Commit graph

4062 commits

Author SHA1 Message Date
18a552002d ViewSpec: use mocked LocationSolver to verify operation of the DSL 2018-04-05 01:09:13 +02:00
64d5f868ea ViewSpec: and finally solve the daunting problem of service access
this is f***ng unbelievable.
Its just two lines of code now
VICTORY!
2018-04-04 04:37:13 +02:00
cb6155c85e ViewSpec: now turn the UILocationSolver into yet another global service
feels a bit uncanny after all
can't be *that* easy
2018-04-04 03:59:11 +02:00
4de2ea2abe ViewSpec: get rid of all the lambdas and global vars. LocationQuery is a service now
Harvesting the fruits of the DependencyFactory rework....
2018-04-04 03:48:53 +02:00
71bb2b48b6 ViewSpec: pick up with dependency-injection into the DSL tokens (#1126)
Attempt to find my way back to the point
where the digression regarding dependency-injection started.

As it turns out, this was a valuable digression, since we can rid ourselves
from lots of ad-hoc functionality, which basically does in a shitty way
what DependencyFactory now provides as standard solution


FIRST STEP is to expose the Navigator as generic "LocationQuery" service
through lib::Depend<LocationQuery>
2018-04-04 03:29:26 +02:00
6f2ed76d83 Improve the code for proxy generation
more of a layout improvement, to avoid any code duplication.
The mechanics remain the same
 - write an explicit specialisation
 - trigger template intantiation within a dedicated translation unit
2018-04-03 07:45:13 +02:00
db7172df29 DOC: update technical (doxygen) documentation to reflect the integration with lib::Depend 2018-04-03 06:37:36 +02:00
31a2e5879d Fix problem with ambiguous ctor overloads for DependInject::ServiceInstance
while switching various services to the new framework,
I noticed the requirement to create a service handle in not-yet-started mode
and then start it explicitly, maybe even from another thread. Thus I introduced
a no-arg default ctor for that purpose, but overlooked that the forwarding ctor
might also need zero arguments for default constructible service implementation
classes. Thus I've now introduced a marker ENUM for disambiguation
2018-04-03 05:15:33 +02:00
18d0970a86 Rework Interface-Proxy definition to fit with the new scheme
everything works now after the switch.
BUT this solution is ugly, we need to trigger template instantiation explicitly
2018-04-03 05:15:26 +02:00
f24c548443 Reorganise translation units for interface proxies
from now on, we'll have dedicated individual translation units (*cpp)
for each distinct interface proxy. All of these will include the
interfaceproxy.hpp, which now holds the boilerplate part of the code
and *must not be included* in anything else than interfac proxy
translation units. The reason is, we now *definie* (with external linkage)
implementations of the facade::Link ctor and dtor for each distinct
type of interface proxy. This allows to decouple the proxy definition code
from the service implementation code (which is crucial for plug-ins
like the GUI)
2018-04-03 03:14:55 +02:00
1101e1f1db Dismantle the woefully complex interfaceproxy Accessor in favour of lib::Depend
The recently rewritten lib::Depend front-end for service dependencies,
together with the configuration as lib::DependInject::ServiceInstance
provides all the necessary features and is even threadsafe.

Beyond that, the expectation is that also the instantiation of the
interface proxies can be simplified. The proxies themselves however
need to be hand-written as before
2018-04-03 02:44:12 +02:00
4e0d99e928 Demote the Play-Facade to a in-language (C++) Interface to get rid of InterfaceFacadeLink
I am fully aware this change has some far reaching ramifications.
Effectively I am hereby abandoning the goal of a highly modularised Lumiera,
where every major component is mapped over the Interface-System. This was
always a goal I accepted only reluctantly, and my now years of experience
confirm my reservation: it will cost us lots of efforts just for the
sake of being "sexy".
2018-04-03 02:14:45 +02:00
9f3c127240 (WIP) Draft to replace the Interface-Proxy-Binding by lib::Depend
in theory this should be possible and obsolete a lot of dedicated code,
since lib::Depend provides all the intance management and error checking
2018-04-02 08:20:56 +02:00
6fe8e970cb Switch further Service implementations and obsolete SingletonRef alltogether
SingletonRef was only invented because lib::Depend (or lib::Singleton at that time)
offered only on-demand initialisation, but could not attach to an external service.
But this is required for calling out at the implementation side of a
Lumiera Interface into the actual service implementation.

The recently created DependInject::ServiceInstance now fulfils this task way better
and is seamlessly integrated into the lib::Depend front-end
2018-04-02 05:00:01 +02:00
29ee5131f4 Switch first Layer-Separation-Interface to expose the service implementation via lib::Depend
Actually this is on the implementation side only.
Since Layer-Separation-Interfaces route each call through a binding layer,
we get two Service-"Instances" to manage
- on the client side we have to route into the Lumiera Interface system
- on the implementation side the C-Language calls from the Interface system
  need to get to the actual service implementation. The latter is now
  managed and exposed via DependInject::ServiceInstance
2018-04-02 04:19:17 +02:00
be789bea59 Fix funny problem with C header stdbool.h
...which is so kind as to redefine bool, true and false as macros. Yessss!
2018-04-02 03:27:07 +02:00
6460ff8344 Switch basic Application initialisation to the rewritten DependencyFactory
this is the classic case of a singleton object
2018-04-02 02:56:08 +02:00
4669260cd1 Fix setup of the ConfigManager implementation
...still using the FAKE implementation, not a real rules engine.
However, with the new Dependency-Injection framework we need to define
the actual class from the service-provider, not from some service-client.
This is more orthogonal, but we're forced to install a Lifecycle-Hook now,
in order to get this configuration into the system prior to any use
2018-04-02 02:20:54 +02:00
89d93a13e4 Modernise Unknown Exception handler and Exception messages 2018-04-02 01:48:51 +02:00
21e47e014a Modernise Lumiera Error baseclass 2018-04-01 23:45:00 +02:00
d6167c1845 DependencyFactory: reorder destructor to allow for re-entrance
This is borderline yet acceptable;
A service might indeed depend on itself circularly
The concrete example is the Advice-System, which needs to push
the clean-up of AdviceProvicions into a static context. From there
the deleters need to call back into the AdviceSystem, since they have
no wey to find out, if this is an individual Advice being retracted,
or a mass-cleanup due to system shutdown.

Thus the DependencyFactory now invokes the actual deleter
prior to setting the instance-Ptr to NULL.
This sidesteps the whole issue with the ClassLock, which actually
must be already destroyed at that point, according to the C++ standard.
(since it was created on-demand, on first actual usage, *after* the
DependencyFactory was statically initialised). A workaround would be
to have the ctor of DependencyFactory actively pull and allocate the
Monitor for the ClassLock; however this seems a bit overingeneered
to deal with such a borderline issue
2018-04-01 07:06:58 +02:00
bfbcc5de43 simplify ClassLock by use of Meyer's Singleton with zombie check
...and package the ZombieCheck as helper object.
Also rewrite the SyncClassLock_test to perform an
multithreaded contended test to prove the lock is shared and effective
2018-04-01 06:09:01 +02:00
21fdce0dfc a better solution to reject out-of-order static access after shutdown
Static initialisation and shutdown can be intricate; but in fact they
work quite precise and deterministic, once you understand the rules
of the game.

In the actual case at hand the ClassLock was already destroyed, and
it must be destroyed at that point, according to the standard. Simply
because it is created on-demand, *after* the initialisation of the
static DependencyFactory, which uses this lock, and so its destructor
must be called befor the dtor of DependencyFactory -- which is precisely
what happens.

So there is no need to establish a special secure "base runtime system",
and this whole idea is ill-guided. I'll thus close ticket #1133 as wontfix

Conflicts:
	src/lib/dependable-base.hpp
2018-04-01 04:52:50 +02:00
a8273283d1 (WIP) fruitless efforts to build a dependable static environment
My gut feeling tells me that I am on the wrong track alltogether
2018-04-01 04:52:01 +02:00
992056ea69 reduce include dependencies of DelStash
...get rid of some further Boost includes and remove unnecessary disable_if
2018-04-01 00:37:58 +02:00
f0eeafddaa Identified some problems regarding static destruction
When some dependency or singleton violates Lumiera's policy regarding destructors and shutdown,
we are unable to detect this violation reliably and produce a Fatal Error message.
This is due to lib::Depend's de-initialisating being itself tied to template generated
static variables, which unfortunately have a visibility scope beyond the translation unit
responsible for construction and clean-up.
2018-03-31 17:27:13 +02:00
fe10ab92dc DI: adjust codebase to the new DependInject configuration API 2018-03-31 01:06:10 +02:00
80207ea224 DI: (WIP) switch to totally rewritten new implementation of lib::Depend (#1086)
- state-of-the-art implementation of access with Double Checked Locking + Atomics
- improved design for configuration of dependencies. Now at the provider, not the consumer
- support for exposing services with a lifecycle through the lib::Depend<SRV> front-end
2018-03-31 01:06:06 +02:00
043dc948e3 DI: (WIP) prepare for switch to the new implementation (#1086) 2018-03-31 01:06:00 +02:00
562c14e15d DI: safer to make DependencyFactor noncopyable
...and to use a dedicated function for transferring the definition
2018-03-30 07:57:08 +02:00
cc46c5b04b DI: solve problem with leftover deleter in testmock. Unit test PASS 2018-03-30 07:42:53 +02:00
5d0c2b6d2c DI: special solution for singletons with private default ctor
...which declare DependencyFactory as friend.
Yes, we want to encourrage that usage pattern.

