Commit graph

4062 commits

Author SHA1 Message Date
2a87a80e33 Navigator: implement interpolation of missing anchor prefix 2018-01-04 03:56:41 +01:00
267c3f69ea Navigator: refactor algo core for improved match check
...also prerequisite to implement matching against window specs
2018-01-04 03:08:08 +01:00
f23b916f03 Navigator: rework and sharpen the API
- the default should be to look for total coverage
- the predicates should reflect the actual state of the path only
- the 'canXXX' predicates test for possible covering mutation
2018-01-03 02:46:12 +01:00
92084d10a1 Navigator: Algo now survives first unit test case... 2018-01-02 17:03:43 +01:00
65ff7371d4 Navigator: integrate and build the new coverage
search for partial coverage should work now
(but actually the program doesn't terminate...)
2018-01-02 14:40:13 +01:00
9d0186a8d6 Navigator: implement core of the matching algo 2018-01-02 14:03:04 +01:00
3598e07c59 Navigator: draft skeletton of the patch matching algo 2018-01-02 00:57:41 +01:00
416d6c7b01 TreeExplorer: delayed expansion implemented and unit test PASS 2018-01-01 18:23:04 +01:00
d5ae52e558 UI-Coordinates: design implementation of the patch matching algorithm
...which indicates that we need some additional functionality from TreeExplorer
2017-12-31 21:05:15 +01:00
1a6cac9d66 UI-Coordinates: fix potential segfault
...when truncating to a position within the inline part, yet behind the actual end
2017-12-27 01:57:15 +01:00
b8047b3310 Navigator: LocationQuery interface now finished. Demo implementation unit test PASS (closes #1108)
I set out to "discover" what operations we actually need on the LocationQuery
interface, in order to build a "coordinate resolver" on top. It seems like
this set of operations is clear by now.

It comes somewhat as a surprise that this API is so small. This became possible
through the idea of a ''child iterator'' with the additional ability to delve down and
expand one level of children of the current element. Such can be ''implemented''
by relying on techniques similar to the "Monads" from functional programming.

Let's see if this was a good choice. The price to pay is a high level of ''formal precision''
when dealing with the abstraction barrier. We need to stick strictly to the notion of a
''logical path'' into a tree-like topology, and we need to be strong enough never to
give in and indulge with "the concrete, tangible". The concrete reality of a tree
processing algorithm with memory management plus backtracking is just to complex
to be handled mentally. So either stick to the rules or get lost.
2017-12-26 14:58:30 +01:00
a8e16a0f28 Navigator: identify and fix the bug
...which was basically harmless, no fundamental problem,
just a simple logical error on my behalf (using the wrong
depth level)
2017-12-26 14:40:51 +01:00
33ea1ebb79 Navigator: work around the clumsy design of IterExplorer (#1125)
yet some more trickery to get around this design problem.
I just do not want to rework IterSource right now, since this will be
a major change and require more careful consideration.

Thus introduce a workaround and mark it as future work

Using this implementation, "child expansion" should now be possible.
But we do not cover this directly in Unit test yet
2017-12-26 04:49:59 +01:00
c007fbda43 Navigator: res-structure inheritance chain to allow passing current position
we need to layer our Navigator implementation on top,
since this object needs to capture a reference to the "current position".

This is necessary to be able to derive the child position by extending
and then to form a child navigator -- which is the essence of
implementing expandChildren()
2017-12-26 04:28:02 +01:00
30a90166fb X-mas: switch demo-Child-Iterator to the new framework
...passes all the existing unit tests!
2017-12-24 23:30:22 +01:00
2ea2d38cb2 Navigator: build iterator front-end based on the new TreeExploer capabilities
...but not yet switched into the main LocationQuery interface,
because that would also break the existing implementation;
recasting this implementation is the next step to do....
2017-12-24 04:48:07 +01:00
d653937465 TreeExplorer: allow to call through an IterSource based API for child-expansion
...which basically allows us to return any suitable implementation
for the child iterator, even to switch the concrete iteration on each level.
We need this flexibility when implementing navigation through a concrete UI
2017-12-24 03:28:40 +01:00
f05b3f56c0 Library/IterSource: allow for mix-in extension of the IterSource interface
...at least when using a wrapped Lumiera Iterator as source.
Generally speaking, this is a tricky problem, since real mix-in interfaces
would require the base interface (IterSource) to be declared virtual.

