizeof(S)];
return new(buff) S();
}
static void destroy (S* pSi)
{
pSi-> ~S();
}
};
/**
* Policy for creating the Singleton instance heap allocated
*/
template<class S>
struct HeapCreate
{
static S* create () { return new S; }
static void destroy (S* pS) { delete pS; }
};
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typedef void (*DelFunc)(void);
using std::vector;
/**
* Policy relying on the compiler/runtime system for Singleton Lifecycle
*/
template<class S>
struct AutoDestroy
{
/** implements the Singleton removal by calling
* the provided deleter function(s) at application shutdown,
* relying on the runtime system calling destructors of static
* objects. Because this Policy class can be shared between
* several Singletons, we need to memorise all registered
* deleter functions for calling them at shutdown.
*/
static void
scheduleDelete (DelFunc kill_the_singleton)
{
class DeleteTrigger
{
vector<DelFunc> dels_;
public:
void schedule (DelFunc del)
{
dels_.push_back(del);
}
~DeleteTrigger()
{
vector<DelFunc>::iterator i = dels_.begin();
for ( ; i != dels_.end(); ++i )
(*i)(); // invoke deleter func
}
};
REQUIRE (kill_the_singleton);
static DeleteTrigger finally;
finally.schedule (kill_the_singleton);
}
static void
onDeadReference ()
{
throw error::Logic ("Trying to access the a Singleton instance that has "
"already been released or finished its lifecycle.");
}
};
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} // namespace singleton
} // namespace lumiera
#endif