Problem is, std::is_constructible<X> gives a misleading result in that case.
We need to do the instantiation check within the scope of DependencyFactory
2018-03-30 06:48:34 +02:00
b3d18c1a74 DI: rework dependency-injection configuration in terms of the new DependencyFactory
why is this so damn hard to get right?
2018-03-30 05:56:53 +02:00
88e37d5681 DI: draft new version of the DependencyFactory
...this time to abstract out most of the low-level functionality from lib::Depend
2018-03-29 21:48:34 +02:00
5fc85df385 DI: inline into lib::Depend to obsolete InstanceHolder
but now we've got two factory functors.
So there is yet more potential for simplification & refactoring
2018-03-29 16:57:55 +02:00
c3e149028f DI: draft towards unified use of the singleton holder
ideally we want
 - just a plain unique_ptr
 - but with custom deleter delegating to lib::Depend
 - Depend can be made fried to support private ctor/dtor
 - reset the instance-ptr on deletion
 - always kill any instance
2018-03-28 03:27:05 +02:00
d6786870f3 DI: port the old Singleton unit tests
all these tests are ported by drop-in replacement
and should work afterwards exactly as before (and they do indeed)

A minor twist was spotted though (nice to have more unit tests indeed!):
Sometimes we want to pass a custom constructor *not* as modern-style lambda,
but rather as direct function reference, function pointer or even member
function pointer. However, we can not store those types into the closure
for later lazy invocation. This is basically the same twist I run into
yesterday, when modernising the thread-wrapper. And the solution is
similar. Our traits class _Fun<FUN> has a new typedef Functor
with a suitable functor type to be instantiated and copied. In case of
the Lambda this is the (anonymous) lamda class itself, but in case of
a function reference or pointer it is a std::function.
2018-03-26 07:54:16 +02:00
4d783770d0 Bugfix: CallQueue_test initialisation was not threadsafe (see also #1131)
...which showed up under high system load.
The initialisation of the member variables for the check sum
could be delayed while the corresponding thread was already running
2018-03-26 04:40:54 +02:00
f4195c102a DI: document relation to lifecylce and lifecycle events in general 2018-03-26 02:28:49 +02:00
942bad5d0a DI: document the reworked Singleton / Dependency-Factory
- polish the text in the TiddlyWiki
 - integrate some new pages in the published documentation
   Still mostly placeholder text with some indications
 - fill in the relevant sections in the overview document
 - adjust, expand and update the Doxygen comments

TODO: could convert the TiddlyWiki page to Asciidoc and
      publish it mostly as-is. Especially the nice benchmarks
      from yesterday :-D
2018-03-25 09:33:57 +02:00
d78211a9a1 DI: implement C++11 solution of Double-Checked-Locking with std::atomic + Mutex
This solution is considered correct by the experts.

Regarding the dependency-configuration part, we do not care too much about performance
and use the somewhat slower default memory ordering constraint
2018-03-24 11:02:44 +01:00
f05ec78e08 DI: benchmark Double-Checked-Locking with Mutex
This is essentially the solution we used since start of the Lumiera project.
This solution is not entirely correct in theory, because the assignment to the
instance pointer can be visible prior to releasing the Mutex -- so another thread
might see a partially initialised object
2018-03-24 11:02:44 +01:00
ff256d9e57 DI: benchmark naive lock protected access
...which gives us the dramatic numbers we'd expect.
Especially the multithreaded variant contends drastically
2018-03-24 11:02:43 +01:00
d2dababf5c DI: benchmark dependency-factory with unprotected lazy init
NOT threadsafe.
Indeed, crashed several times during the multithreaded benchmark runs
2018-03-24 08:29:39 +01:00
69f21d96af DI: prepare benchmark of reference cases
_not_ using the dependency factory, rather direct access

 - to a shared object in the enclosing stack frame
 - to a heap allocated existing object accessed through uniqe_ptr
2018-03-24 07:48:59 +01:00
685a9b84ee Library: replace boost::noncopyable by our own library solution
Benefits
 - get rid of yet another pervasive Boost dependency
 - define additional more fine grained policies (move only, clonable)
2018-03-24 05:35:13 +01:00
8cb67fd9fa Library: inline the thread operation when possible
The Lumiera thread-wrapper accepts the operation to be performed
within the new thread as a function object, function reference or lambda.
Some of these types can be directly instantiated in the threadMain
function, and thus possibly inlined altogether. This is especially
relevant for Lambdas. OTOH, we can not instantiate function references
or bound member functions; in those cases we fall back to using a
std::function object, possibly incurring heap allocations.
2018-03-24 02:19:49 +01:00
a19a79b611 Library: modernise thread invocation
the operation to run within the thread can be passed through as lambda;
and with the help of C++11 perfect forwarding we can get rid of the
temporary ThreadStartContext entirely, which removes a lot of
pass-through argument copying
2018-03-24 02:00:51 +01:00
31539f00c8 Library: a function for performing multithreaded microbenchmarks 2018-03-24 01:58:34 +01:00
3104016cf2 DI: set up framework for investigation of performance impact
We are about to switch to Double Checked Locking with C++11 atomics,
and we want some rough numbers regarding the Impact
2018-03-23 23:42:10 +01:00
364dcd5291 DI: verify and improve static sanity checks
esp. for subclass instance creation from within a lambda
2018-03-22 21:43:19 +01:00
d9af3abb0f DI: implement creating singleton from arbitrary (user provided) closure/functor/lambda
this is quite an ugly feature, but I couldn't come up with
any convincing argument *not* to implement it (and its low hanging fruit)
2018-03-22 06:53:56 +01:00
e74576f6b0 DI: pass-through arbitrary arguments for initialisation of a ServiceInstance
...this part is a no-brainer.
However, it is not clear yet if we can (and want to) do something similar for deferred (lazy) instance creation
2018-03-22 04:19:33 +01:00
5c39498929 DI: clean-up and document the TDD test
...written as byproduct from the reimplementation draft.

NOTE there is a quite similar test from 2013, DependencyFactory_test
For now I prefer to retain both, since the old one should just continue
to work with minor API adjustments (and thus prove this rewrite is a
drop-in replacement).

On the long run those two tests could be merged eventually...
2018-03-19 05:34:27 +01:00
83476b3ef1 DI: Reworked dependency-factory implementation draft complete -- move into library headers
This is a complete makeover of our lib::Depend and lib::DependencyFactory templates.
While retaining the basic idea, the configuration has been completely rewritten
to favour configuration at the point where a service is provided rather,
than at the point where a dependency is used.

Note: we use differently named headers, so the entire Lumiera
code base still uses the old implementation. Next step will be
to switch the tests (which should be drop-in)
2018-03-19 03:46:49 +01:00
533ed45d8b DI: expand the concept of our dependency factory to handle service instances (#1086)
Most dependencies within Lumiera are singletons and this approach remains adequate.
Singletons are not "EVIL" per se. But in some cases, there is an explicit
lifecycle, managed by some subsystem. E.g. some GUI services are only available
while the GTK event loop is running.

This special case can be integrated transparently into our lib::Depend<TY> front-end,
which defaults to creating a singleton otherwise.
2018-03-11 03:20:21 +01:00
9ca9b1b89a ViewSpec: clarify how the inline DSL spec is transformed into a rule set
several nested repackaging ctor calls here.
In the end, it's an UICoord array, which is moved into heap storage within the rules set
2018-03-05 00:56:43 +01:00
69f87e994c ViewSpec: decide how to cast the types for building the DSL
we'll use a typedef to represent the default case
and provide the level within the UI-Tree as template parameter for the generic case

This avoids wrapping each definition into a builder function, which will be
the same function for 99% of the cases, and it looks rather compact and natural
for the default case, while still retaining genericity.

Another alternative would have been to inject the Tree-level at the invocation;
but doing so feels more like magic for me.
2018-02-24 04:25:41 +01:00
41b8d12b66 ViewSpec: reconsider how to build and structure the DSL (#1126)
...in the light of all the foundation components and frameworks created meanwhile
2018-02-23 05:07:39 +01:00
b6360b2e9c LocationSolver: automatically inject persp(UIC_ELIDED) (closes #1128)
decided to add a very specific preprocessing here, to make the DSL notation more natural.
My guess is that most people won't spot the presence of this tiny bit of magic,
and it would be way more surprising to have rules like

UICoord::currentWindow().panel("viewer").create()

fail in most cases, simply because there is a wildcard on the perspective
and the panel viewer does not (yet) exist. In such a case, we now turn the
perspective into a "existential quantified" wildcard, which is treated as if
the actually existing element was written explicitly into the pattern.
2018-02-17 05:11:34 +01:00
0f26f1e0f4 LocationSolver: Documentation and clean-up (#1127) 2018-02-17 03:45:07 +01:00
e1dd88970c Library: enable the STL algorithms to work with "Lumiera Forward Iterators"
especially std::find is relevant here.
I consider this only a preliminary solution and need to think it over
more in detail. But, judging from the description given in

http://en.cppreference.com/w/cpp/iterator

and

http://en.cppreference.com/w/cpp/concept/InputIterator

...the standard concept of "input iterator" seems to be closest to our
own concept, albeit it requires things like post increment, and a
reference_type convertible to value_type -- requirements we do not
necessarily support with our more limited "Lumiera Forward Iterator"
2018-02-16 06:48:52 +01:00
66cd1fcea8 UI-Coordinates: fix insidious bug
util::contains used to pick the overload for strings,
i.e. it first converted the UI-Coordinates to diagnostic output format
and then searched that string for '*' to determine if the pattern is explicit

works as expected, but not what you'd intend....
...and breaks spectacularly once you search for something as innocuous as '.'
2018-02-16 06:41:42 +01:00
983c490644 LocationSolver: test coverage for existentially quantified elements (#1128)
...and again spotted some really insidious bugs
2018-02-16 06:37:43 +01:00
0b21e816e3 LocationSolver: implement support for elided elements (#1128)
when used in a pattern for matching against the UI tree,
an element marked as UIC_ELIDED = "." is treated as existentially quantified.