Which incurres a performance penalty on each and every user of IterSource,
even without any mix-in additions. The tricky part with this is to quantify
the relevance of such a performance penalty, since IterSource is meant
to be a generic library facility and is a fundamental building block
on several component interfaces within the architecture.
2017-12-23 18:55:26 +01:00
64ba7bf372 TreeExplorer: now able to pick up and wrap an IterSource 2017-12-23 18:32:25 +01:00
9f171682ce Navigator: resolve problem with including anonymous namespace
...yet I do not want to move all of the traits over into the
publicly visible lib::iter_explorer namespace -- I'm quite happy
with these traits being clearly marked as local internal details
2017-12-23 00:42:18 +01:00
a459468e3e Navigator: draft how building of the iterator might work
NOTE it just type checks right now,
but since meta programming is functional programming, this means
with >90% probability that it might actually work this way....
2017-12-23 00:24:56 +01:00
77c5573c80 Navigator: draft a navigation helper interface
...which also happens to include sibling and child iteration;
this is an attempt to reconcile the inner contradictions of the design
(we need both absolute flexibility for the type of each child level iterator
 yet we want just a single, generic iterator front-end)
2017-12-22 22:37:39 +01:00
1ca890d1b6 Navigator: decide how specifically to build on top of TreeExplorer
...this was a difficult piece of consideration and analysis.
In the end I've settled down on a compromise solution,
with the potential to be extended into the right direction eventually...
2017-12-22 19:35:36 +01:00
08489b5900 Library: avoid spurious copy in string-join
surprise: the standard for-Loop causes a copy of the iterator.
From a logical POV this is correct, since the iterator is named,
it can not just be moved into the loop construct and be consumed.

Thus: write a plain old-fashioned for loop and consume the damn thing.
So the top-level call into util::join(&&) decides, if we copy or consume
2017-12-17 03:15:18 +01:00
1fdeb08f19 TreeExplorer: finished and unit test PASS
several extensions and convenience features are conceivable,
but I'll postpone all of them for later, when actual need arises

Note especially there is one recurring design challenge, when creating
such a demand-driven tree evaluation: more often than not it turns out
that "downstream" will need some information about the nested tree structure,
even while, on the surfice, it looks as if the evaluation could be working
completely "linearised". Often, such a need arises from diagnostic features,
and sometimes we want to invoke another API, which in turn could benefit
from knowing something about the original tree structure, even if just
abstracted.

I have no real solution for this problem, but implementing this pipeline builder
leads to a pragmatic workaround: since the iterator already exposes a expandChildren(),
it may as well expose a depth() call, even while keeping anything beyond that
opaque. This is not the clean solution you'd like, but it comes without any
overhead and does not really break the abstraction.
2017-12-17 03:02:00 +01:00
7ed1948a89 TreeExplorer: refactor to make depth() reflect the logical expansion depth
...so sad.
The existing implementation was way more elegant,
just it discarded an exahusted parent element right while in expansion,
so effectively the child sequence took its place. Resolved that by
decomposing the iterNext() operation. And to keep it still readable,
I make the invariant of this class explicit and check it (which
caught yet another undsicovered bug. Yay!)
2017-12-16 19:21:22 +01:00
add5046c6e TreeExplorer: maybe pragmatic workaround for the remaining design problem
instead of building a very specific collaboration,
rather just pass the tree depth information over the extended iterator API.
This way, "downstream" clients *can* possibly react on nested scope exploration
2017-12-16 06:18:44 +01:00
46287dac0e TreeExplorer: Monads are of limited usefulnes
...and there is a point where to stop with the mere technicalities,
and return to a design in accordance with the inner nature of things.

Monads are a mere technology, without explicatory power as a concept or pattern

For that reason
 - discard the second expansion pattern implemented yesterday,
   since it just raises the complexity level for no given reason
 - write a summary of my findings while investigating the abilities
   of Monads during this design excercise.
 - the goal remains to abandon IterExplorer and use the now complete
   IterTreeEplorer in its place. Which also defines roughly the extent
   to wich monadic techniques can be useful for real world applications
2017-12-11 02:21:32 +01:00
4ef1801a6f TreeExplorer: draft how depth-first-to-leafs might be implemented
...it can sensibly only be done within the Expander itself.
Question: is this nice-to-have-feature worth the additional complexity
of essentially loading two quite distinct code paths into a single
implementation object?