This means, we assume / verify there *is* an element at that level,
but we do not care about what this element actually is. Within the
implementation, the handling is similar to a wildcard, yet such a
spec is not classified as a wildcard (it *is* an explicit element,
just not explicitly named).

The relevant consequence is that such an element matches at a leaf
position, while match on wildcards on leaf positions is prohibited,
to prevent arbitrary and nonsensical wildcard matches against
open ended patterns. Especially we need such an existential pattern
to express a rule to create elements from scratch, but within a
specific window with arbitrary (but existing) perspective.
2018-02-16 06:35:26 +01:00
98cab32a08 LocationSolver: several rule match test cases 2018-02-14 03:02:44 +01:00
92bf317d29 LocationSolver: long explicit path test cases
...and here a bug was hiding. gotcha
2018-02-13 02:46:43 +01:00
e04f61fe0d LocationSolver: length discriminating test cases 2018-02-11 04:16:58 +01:00
820abe2bef LocationSolver: provide DSL notation to write "create clauses" 2018-02-11 04:00:59 +01:00
a1ee7574ef LocationSolver: reorganise and complete the decision logic (#1127) 2018-02-09 23:49:36 +01:00
f8dd3a7030 LocationSolver: draft the success cases for a location solution 2018-02-09 04:10:53 +01:00
66bbf146a6 LocationSolver: implement this additional resolving flavour
coverPartially() now computes coverage solution and moves
that solution into place, while retaining the extraneous, uncovered part
2018-02-09 03:30:45 +01:00
c88a68a2a0 LocationSolver: need yet another flavour of the coordinate resolving mechanism
...this happens when you design a subsystem bottom-up
You build five items just to find out that in fact you need only a sixth item....
2018-02-08 03:00:38 +01:00
6022a8afb1 LocationSolver: draft outline of the solving loop 2018-02-08 02:50:48 +01:00
bf314482da LocationSolver: draft the simple usage scenario (unit test) (#1127) 2018-02-08 00:37:02 +01:00
1238d416fc LocationSolver: draft the DSL syntax for sequential alternatives (#1126)
turns out to be somewhat tricky.
The easy shot would be to use the comma operator,
but I don't like that idea, since in logic programming, comma means "and then".

So I prefer an || operator, similar to short-circuit evaluation of boolean OR

Unfortunately, OR binds stronger than assignment, so we need to trick our way
into a smooth DSL syntax by wrapping into intermediary marker types, and accept
rvalue references only, as additional safeguard to enforce the intended inline
definition syntax typical for DSL usage.
2018-02-07 04:24:33 +01:00
10d2cafba9 LocationSolver: draft entities involved in location solving (#1127)
basically this will be built on top of the path matching / resolving mechanism coded thus far.
but we'll need some additional flags and some DSL magic
2018-02-07 04:03:39 +01:00
136e78d023 DockAccess: decide on next steps towards integration (#1126) 2018-02-01 23:08:43 +01:00
134048949c DockAccess: further planning of the location resolution process 2018-01-25 22:45:05 +01:00
1334dfb00d DockAccess: consider how to access the "location query" service
...which also involves some concept how actually to resolve location specifications
2018-01-15 03:56:28 +01:00
3c32cd5acb UI-top-level: decide upon the relation of ViewLocator and Navigator
...and how the former can rely on the latter, abstracted as LocationQuery
2018-01-15 03:56:28 +01:00
d0b59a1c52 GUI-source: rename "util" namespace to "draw"
...which avoids the possible ambiguity with the global util namespace
Moreover, this name seems more adequate to what we're doing here anyway
2018-01-15 03:56:28 +01:00
22e823fad5 DockAccess: finish setup of allocation specifications within the DSL 2018-01-15 03:56:23 +01:00
b6961e8f03 DockAccess: better pass functor as const& into partial application
seems to be the most orthogonal way to strip adornments from the SIG type
Moreover, we want to move the functor into the closure, where it will be stored anyay.
From there on, we can pass as const& into the binder (for creating the partially closed functor)
2018-01-13 00:58:08 +01:00
90a5d76fc9 DockAccess: solution how to bind partial application into generic lambda
...as it turned out, the result type was the problem: the lambda we provide
typically does not yield an Allocator, but only its baseclass function<UICoord(UICoord)>

solution: make Allocator a typedef, we don't expect any further functionality
2018-01-13 00:20:01 +01:00
5dea8eea1f DockAccess: draft how the partial application-builder for the DSL might work
...but not yet able to get it to compile.
Problem seems to be the generic lambda, which is itself a template.
Thus we need a way to instantiate that template with the correct arguments
prior to binding it into a std::function

been there, seen that recently (-> TreeExplorer, the Expander had a similar problem)
2018-01-12 05:50:01 +01:00
ef74527f6b DOC: eliminate spurious mentions of tr1:: 2018-01-12 03:03:25 +01:00
7385b3f525 DockAccess: pick up planning where I left it last September (#1104)
...this was quite an extensive digression, which basically gave us
a solid foundation for topological addressing and pattern matching
within the "interface space"
2018-01-11 02:48:51 +01:00
7dd69003b5 Navigator: finish path matching resolver for UI coordinates (closes #1107) 2018-01-10 04:42:49 +01:00
722c49e5ff Navigator: finish coverage of path extension 2018-01-10 04:21:42 +01:00
2d66293c32 Navigator: test for path extension now basically working as intended 2018-01-09 02:12:00 +01:00
ff24f81d3f Navigator: implement extension by (partial) UI-Coordinate spec
rationale: sometimes (likely this is even the standard case) we do not just
want to "extend", rather we want to extent at very specific levels.

This is easy to implement, based on the existing building blocks for path manipulation
2018-01-09 00:50:54 +01:00
55c196e5a2 Navigator: define test cases for path extension after coverage 2018-01-08 23:49:24 +01:00
d5209bfe1d Navigator: get the anchor() cases to work as intended 2018-01-07 07:20:41 +01:00
0daeb02e4a UI-Coordinates/Navigator: identify misconception in the Builder
the original construction works only as long as we stick to the "classical" Builder syntax,
i.e. use chained calls of the builder functions. But as soon as we just invoke
some builder function for sake of the side-effect on the data within the builder,
this data is destroyed and moved out into the value return type, which unfortunately
is being thrown away right afterwards.

Thus: either make a builder really sideeffect-free, i.e. do each mutation
on a new copy (which is kind of inefficient and counterfeits the whole idea)
or just accept the side-effect and return only a reference.
In this case, we can still return a rvalue-Reference, since at the end
we want to move the product of the build process out into the destination.

This works only due to the C++ concept of sequence points, which ensures
the original object stays alive during the whole evaluation of such a chained
builder expression.

NOTE: the TreeMutator (in namespace lib::diff) also uses a similar Builder construction,
but in *that* case we really build a new product in each step and thus *must*
return a value object, otherwise the reference would already be dangling the
moment we leave the builder function.
2018-01-07 05:26:16 +01:00
2665ad5bf3 Navigator: supply another mutation operation to make anchorage explicit
...basically just a re-use of existing functionality.
Needs some test coverage though
2018-01-07 02:24:33 +01:00
7434212ecf UI-Coordinates: allow for noexcept move construction 2018-01-06 03:38:52 +01:00
e7ce82d17e Navigator: fix covering of an explicit UI-Coordinate
...especially to make the anchorage explicit
2018-01-06 03:32:42 +01:00
0ea5583b62 Navigator: explicitly reject solutions that did not bind all wildcards
...this makes most of the remaining test cases pass

only a plain anchor is not yet properly interpolated
2018-01-05 03:57:27 +01:00
f4648c393f Navigator: unit test simple cases of coverage 2018-01-04 04:52:09 +01:00
2a87a80e33 Navigator: implement interpolation of missing anchor prefix 2018-01-04 03:56:41 +01:00
267c3f69ea Navigator: refactor algo core for improved match check
...also prerequisite to implement matching against window specs
2018-01-04 03:08:08 +01:00
f23b916f03 Navigator: rework and sharpen the API
- the default should be to look for total coverage
- the predicates should reflect the actual state of the path only
- the 'canXXX' predicates test for possible covering mutation
2018-01-03 02:46:12 +01:00
92084d10a1 Navigator: Algo now survives first unit test case... 2018-01-02 17:03:43 +01:00
65ff7371d4 Navigator: integrate and build the new coverage
search for partial coverage should work now
(but actually the program doesn't terminate...)
2018-01-02 14:40:13 +01:00
9d0186a8d6 Navigator: implement core of the matching algo 2018-01-02 14:03:04 +01:00
3598e07c59 Navigator: draft skeletton of the patch matching algo 2018-01-02 00:57:41 +01:00
416d6c7b01 TreeExplorer: delayed expansion implemented and unit test PASS 2018-01-01 18:23:04 +01:00
d5ae52e558 UI-Coordinates: design implementation of the patch matching algorithm
...which indicates that we need some additional functionality from TreeExplorer
2017-12-31 21:05:15 +01:00
1a6cac9d66 UI-Coordinates: fix potential segfault
...when truncating to a position within the inline part, yet behind the actual end
2017-12-27 01:57:15 +01:00
b8047b3310 Navigator: LocationQuery interface now finished. Demo implementation unit test PASS (closes #1108)
I set out to "discover" what operations we actually need on the LocationQuery
interface, in order to build a "coordinate resolver" on top. It seems like
this set of operations is clear by now.

It comes somewhat as a surprise that this API is so small. This became possible
through the idea of a ''child iterator'' with the additional ability to delve down and
expand one level of children of the current element. Such can be ''implemented''
by relying on techniques similar to the "Monads" from functional programming.

Let's see if this was a good choice. The price to pay is a high level of ''formal precision''
when dealing with the abstraction barrier. We need to stick strictly to the notion of a
''logical path'' into a tree-like topology, and we need to be strong enough never to
give in and indulge with "the concrete, tangible". The concrete reality of a tree
processing algorithm with memory management plus backtracking is just to complex
to be handled mentally. So either stick to the rules or get lost.
2017-12-26 14:58:30 +01:00
a8e16a0f28 Navigator: identify and fix the bug
...which was basically harmless, no fundamental problem,
just a simple logical error on my behalf (using the wrong
depth level)
2017-12-26 14:40:51 +01:00
33ea1ebb79 Navigator: work around the clumsy design of IterExplorer (#1125)
yet some more trickery to get around this design problem.
I just do not want to rework IterSource right now, since this will be
a major change and require more careful consideration.

Thus introduce a workaround and mark it as future work

Using this implementation, "child expansion" should now be possible.
But we do not cover this directly in Unit test yet
2017-12-26 04:49:59 +01:00
c007fbda43 Navigator: res-structure inheritance chain to allow passing current position
we need to layer our Navigator implementation on top,
since this object needs to capture a reference to the "current position".

This is necessary to be able to derive the child position by extending
and then to form a child navigator -- which is the essence of
implementing expandChildren()
2017-12-26 04:28:02 +01:00
30a90166fb X-mas: switch demo-Child-Iterator to the new framework
...passes all the existing unit tests!
2017-12-24 23:30:22 +01:00
2ea2d38cb2 Navigator: build iterator front-end based on the new TreeExploer capabilities
...but not yet switched into the main LocationQuery interface,
because that would also break the existing implementation;
recasting this implementation is the next step to do....
2017-12-24 04:48:07 +01:00
d653937465 TreeExplorer: allow to call through an IterSource based API for child-expansion
...which basically allows us to return any suitable implementation
for the child iterator, even to switch the concrete iteration on each level.
We need this flexibility when implementing navigation through a concrete UI
2017-12-24 03:28:40 +01:00
f05b3f56c0 Library/IterSource: allow for mix-in extension of the IterSource interface
...at least when using a wrapped Lumiera Iterator as source.
Generally speaking, this is a tricky problem, since real mix-in interfaces
would require the base interface (IterSource) to be declared virtual.

Which incurres a performance penalty on each and every user of IterSource,
even without any mix-in additions. The tricky part with this is to quantify
the relevance of such a performance penalty, since IterSource is meant
to be a generic library facility and is a fundamental building block
on several component interfaces within the architecture.
2017-12-23 18:55:26 +01:00
64ba7bf372 TreeExplorer: now able to pick up and wrap an IterSource 2017-12-23 18:32:25 +01:00
9f171682ce Navigator: resolve problem with including anonymous namespace
...yet I do not want to move all of the traits over into the
publicly visible lib::iter_explorer namespace -- I'm quite happy
with these traits being clearly marked as local internal details
2017-12-23 00:42:18 +01:00
a459468e3e Navigator: draft how building of the iterator might work
NOTE it just type checks right now,
but since meta programming is functional programming, this means
with >90% probability that it might actually work this way....
2017-12-23 00:24:56 +01:00
77c5573c80 Navigator: draft a navigation helper interface
...which also happens to include sibling and child iteration;
this is an attempt to reconcile the inner contradictions of the design
(we need both absolute flexibility for the type of each child level iterator
 yet we want just a single, generic iterator front-end)
2017-12-22 22:37:39 +01:00
1ca890d1b6 Navigator: decide how specifically to build on top of TreeExplorer
...this was a difficult piece of consideration and analysis.
In the end I've settled down on a compromise solution,
with the potential to be extended into the right direction eventually...
2017-12-22 19:35:36 +01:00
08489b5900 Library: avoid spurious copy in string-join
surprise: the standard for-Loop causes a copy of the iterator.
From a logical POV this is correct, since the iterator is named,
it can not just be moved into the loop construct and be consumed.

Thus: write a plain old-fashioned for loop and consume the damn thing.
So the top-level call into util::join(&&) decides, if we copy or consume
2017-12-17 03:15:18 +01:00
1fdeb08f19 TreeExplorer: finished and unit test PASS
several extensions and convenience features are conceivable,
but I'll postpone all of them for later, when actual need arises

Note especially there is one recurring design challenge, when creating
such a demand-driven tree evaluation: more often than not it turns out
that "downstream" will need some information about the nested tree structure,
even while, on the surfice, it looks as if the evaluation could be working
completely "linearised". Often, such a need arises from diagnostic features,
and sometimes we want to invoke another API, which in turn could benefit
from knowing something about the original tree structure, even if just
abstracted.

I have no real solution for this problem, but implementing this pipeline builder
leads to a pragmatic workaround: since the iterator already exposes a expandChildren(),
it may as well expose a depth() call, even while keeping anything beyond that
opaque. This is not the clean solution you'd like, but it comes without any
overhead and does not really break the abstraction.
2017-12-17 03:02:00 +01:00
7ed1948a89 TreeExplorer: refactor to make depth() reflect the logical expansion depth
...so sad.
The existing implementation was way more elegant,
just it discarded an exahusted parent element right while in expansion,
so effectively the child sequence took its place. Resolved that by
decomposing the iterNext() operation. And to keep it still readable,
I make the invariant of this class explicit and check it (which
caught yet another undsicovered bug. Yay!)
2017-12-16 19:21:22 +01:00
add5046c6e TreeExplorer: maybe pragmatic workaround for the remaining design problem
instead of building a very specific collaboration,
rather just pass the tree depth information over the extended iterator API.
This way, "downstream" clients *can* possibly react on nested scope exploration
2017-12-16 06:18:44 +01:00
46287dac0e TreeExplorer: Monads are of limited usefulnes
...and there is a point where to stop with the mere technicalities,
and return to a design in accordance with the inner nature of things.

Monads are a mere technology, without explicatory power as a concept or pattern

For that reason
 - discard the second expansion pattern implemented yesterday,
   since it just raises the complexity level for no given reason
 - write a summary of my findings while investigating the abilities
   of Monads during this design excercise.
 - the goal remains to abandon IterExplorer and use the now complete
   IterTreeEplorer in its place. Which also defines roughly the extent
   to wich monadic techniques can be useful for real world applications
2017-12-11 02:21:32 +01:00
4ef1801a6f TreeExplorer: draft how depth-first-to-leafs might be implemented
...it can sensibly only be done within the Expander itself.
Question: is this nice-to-have-feature worth the additional complexity
of essentially loading two quite distinct code paths into a single
implementation object?

As it stands, this looks totally confusing to me...
2017-12-11 02:20:15 +01:00
4d21baea6b Bugfix: rectify a moronic tuple type rebinding introduced with #988
At that time, our home-made Tuple type was replaced by std::tuple,
and then the command framework was extended to also allow command invocation
with arguments packaged as lib::diff::Record<GenNode>

With changeset 0e10ef09ec
A rebinding from std::tuple<ARGS...> to Types<ARGS> was introduced,
but unfortunately this was patched-in on top of the existing Types<ARGS...>
just as a partial specialisation.

Doing it this way is especially silly, since now this rebinding also kicks
in when std::tuple appears as regular payload type within Types<....>

This is what happened here: We have a Lambda taking a std::tuple<int, int>
as argument, yet when extracting the argument type, this rebinding kicks in
and transforms this argument into Types<int, int>
Oh well.
2017-12-11 02:20:15 +01:00
13d32916ee TreeExplorer: implement simple auto-expansion
...just expand children instead of normal iteration;
works out of the box, since expansion itself performs a iteration step.
2017-12-10 00:24:36 +01:00
fd5d44f6ca TreeExplorer: draft next case -- auto-expand children
this leads to either unfolding the full tree depth-first,
or, when expanding eagerly, to delve into each sub-branch down to the leaf nodes

Both patterns should be simple to implement on top of what we've built already...
2017-12-09 19:42:22 +01:00
e242053620 TreeExplorer: document wrapping into IterSource 2017-12-09 18:41:35 +01:00
c7e37c29e6 TreeExplorer / IterSource: document design mismatch (-> Ticket #1125)
IterSource should be refactored to have an iteration control API similar to IterStateWrapper.
This would resolve the need to pass that pos-pointer over the abstraction barrier,
which is the root cause for all the problems and complexities incurred here
2017-12-09 06:24:57 +01:00
d56c2295ae TreeExplorer: fix remaining problem and get the test to pass
...but for now the price is that we need to punch a hole into IterAdapter.
And obviously, this is all way to tangled and complex on implementation level.
2017-12-09 04:30:17 +01:00
7f6bfc1e45 TreeExplorer: implement wrapping opaquely into an IterSource 2017-12-09 01:17:50 +01:00
681cfbfd8c TreeExplorer: add warning due to the moving builder operations
this was a design decision, but now I myself run into that obvious mistake;
thus not sure if this is a good design, or if we need a dedicated operation
to finish the builder and retrieve the iterable result.
2017-12-08 05:34:28 +01:00
ce1ee71955 TreeExplorer: clarify base initialisation
as it turned out, when "inheriting" ctors, C++14 removes the base classes' copy ctors.
C++17 will rectify that. Thus for now we need to define explicitly that
we'll accept the base for initialising the derived. But we need do so
only on one location, namely the most down in the chain.
2017-12-08 05:32:04 +01:00
aa008d6d4a TreeExplorer: draft my requirements for packaging a TreeExplorer pipeline as IterSource
Since this now requires to import iter-adapter-stl.hpp and iter-source.hpp
at the same time, I decided to drop the convenience imports of the STL adapters
into namespace lib. There is no reason to prefer the IterSource-based adapters
over the iter-adapter-stl.hpp variants of the same functionality.
Thus better always import them explicitly at usage site.