As it stands, this looks totally confusing to me...
2017-12-11 02:20:15 +01:00
4d21baea6b Bugfix: rectify a moronic tuple type rebinding introduced with #988
At that time, our home-made Tuple type was replaced by std::tuple,
and then the command framework was extended to also allow command invocation
with arguments packaged as lib::diff::Record<GenNode>

With changeset 0e10ef09ec
A rebinding from std::tuple<ARGS...> to Types<ARGS> was introduced,
but unfortunately this was patched-in on top of the existing Types<ARGS...>
just as a partial specialisation.

Doing it this way is especially silly, since now this rebinding also kicks
in when std::tuple appears as regular payload type within Types<....>

This is what happened here: We have a Lambda taking a std::tuple<int, int>
as argument, yet when extracting the argument type, this rebinding kicks in
and transforms this argument into Types<int, int>
Oh well.
2017-12-11 02:20:15 +01:00
13d32916ee TreeExplorer: implement simple auto-expansion
...just expand children instead of normal iteration;
works out of the box, since expansion itself performs a iteration step.
2017-12-10 00:24:36 +01:00
fd5d44f6ca TreeExplorer: draft next case -- auto-expand children
this leads to either unfolding the full tree depth-first,
or, when expanding eagerly, to delve into each sub-branch down to the leaf nodes

Both patterns should be simple to implement on top of what we've built already...
2017-12-09 19:42:22 +01:00
e242053620 TreeExplorer: document wrapping into IterSource 2017-12-09 18:41:35 +01:00
c7e37c29e6 TreeExplorer / IterSource: document design mismatch (-> Ticket #1125)
IterSource should be refactored to have an iteration control API similar to IterStateWrapper.
This would resolve the need to pass that pos-pointer over the abstraction barrier,
which is the root cause for all the problems and complexities incurred here
2017-12-09 06:24:57 +01:00
d56c2295ae TreeExplorer: fix remaining problem and get the test to pass
...but for now the price is that we need to punch a hole into IterAdapter.
And obviously, this is all way to tangled and complex on implementation level.
2017-12-09 04:30:17 +01:00
7f6bfc1e45 TreeExplorer: implement wrapping opaquely into an IterSource 2017-12-09 01:17:50 +01:00
681cfbfd8c TreeExplorer: add warning due to the moving builder operations
this was a design decision, but now I myself run into that obvious mistake;
thus not sure if this is a good design, or if we need a dedicated operation
to finish the builder and retrieve the iterable result.
2017-12-08 05:34:28 +01:00
ce1ee71955 TreeExplorer: clarify base initialisation
as it turned out, when "inheriting" ctors, C++14 removes the base classes' copy ctors.
C++17 will rectify that. Thus for now we need to define explicitly that
we'll accept the base for initialising the derived. But we need do so
only on one location, namely the most down in the chain.
2017-12-08 05:32:04 +01:00
aa008d6d4a TreeExplorer: draft my requirements for packaging a TreeExplorer pipeline as IterSource
Since this now requires to import iter-adapter-stl.hpp and iter-source.hpp
at the same time, I decided to drop the convenience imports of the STL adapters
into namespace lib. There is no reason to prefer the IterSource-based adapters
over the iter-adapter-stl.hpp variants of the same functionality.
Thus better always import them explicitly at usage site.


...actual implementation of the planned IterSource packaging is only stubbed.
But I needed to redeclare a lot of ctors, which doesn't seem logical
And I get a bad function invocation from another test case which worked correct beforehand.
2017-12-07 05:48:36 +01:00
160a5e5465 TreeExplorer: cover further flavours of predicate definition 2017-12-07 02:19:19 +01:00
e9e7004a2e TreeExplorer: simple implementation based on eager pulling and an Invariant
lazy pulling would require us to store an additional bool
(the way the FilterIterator from itertools does)
2017-12-07 02:19:14 +01:00
2eacde7f2c TreeExplorer: draft the filter operation
should be low hanging fruit now....
2017-12-06 02:33:32 +01:00
085b304a38 TreeExplorer: finish test coverage of expand+transform 2017-12-06 02:02:22 +01:00
9e9c6c3ec6 TreeExplorer: solve refresh-problem when expanding children
We need a way for higher layers to discard their caching and re-evaluate,
once some expansion layer was invoked to replace the current element with
its (functionally defined) "children" -- otherwise the first child will
remain obscured by what was there beforehand.