...actual implementation of the planned IterSource packaging is only stubbed.
But I needed to redeclare a lot of ctors, which doesn't seem logical
And I get a bad function invocation from another test case which worked correct beforehand.
2017-12-07 05:48:36 +01:00
160a5e5465 TreeExplorer: cover further flavours of predicate definition 2017-12-07 02:19:19 +01:00
e9e7004a2e TreeExplorer: simple implementation based on eager pulling and an Invariant
lazy pulling would require us to store an additional bool
(the way the FilterIterator from itertools does)
2017-12-07 02:19:14 +01:00
2eacde7f2c TreeExplorer: draft the filter operation
should be low hanging fruit now....
2017-12-06 02:33:32 +01:00
085b304a38 TreeExplorer: finish test coverage of expand+transform 2017-12-06 02:02:22 +01:00
9e9c6c3ec6 TreeExplorer: solve refresh-problem when expanding children
We need a way for higher layers to discard their caching and re-evaluate,
once some expansion layer was invoked to replace the current element with
its (functionally defined) "children" -- otherwise the first child will
remain obscured by what was there beforehand.

Solution is to pass such manipulation calls through the full chain of
decorators, allowing them to refresh themselves when necessary. To achieve
that technially, we add a base layer to absorb any such call passed down
through the whole decorator chain -- since we can not assume that the
parent, the original source core implements those manipualation calls
like expandChildren()
2017-12-06 00:43:43 +01:00
b8cf274de6 Refactoring: extract new duck detectors
due to switching from ADL extension points to member functions,
we now need to detect a "state core" type in a different fashion.
The specific twist is that we can not spell out the full signature
in all cases, since the result type will be formed as a consequence
of this type detection. Thus there are now additional detectors to
probe for the presence of a specific function name only, and the
distinction between members and member functions has been sharpened.
2017-12-05 06:05:33 +01:00
52edf7d930 Refactoring: switch IterStateWrapper to member function based API
Considering the fact that we are bound to introduce yet another iteration control function,
because there is literally no other way to cause a refresh within the IterTreeExplorer-Layers,
it is indicated to reconsider the way how IterStateWrapper attaches to the
iteration control API.

As it turns out, we'll never need an ADL-free function here;
and it seems fully adequate to require all "state core" objects to expose
the API as argument less member function. Because these reflect precisely
the contract of a "state core", so why not have them as member functions.
And as a nice extra, the implementation becomes way more concise in
all the cases refactored with this changeset!

Yet still, we stick to the basic design, *not* relying on virtual functions.
So this is a typical example of a Type Class (or "Concept" in C++ terminology)
2017-12-05 03:28:00 +01:00
ca270028a9 TreeExplorer: transform-operation implemented and covered in test 2017-12-04 04:34:27 +01:00
b5453cc429 TreeExplorer: reimplementation with simpler design
- always layer the TreeExplorer (builder) on top of the stack
- always intersperse an IterableDecorator in between adjacent layers
- consequently...
  * each layer implementation is now a "state core"
  * and the source is now always a Lumiera Iterator

This greatly simplifies all the type rebindings and avoids the
ambiguities in argument converison. Basically now we can always convert
down, and we just need to pick the result type of the bound functor.

Downside is we have now always an adaptation wrapper in between,
but we can assume the compiler is able to optimise such inline
accessors away without overhead.
2017-12-04 04:34:26 +01:00
e58e4553f4 TreeExplorer: make the Core -> Core design work, kind of
...yet this seems like a rather bad idea,
it breeds various problems and requires arcane trickery to make it fly

==> abandon this design
==> always intersperse an IterableDecorator between each pair of Layers
2017-12-04 04:34:24 +01:00
94d5801712 Library: add move-support to ItemWrapper
...especially relevant in the context of TreeExplorer,
where the general understanding is that the "Data Source" (whatever it is)
will be piggy-backed into the pipeline builder, and this wrapping is
conceived as being essentially a no-op.

It is quite possible we'll even start using such pipeline builders
in concert with move-only types. Just consider a UI-navigator state
hooked up with a massive implementation internal pointer tree attached
to all of the major widgets in the UI. Nothing you want to copy in passing by.
2017-12-04 04:26:43 +01:00
1df77cc4ff Library: investigate and fix an insidious problem with move-forwarding (util::join / transformIter)
As it turned out, we had two bugs luring in the code base,
with the happy result of one cancelling out the adverse effects of the other

:-D

 - a mistake in the invocation of the Itertools (transform, filter,...)
   caused them to move and consume any input passed by forwarding, instead
   of consuming only the RValue references.
 - but util::join did an extraneous copy on its data source, meaning that
   in all relevant cases where a *copy* got passed into the Itertools,
   only that spurious temporary was consumed by Bug #1.

(Note that most usages of Itertools rely on RValues anyway, since the whole
point of Itertools is to write concise in-line transformation pipelines...)

*** Added additional testcode to prove util::stringify() behaves correct
    now in all cases.
2017-12-04 04:23:30 +01:00
63a49bccfd Library: define string conversion trait more precisely
It is pointless to include pointers....
A pointer to string is not "basically a string",
and char is handled explicitly anyway.
2017-12-04 03:53:36 +01:00
e379ad82c6 Library: typeof obsoleted by decltype
Replace the remaining usages of the GNU extension 'typeof()'
by the now-standard 'decltype()' operator
2017-12-04 03:53:36 +01:00
c65c5f812b Library: put the new type rebinding trait into general use
Obsoletes and replaces the ad-hoc written type rebindings from
iter-adapter and friends. The new scheme is more consistent and does
less magic, which necessitates an additional remove_pointer<IT> within
the iterator adaptors. Rationale is, "pointer" is treated now just as
a primitive type without additional magic or unwrapping, since it is
impossible to tell generically if the pointer or the pointee was
meant to be the "value"
2017-12-02 02:51:51 +01:00
847593f18b Investigation: resolve the mystery and fix the problem
Oh well.
This kept me busy a whole day long -- and someone less stubborn like myself
would probably supect a "compiler bug" or put the blame on the language C++

So to stress this point: the compiler behaved CORRECT

Just SFINAE is dangerous stuff: the metafunction I concieved yesterday requires
a complete type, yet, under rather specific circumstances, when instantiating
mutually dependent templates (in our case lib::diff::Record<GenNode> is a
recursive type), the distinction between "complete" and "incomplete"
becomes blurry, and depends on the processing order. Which gave the
misleading impression as if there was a side-effect where the presence
of one definition changes the meaning of another one used in the same
program. What happened in fact was just that the evaluation order was
changed, causing the metafunction to fail silently, thus picking
another specialisation.
2017-12-02 02:51:51 +01:00
b104508685 Library: extract type diagnostics test helpers 2017-12-01 03:51:54 +01:00
674201f5ea Library: finish new form of the type rebinding trait 2017-12-01 03:25:51 +01:00
1047f2f245 Library: decide on the overall shape of the type rebinding helper
- we do strip references
- we delegate to nested typedefs

Hoever, we do *not* treat const or pointers in any way special --
if the user want to strip or level these, he has to do so explicitly.
Initially it seemed like a good idea to do something clever here, but
on the long run, such "special treatment" is just good for surprises
2017-12-01 02:43:27 +01:00
dce09ebe0d Library: better use a dedicated detector metafunction
...and check for presence of *all three* standard type bindings

 - value_type
 - reference
 - pointer
2017-11-30 23:41:12 +01:00
6bb288bf20 Library: search for a way to rebind to nested definitions
...automatically whenever those are present.
Up to now, we hat that as base case, which limited usage to those cases
where we already know such nested definitions are actually present
2017-11-30 23:28:00 +01:00
60301f7523 Library: need an augmented version of the iterator type rebinding helper
yet another quick-n-dirty hack turned into an useful everyday helper...

but at least I need it to be symmetric in and universally applyable
2017-11-30 21:02:36 +01:00
a3a64147c1 TreeExplorer: implementation draft for the transform-operation
attempt to re-use the same traits as much as possible

NOTE: new code not passing compiler yet, but refactored old code
      does, and still passes unit test
2017-11-30 03:52:32 +01:00
5b86b660ae TreeExplorer: draft functionality of transform-operation 2017-11-28 03:53:09 +01:00
884af619a1 Library: change IterStateWrapper to delayed start-of-evaluation
this is a subtle change which, given all interfaces were used in a logically
consistent way, should not cause any observable change to the yielded elements.
But it changes runtime behaviour, insofar now the evalutaion is initiated
lazily, when first requesting a result type. Prior to this change, the
constructor immediately issued a call to the yield() extension point,
which presumably has the side-effect of preparing the core and initiating
any embedded evaluation, in order to get at the first result; it might
even detect an empty state.

Given the fact that all access operations on the iterator front-end perform
an empty check (and possibly throw at that point), this call is redundant.
2017-11-27 05:56:03 +01:00
134821ca15 DOC: document some of the language limitations highlighted by this research 2017-11-27 05:39:47 +01:00
d8f7a22123 TreeExplorer: cover all the remaining cases supported for the expansion functor 2017-11-27 05:07:06 +01:00
86856390e1 TreeExplorer: cover expansion using a different result type
here using a lambda with side-effect and returning a reference to
a STL collection with the children, which is managed elsewhere.
2017-11-27 05:07:06 +01:00
77c3226948 TreeExplorer: identify yet another subtle type inference problem
surprising behaviour encountered while covering more cases

...obviously the return type of ExpandFunctor::operator()
was inferred as value, even while the invoked functor, from which
this type was deduced, clearly returns a reference.

Solution is simple not to rely on inference, moreover since we know
the exact type in the enclosing scope, thanks to the refactoring which
made this ExpandFunctor a nested class

NOTE:
as it turned out, this is not a compiler bug,
but works as defined by the language:
on return type inference, the detected type is decayed,
which usually helps to prevent returning a reference to a temporary
2017-11-27 05:02:57 +01:00
89005dbeb7 TreeExplorer: fix spurious copy of iterator (argument) on functor invocation
...since our iterators *always* yield a reference to the exposed element,
we can *always* get that referency into the nested yield to obtain the value
2017-11-26 22:29:51 +01:00
9e96ea8323 TreeExplorer: documentation of technicalities 2017-11-25 03:56:44 +01:00
76a11b3730 TreeExplorer: rename and refactor for readability
...while this implementation works now, it is still very complex and intricate.
I am still doubtful this is a good approach, but well, we need to try that route....
2017-11-25 03:54:41 +01:00
bb948bff34 TreeExplorer: working solution to accept generic lambda
but possible only for the iterator -> iterator case

Since we can not "probe" a generic lambda, we get only one shot:
we can try to bind it into a std::function with the assumed signature
2017-11-25 02:16:21 +01:00
4098e2024d TreeExplorer: Sketch how it might be possible to accept generic lambdas
...based on the research from yesterday
2017-11-24 23:48:56 +01:00
3614085ff7 Library: improve the function-signature detector to work as guard with enable_if
This is a consequence of the experiments with generic lambdas.
Up to now, lib::meta::_Fun<F> failed with a compilation error
when passing the decltype of such a generic lambda.

The new behaviour is to pick the empty specialisation (std::false_type) in such cases,
allowing to guard explicit specialisations when no suitable functor type
is passed
2017-11-24 23:48:56 +01:00
18553f22b2 TreeExplorer: cover both variants of functor signature by unit test (PASS) 2017-11-23 03:29:26 +01:00
c5311a116a TreeExplorer: concept how to generalise the expansion functor
Basically we want to support two distinct cases, just by slightly adapting
the invocation of the expansion functor:

Case-1: classical monadic flatMap:
        the Functor accepts a value yielded by the source iterator
        and builds a new "expaneded" iterator

Case-2: manipulation of opaque implementation state
        the Functor knows internal details of the source iterator
        and thus takes the source iterator as such as argument,
        performs some manipulation and then builds a new sub-iterator

A soulution to reconcile those two distinct cases can be built
with the help of a generic lambda
2017-11-23 03:06:02 +01:00
f10e66e4ae TreeExplorer: design a solution to handle expansion of children
this solution makes me feel somewhat queasy..
stacking several adaptors and wrappers and traits on top of each other.

Well, it type checks and passes the test, so let's trust functional programming
2017-11-20 01:03:44 +01:00
d10c5a4f77 TreeExplorer: draft the core (explore) operation
The plan is to use a monad-like scheme, but allow for a lot of leeway
with respect to the src and value types of the expand functor.
A key idea is to allow for a *different* state core than used in the source
2017-11-19 20:36:19 +01:00
cbb35d7161 TreeExplorer: add shortcut to adapt STL container automatically
...selecting the iterator or const iterator as apropriate
2017-11-19 17:35:00 +01:00
fd3d6fb60e TreeExplorer: first testcase, build either from Lumiera-Iterator or use StateCore
TODO: also wrap any suitable STL iterable.
we need a one-shot solution here
2017-11-19 02:28:48 +01:00
fe3feee67a Library: metafunction to detect support for a specific extension point
such a detector function can be used to enable some template specialisation
based on the fact that a target type exposes the desired extension point
2017-11-19 01:43:19 +01:00
9460f79039 WIP: draft how to figure out the kind of iterator
...but does not work as intended:
 * just forming an IterStateWrapper does not trigger SFINAE cleanly in all cases
 * IterStateWrapper can be formed, even when some of the extension points are missing;
   this will be uncovered only later, when actually using one of the operations

but beyond that, the basic type selection logic can work this way
2017-11-18 19:28:57 +01:00
a7bdc05091 WIP: draft first testcase
...just wrapping various kinds of iterators
2017-11-18 18:40:30 +01:00
c3b04af76f TreeExplorer: decide upon the steps towards implementation
Here, the tricky question remains, how to relate this evalutaion scheme
to the well known monadic handling of collections and iterators.

It seems, we can not yet decide upon that question, rather we should
first try to build a concrete implementation of the envisioned algorithm
and then reconsider the question later, to what extent this is "monadic"
2017-11-18 03:00:59 +01:00
782b4f949f TreeExplorer: extended analysis regarding tree expanding and backtracking computation (#1117)
This can be seen as a side track, but the hope is
by relying on some kind of monadic evaluation pattern, we'll be
able to to reconcile the IterExplorer draft from 2012 with the requirement
to keep the implementation of "tree position" entirely opaque.

The latter is mandatory in the use case here, since we must not intermingle
the algorithm to resolve UI-coordinates in any way with the code actually
navigating and accessing GTK widgets. Thus, we're forced to build some kind
of abstraction barrier, and this turns out to be surprisingly difficult.
2017-11-17 21:43:50 +01:00
ca35891c41 Navigator: implement the mutation operations defined thus far
...so the only thing not yet implemented is the actual path resolution algorithm
2017-10-30 03:10:51 +01:00
e035dbc54a UI-Coordinates: support for truncating a given spec
...implemented within the builder.
Will shorten and discard extraneous storage,
but not expand and allocate new one
2017-10-30 02:59:56 +01:00
5530bbede8 Navigator: decide upon the fine points of meaning
anchorage vs. coverage
partial vs total
possible anchorage
possible coverage
2017-10-30 01:47:29 +01:00
4b6b4ad708 LocationQuery: now able to handle perspective info properly
...which was deliberately represented in an asymmetric way, to verify the
design's ability to cope with such implementation intricacies. So basically
we have to kick in at LEVEL == 1 and access the implementation differently.

This exercise just shows again, that treating tree structures recursively
is the way to go, and we should do similar when coding up the query-API
for the real GTK toolkit based window elements...
2017-10-29 16:00:08 +01:00
750b124f88 Library: complement the pseudo-iterator by a IterSource front-end 2017-10-29 15:31:34 +01:00
0682e449a3 Library: a pseudo-iterator to yield just a single value
...which can be helpful when a function usually returns a somewhat dressed-up iterator,
but needs to return a specific fixed value under some circumstances
2017-10-29 14:51:51 +01:00
7e241d9a11 Library: a little bit of modernising and overhaul
- fix some warnings due to uninitialised members
  (no real problem, since these members get assigned anyway)
- use a lambda as example function right in the test
- use move initialisation and the new util::join
2017-10-29 13:22:25 +01:00
f0a32c986a LocationQuery: fix bugs and omissions 2017-10-28 02:06:05 +02:00
800407637a LocationQuery: compensate for the special representation of perspective info
this assymetry in representation was introduced deliberately,
to test the design's ability to cope with such complications
2017-10-28 01:12:06 +02:00
c39442a287 LocationQuery: recast syntax for inline structure definitions
this fixes a silly mistake:
obviously we want named sub-nodes, aka. "Attributes",
but we used the anonymous sub-nodes instead, aka. "Children"

Incidentally, this renders the definitions also way more readable;
in fact the strange post-fix naming notation of the original version
was a clear indication of using the system backwards....
2017-10-28 00:17:56 +02:00
16abe82cde LocationQuery: fix a segfault due to ill guided conversion path 2017-10-27 05:12:28 +02:00
1406aa5532 Library: allow Initialisiation of a GenNode from a Rec::Mutator
up to now, we allowed only initialisation with a precisely matching type.
But this special case seems worth supporting, since it typically occurs
within the "object builder" syntax based on Rec::Mutator
2017-10-24 03:51:06 +02:00
198dcc622a Bugfix Library: forward initialiser properly into GenNode
...to avoid unnecessary copy.
Especially relevant for initialising a sub-Record from the object builder syntay "MakeRec()"
2017-10-24 02:44:47 +02:00
5f9b8eb18c LocationQuery: draft the other query functions as recursive drill-down
Note: Unit test still fails...
2017-10-23 04:13:38 +02:00
75a7ecb6b3 LocationQuery: draft simple coverage check
ugly while loop....
maybe recursive?
2017-10-23 04:12:31 +02:00
144cc97e1b LocationQuery: draft simple coverage check
ugly while loop....
maybe recursive?
2017-10-23 03:17:18 +02:00
240459c550 LocationQuery: implement simple resolution of explicit anchoring by window-ID 2017-10-23 02:16:57 +02:00
fd3777de54 Navigator: draft the trivial resolution case
...based on the abstract LocationQuery interface
2017-10-21 23:47:27 +02:00
78a9ae875b Navigator: initial draft of the LocationQuery interface
the intention is to rely solely upon this abstract interface
in order to navigate the structure of the actual UI, so the
resolution process remains decoupled from the technicalities
of the actual UI toolkit set.

Through implementation of the corresponding unit test we'll determine
what it actually takes to build such a path resolution algorithm...
2017-10-21 23:37:04 +02:00
0dd516a298 Navigator: consider how to approach path resolution
obviously, we get a trivial case, when the path is explicit,
and we need a tricky full blown resolution with backtracking
when forced to interpolate wildcards to cover a given UICoord
spec against the actual UI topology.

Do we need it?
 * actually not right now
 * but already a complete implementation of the ViewSpec concept
   requires such a resolution
2017-10-21 01:53:13 +02:00
2d5717bfd7 Navigator: continue draft of UI coordinate resolver 2017-10-18 03:40:26 +02:00
7b2c98474f Navigator: initial draft of a UI coordinate resolver
...which in turn will drive the design of the LoactionQuery API
2017-10-16 02:39:22 +02:00
25c4e6b506 UI:Coordinates: Fix indentation 2017-10-13 21:41:13 +02:00
ed76151d14 UI-Coordinates: value representation finished and unit test PASS (#1106) 2017-10-03 00:57:23 +02:00
f23b02b841 UI-Coordinates: implement simple locally decideable predicates 2017-10-02 23:41:03 +02:00
d9555701ac UI-Coordinates: implement a partial "sub path" order 2017-10-02 23:06:23 +02:00
3d8d383ca8 UI-Coordinates: add relational operators for partial order
It is not possible to inherit through boost operators
and defining them explicitly is not that much fuss either.
Plus we avoid the boost include on widely used header
2017-10-02 22:18:00 +02:00
42277c5760 UI-Coordinates: need to spell out all ctors explicitly
the usual drill...
once there is one additional non explicit conversion ctor,
lots of preferred conversion paths are opened under various conditions.

The only remedy is to define all ctors explicitly, instead of letting the
compiler infer them (from the imported base class ctors). Because this way
we're able to indicate a yet-more-preferred initialisation path and thus
prevent the compiler from going the conversion route.

In the actual case, the coordinate Builder is the culprit; obviously
we need smooth implicit conversion from builder expressions, and obviously
we also want to restrict Builder's ctors to be used from UICoord solely.

Unfortunately this misleads the compiler to do implement a simple copy construction
from non const reference by going through the prohibited Builder ctor, or to
instantiate the vararg-ctor inherited from PathArray.

Thus better be explicit and noisy...
2017-10-02 22:17:56 +02:00
5127414773 UI-Coordinates: next steps to cover
- allow tab specification to be elided
- simple comparisons between UI coordinates
- local query predicates
2017-10-02 18:39:18 +02:00
18d1e7a280 UI-Coordinates: polish test and consider next steps
After completing the self-contained UICoord data elements,
the next thing to consider might be how to resolve UI coordinates
against an actual window topology. We need to define a suitable
command-and-query interface in order to build and verify this
intricate resolution process separated from the actual UI code.
2017-10-02 18:11:21 +02:00
5c113b058d UI-Coordinates: better name the local component UIC_PATH 2017-10-02 16:51:45 +02:00
286b1829fe UI-Coordinates: implement path split and appending of multiple components
Unit test passes thus far
2017-10-02 06:49:50 +02:00
835b964e63 UI-Coordinates: implement append / prepend mutation 2017-10-02 06:45:50 +02:00
7826d6dc24 UI-Coordinates: implement low-level data manipulation incl. storage expansion 2017-10-02 06:45:45 +02:00
ee5bc046ae UI-Coordinates: draft how the builder manipulates content 2017-10-02 00:38:22 +02:00
ebed6fff1a UI-Coordinates: draft structure of the builder-API 2017-10-01 23:25:23 +02:00
5097637f0d UI-Coordinates: basic unit test PASS 2017-10-01 21:54:35 +02:00
1079d51c7e UI-Coordinates: implement named component access 2017-10-01 21:37:04 +02:00
ac38f0f963 UI-Coordinates: implement string representation 2017-10-01 21:10:18 +02:00
3a8f639a12 UI-Coordinates: implement reverse lookup 2017-10-01 20:12:45 +02:00
6322f1bc3c UI-Coordinates: define next steps to cover 2017-10-01 20:04:12 +02:00
8c694b6ec0 UI-Coordinates: PathArray abstraction finished and unit test PASS 2017-10-01 06:08:54 +02:00
107e9008e5 UI-Coordinates: bugfix to pass unit test thus far
whew!
2017-10-01 03:58:42 +02:00
5dfd135595 Library: remove redundant checks from IterAdapter implementation
Explicitly assuming that those functions are called solely from IterAdapter
and that they are implemented in a typical standard style, we're able to elide
two redundant calls to the checkPoint() function. Since checkPoint typically performs
some non-trivial checks, this has the potential of a significant performance improvement

- we check (and throw ITER_EXHAUST) anyway from operator++, so we know that pos is valid
- the iterate() function ensures checkPoint is invoked right after iterNext,
  and thus the typical standard implementation of iterNext need not do the same
2017-10-01 03:25:33 +02:00
a08fba5880 UI-Coordinates: establish contract 2017-10-01 01:30:53 +02:00
294efb0321 UI-Coordinates: finish iteration control logic 2017-09-30 21:34:55 +02:00
d7dd01ad62 UI-Coordinates: change subscript to expose const& 2017-09-30 20:03:05 +02:00
21e2227d50 UI-Coordinates: simplify copy initialisation
deliberately skip calls to the default ctor, since we're copying anyway
2017-09-30 19:57:13 +02:00
0bef215350 UI-Coordinates: switch internal path array storage to Literal
...since that is what it meant to be.
To allow this chance, I've now added a default ctor to lib::Literal,
defaulting to the Symbol::EMPTY (the interned empty string)
2017-09-30 18:32:08 +02:00
dd45d6110d Library: Literal now default constructible to empty string
The class Literal is used as a thin wrapper to mark the fact that
some string parameter or value is assumed to be given *literally*

For the contract this indicates
- that storage is somewhere
- storage is not owned and managed by Literal
- yet storage guaranteed to exist during the whole lifetime of the program
- Literal can not be altered
- Literal is transparently convertible to const char *


Currently I am in the course of building some path abstraction, and for that
task it makes sense to hold an array of Literals (instead of pointers), just
because it expresses the intent way more clear. I do not see anything in the
above mentioned contract to prohibit a default constructed Literal, with the
empty string being the most obvious choice.

Note: there is the class Symbol, which derives from Literal. Symbol takes
arbitrary strings, but *interns* them into a static symbol table.
2017-09-30 17:45:38 +02:00
1138898989 UI-Coordinates: implement indexed access
...under the assumption that the content is normalised,
which means
- leading NULL is changed to Symbol::EMPTY
- missing elements in the middle are marked as "*"
- trailing NULL in extension storage is handled by adjusting nominal extension size
2017-09-30 02:48:25 +02:00
ab391d3dfa UI-Coordinates: implement size()
...which is the first step towards standard storage handling
2017-09-30 02:17:13 +02:00
9378badf6b UI-Coordinates: integrate the initialisation split
...as developed in during the metaprogramming investigation
2017-09-30 00:46:52 +02:00
a839cac02b UI-Coordinates: memory management for PathArray extension storage 2017-09-29 18:04:28 +02:00
73adcdf2e0 UI-Coordinates: initial draft for PathArray storage
after various fruitless attempts to rely somehow on the array variant of unique_ptr,
I ended up with a hand coded version of an heap allocated array, managed automatically
2017-09-29 15:03:14 +02:00
4348cd462c Metaprogramming: extend testcase and remould pickInit to support arbitrary arguments
as it turned out, the solution from yesterday works only with uniform argument lists,
but not with arbitrarily mixed types. Moreover the whole trickery with the
indices was shitty -- better use a predicate decision on template argument level.
This simple solution somehow just didn't occur to me...
2017-09-29 02:35:15 +02:00
636ab6e608 Metaprogramming: integrate the new facilities into the library 2017-09-29 00:51:13 +02:00
dc35a1a6e5 Investigation: add a solution for default initialisation of missing arguments
...still somewhat unsatisfactory, because
- no clear compile error message when invoking pickArg with insufficient arguments
- the default initialisation case in SelectVararg is duplicated and messy
2017-09-28 03:58:09 +02:00
3f9565a156 Investigation: augment index iterator to deal with insufficient arguments
basically we want "all the rest" of the arguments to go to the recursive delegate
2017-09-28 01:40:23 +02:00
3f8606c474 Metaprogramming(#987): extract some variadic sequence helpers
some time ago we abandoned our own tuple type in favour of std::tuple
Since then, the helpers and ported utilities provide some generic helpers
to deal with variadic argument sequences, especially to build index sequences,
which in turn can be used to "pick" individual arguments from a variadic parameter pack.

The expectation is for this part of the support library gradually to grow and
in parts to replace the existing type sequence processing helpers. The expectation
is that we'll retain the basic type sequence, lib::meta::Types, but retrofit it
to rely on variadic arguments
2017-09-28 00:19:52 +02:00
4b67521e26 Metaprogramming(#987): mark planned transition to variadic arguments
since the adoption of C++11, we gradually transition our metaprogramming helpers
to support and rely on variadic template parameters. For the time being,
we just augment existing facilities when it comes in handy, yet some more
heavyweight lifting and overall clean-up remains to be done eventually.
2017-09-28 00:10:45 +02:00
3ad3f11f1e Investigation: slightly improved similar solution 2017-09-27 02:46:01 +02:00
e5dc7ba2bc Investigation: dissect argument packs
start investigation on generic techniques to dissect an variadic argument pack
2017-09-26 19:23:03 +02:00
372512006f UI-Coordinates: use a recursive implementation layout
this is a more or less arbitrary guess regaring performance requirements
2017-09-25 00:26:19 +02:00
5e1c25aaf5 UI-Coordinates: extract PathArray base abstraction into a library class 2017-09-24 22:50:42 +02:00
4082526ec6 UI-Coordinates: stub basic path element iteration 2017-09-24 21:14:26 +02:00
6073dbfcaf UI-Coordinates: stub basic access operations (WIP) 2017-09-24 17:20:47 +02:00
feb8414016 UI-Coordinates: stub to pass compilation 2017-09-23 02:25:52 +02:00
afda9e0a69 UI-coordinates: also need to define a topological addressing scheme (#1106) 2017-09-10 00:32:31 +02:00
fef0a812c1 DockAccess: start implementation draft for the DSL 2017-09-09 23:30:44 +02:00
b27681ec4f DockAccess: design a configuration DSL 2017-09-08 18:50:39 +02:00
a9797e4a4f DockAccess: analysis continued...
exploring the idea of a configuration DSL.
As a first step, this could be a simple internal DSL,
implemented as a bunch of static functor objects, which are internally bound
and thus implemented by the ViewLocator within InteractionDirector
2017-09-08 03:53:52 +02:00
753c895035 DockAccess: consider a generic ID addessing scheme for the UI (#1005)
...based on a selection of Model types and an access strategy
2017-09-03 01:04:00 +02:00
0ad387f5c9 DockAccess: create a ViewLocator service
responsible for access and allocation of component views.
Internally wired to the PanelLocator within the global WindowLocator

This setup settles those nasty qeustions of crosswise top-level access
2017-09-02 19:28:57 +02:00
4f77075d9c DockAccess: integrate a PanelLocator intermediary
...into the WindowLocator
This is to become a low-level query and acess front-end
and will be implemented just by traversing the windowList_
2017-09-02 19:03:00 +02:00
0614ca36ca DockAccess: consider how to access view components. Rename WindowList (#1104)
this starts work on a new UI global topic (#1004)

- coin a new term: "view component"
- distinction between veiw component and Panel
- consider how to locate view components
- WindowList becomes WindowLocator
2017-09-02 18:36:58 +02:00
5b445a2361 InfoBox: extract into dedicated widget 2017-09-02 00:51:06 +02:00
ee67e4914c InfoBox: scroll to the last inserted line reliably
need to use a text mark; we can simplify this task somewhat
by exploiting the fact that the text cursor is a default defined text mark
2017-09-01 01:02:48 +02:00
2d2a549341 InfoBox: add a simple text display widget 2017-09-01 00:28:43 +02:00
a91b444ade InfoBox: draft the next preliminary implementation steps (#1002)
...I need a quick-n-dirty temporary solution,
just to have a place to display some messages in the UI asynchronously
2017-08-31 20:32:49 +02:00
45b3a990f2 DemoGuiRoundtrip: add new dock for UI experiments (#1099)
...after investigating problems related to the management of docking pane contents
2017-08-31 20:15:52 +02:00
29246621df UI-Dispatch: remove unnecessary intermediary function
...since the generateErrorResponse() in UiDispatcher already adds some
explanatory boilerplate to the message; and we can not do anything beyond
publishing the message into the UI message box
2017-08-31 14:53:15 +02:00
526fd3ca16 UI-Dispatch: add generic catch-all error handler
...to ensure no exception can escape at top level of the actions
dispatched asynchronously into the UI event thread
2017-08-25 17:38:51 +02:00
6b56b46b6a Library: disambiguate forwarding assignment
we allow assignment to the element embedded within the wrapper.
Yet obviously we need specific implementations for assignment
to the container itself. Thus we define the templated
assignment operator such as to render the explicit specialisation
a better match than anything generated from the templated
operator
2017-08-22 19:37:44 +02:00
f72b97bd9c Library: add move operations to ItemWrapper 2017-08-20 22:09:37 +02:00
e46d23bd62 GCC-5 compatibility: need 1/3 more inline buffer space
GCC-5 requires more storage for some basic data types
Most notably std::string is now way larger than void*
2017-08-17 13:24:34 +02:00
937ad64596 DiffMessage: now uniformly plays the role of MutationMessage (closes #1066) 2017-08-13 07:25:32 +02:00
82a12115c3 DiffMessage: complete documentation 2017-08-13 07:25:32 +02:00
f7402ef89d Library: allow to consume an iterator while taking the snapshot 2017-08-13 07:25:32 +02:00
255958b23b Library: fix yet another misconception in iterator comparison
...again the situation when we want to use Lumiera iterators
in a stadard "for each" loop
2017-08-13 00:07:38 +02:00
7e9bb1fb5d DiffMessage: elaborate integration test... 2017-08-12 23:02:00 +02:00
b45ffe5cbe DiffMessage: fix insidious initialisation bug (related to #963)
basically DiffMessage has a "take everything" ctor, which happens
to match on type DiffMessage itslef, since the latter is obviously
a Lumiera Forward Operator. Unfortunately the compiler now considers
this "take everyting" ctor as copy constructor. Worse even, such a
template generated ctor qualifies as "best match".

The result was, when just returing a DiffMessage by value form a
function, this erroneous "copy" operation was invoked, thus wrapping
the existing implementation into a WrappedLumieraIterator.

The only tangible symptom of this unwanted storage bloat was the fact
that our already materialised diagnostics where seemingly "gone". Indee
they weren't gone for real, just covered up under yet another layer of
DiffMessage wrapping another Lumiera Forward Iterator
2017-08-12 18:16:06 +02:00
5fbc4b84bf DiffMessage: switch to moving DiffMessage over the bus
basically the opaque-buffer based MutationMessage implementation is obsoleted now
2017-08-12 17:59:02 +02:00
32f2d6ed9a IterSource: optimise hand-over at construction
by moving, we can avoid the generation of up to 3 additional shared copies
of the DataHandle. The whole invocation now works without touching any shared count
and thus without incurring a memory barrier...
2017-08-12 16:27:30 +02:00
06ff5c4e71 DiffMessage: complete test of diagnostic output 2017-08-12 14:33:26 +02:00
efc27fd07b DiffMessage: draft content diagnostics wrapper 2017-08-12 05:55:31 +02:00
d4ac2d78e2 C++11: improve moving and forwarding of iterators
this becomes more relevant now, since the actual MutationMessage iterators
are implemented in terms of a shared_ptr to IterSource. Thus, when building
processing pipelines, we most definitively want to move that smart-ptr into
the destination, since this avoids touching the shared count and thus avoids
generating unnecessary memory barriers.
2017-08-12 03:01:35 +02:00
4a2384e242 DiffMessage: add further convenience ctor for varargs
hey... all my dream constructors became true
2017-08-12 03:00:38 +02:00
380fa5bb38 DiffMessage: add further convenience ctors for STL containers 2017-08-11 22:23:51 +02:00
7dc0fdd67a DiffMessage: implement convenience ctor to build from Lumiera Iterator 2017-08-11 21:27:51 +02:00
9e4f3f3314 metaprogramming: switch util-foreach to variadic templates (#967)
...likewise low hanging fruit
2017-08-11 20:35:53 +02:00
a731b3caf4 metaprogramming: get rid of the remaining boost::enable_if usages
...low hanging fruit
2017-08-11 20:23:46 +02:00
8c1a43a6b3 metaprogramming: switch util-foreach to our own enable_if implementation
...allows us to get rid of quite some boost-includes
Incidentally, "our own" implementation is equivalent to both the
boost implementation and the implementation from C++14
It is just a bit more concise to write.
2017-08-11 20:02:37 +02:00
9ad0dd9918 DiffMessage: start with drafting the most simple test case
damn it!
why the hell is the C++ language so tedious to write....
even after years of practice you need hours to get the most basic stuff to fly
2017-08-11 18:34:23 +02:00
9d5d758f0c IterSource: use human readable source type diagnostics 2017-08-11 17:08:49 +02:00
dfd3dc1275 DiffMessage: reshape IterAdapter to allow for custom diagnostics
since we do not want to increase the footprint, we're bound to reuse
an existing VTable -- so IterAdapter itself is our only option.
Unfortunately we'll need to pass that through one additional
decoration layer, which is here the iterator; to be able to
add our string conversion there, we need to turn that into
a derived class and add a call to access the underlying
container, which gets us into element type definition mess....
2017-08-11 16:56:18 +02:00
f6baef16c5 DiffMessage: consider to unite the handling of mutation messages (#1066) 2017-08-11 15:23:33 +02:00
f498f3be1b mark next steps to address
- error handling
 - settle MutationMessage
2017-08-11 02:37:29 +02:00
fdcf431a9b DiffMesage: use as payload within MutationMessage and pass Diff by RValue
now this highlights the unsettled decision still the more,
as can be seen by all that unnecessary copying. Basically we move the
Diff into the lambda-closure, from there into an anonymous instance,
from there into the embedded Buffer in MutationMessage, which again
just happens to sit in the closure storage when the action is invoked.
And all of this copying just to move the DiffMessage for consumption
into the TreeMutator...

thus by #1066 we should really get rid of the MutationMessage class altogether!
2017-08-11 02:00:54 +02:00
fd0a011ea4 DiffMessage: bold attempt towards a way to produce diffs (#1066)
actually I do not know much regarding the actual situation when,
within the Builder run, we're able to detect a change and generate
a diff description. However, as a first step, I'll pick IterSrouce
as a base interface and use a "generation context", which is to be
passed by shared-ptr
2017-08-11 00:59:10 +02:00
ae5e324a93 Commands: switch default invocation path to variadic templates (#967) 2017-08-10 22:17:02 +02:00
c324d2e594 Proc-Commands: remove a function we likely won't need ever (closes #291) 2017-08-10 21:52:51 +02:00
2344d5b03f UI-top-level: implement external UI-Shutdown-Trigger 2017-08-10 20:58:00 +02:00
5299185c2b differentiate the severity levels for user notification (#1102)
basically we want a non-modal notification box in the UI,
which normally stays out of the way. A good example of how such
can be accomplished can be found in the Ardour UI.

This leads to the conclusion that we want to differentiate between
varoius degees of severity; some error conditions just can not be
ignored, and must be indicated in an obvious way, e.g. a prominent
nonmodal pop-up to appear for some seconds, while others just warant
an unobstrusive warning sign
2017-08-10 20:57:59 +02:00
805e6047ba UI-Dispatch: document some implementation intricacies 2017-08-10 20:57:59 +02:00