Solution is to pass such manipulation calls through the full chain of
decorators, allowing them to refresh themselves when necessary. To achieve
that technially, we add a base layer to absorb any such call passed down
through the whole decorator chain -- since we can not assume that the
parent, the original source core implements those manipualation calls
like expandChildren()
2017-12-06 00:43:43 +01:00
b8cf274de6 Refactoring: extract new duck detectors
due to switching from ADL extension points to member functions,
we now need to detect a "state core" type in a different fashion.
The specific twist is that we can not spell out the full signature
in all cases, since the result type will be formed as a consequence
of this type detection. Thus there are now additional detectors to
probe for the presence of a specific function name only, and the
distinction between members and member functions has been sharpened.
2017-12-05 06:05:33 +01:00
52edf7d930 Refactoring: switch IterStateWrapper to member function based API
Considering the fact that we are bound to introduce yet another iteration control function,
because there is literally no other way to cause a refresh within the IterTreeExplorer-Layers,
it is indicated to reconsider the way how IterStateWrapper attaches to the
iteration control API.

As it turns out, we'll never need an ADL-free function here;
and it seems fully adequate to require all "state core" objects to expose
the API as argument less member function. Because these reflect precisely
the contract of a "state core", so why not have them as member functions.
And as a nice extra, the implementation becomes way more concise in
all the cases refactored with this changeset!

Yet still, we stick to the basic design, *not* relying on virtual functions.
So this is a typical example of a Type Class (or "Concept" in C++ terminology)
2017-12-05 03:28:00 +01:00
ca270028a9 TreeExplorer: transform-operation implemented and covered in test 2017-12-04 04:34:27 +01:00
b5453cc429 TreeExplorer: reimplementation with simpler design
- always layer the TreeExplorer (builder) on top of the stack
- always intersperse an IterableDecorator in between adjacent layers
- consequently...
  * each layer implementation is now a "state core"
  * and the source is now always a Lumiera Iterator

This greatly simplifies all the type rebindings and avoids the
ambiguities in argument converison. Basically now we can always convert
down, and we just need to pick the result type of the bound functor.

Downside is we have now always an adaptation wrapper in between,
but we can assume the compiler is able to optimise such inline
accessors away without overhead.
2017-12-04 04:34:26 +01:00
e58e4553f4 TreeExplorer: make the Core -> Core design work, kind of
...yet this seems like a rather bad idea,
it breeds various problems and requires arcane trickery to make it fly

==> abandon this design
==> always intersperse an IterableDecorator between each pair of Layers
2017-12-04 04:34:24 +01:00
94d5801712 Library: add move-support to ItemWrapper
...especially relevant in the context of TreeExplorer,
where the general understanding is that the "Data Source" (whatever it is)
will be piggy-backed into the pipeline builder, and this wrapping is
conceived as being essentially a no-op.

It is quite possible we'll even start using such pipeline builders
in concert with move-only types. Just consider a UI-navigator state
hooked up with a massive implementation internal pointer tree attached
to all of the major widgets in the UI. Nothing you want to copy in passing by.
2017-12-04 04:26:43 +01:00
1df77cc4ff Library: investigate and fix an insidious problem with move-forwarding (util::join / transformIter)
As it turned out, we had two bugs luring in the code base,
with the happy result of one cancelling out the adverse effects of the other

:-D

 - a mistake in the invocation of the Itertools (transform, filter,...)
   caused them to move and consume any input passed by forwarding, instead
   of consuming only the RValue references.
 - but util::join did an extraneous copy on its data source, meaning that
   in all relevant cases where a *copy* got passed into the Itertools,
   only that spurious temporary was consumed by Bug #1.

(Note that most usages of Itertools rely on RValues anyway, since the whole
point of Itertools is to write concise in-line transformation pipelines...)

*** Added additional testcode to prove util::stringify() behaves correct
    now in all cases.
2017-12-04 04:23:30 +01:00
63a49bccfd Library: define string conversion trait more precisely
It is pointless to include pointers....
A pointer to string is not "basically a string",
and char is handled explicitly anyway.
2017-12-04 03:53:36 +01:00
e379ad82c6 Library: typeof obsoleted by decltype
Replace the remaining usages of the GNU extension 'typeof()'
by the now-standard 'decltype()' operator
2017-12-04 03:53:36 +01:00
c65c5f812b Library: put the new type rebinding trait into general use
Obsoletes and replaces the ad-hoc written type rebindings from
iter-adapter and friends. The new scheme is more consistent and does
less magic, which necessitates an additional remove_pointer<IT> within
the iterator adaptors. Rationale is, "pointer" is treated now just as
a primitive type without additional magic or unwrapping, since it is
impossible to tell generically if the pointer or the pointee was
meant to be the "value"
2017-12-02 02:51:51 +01:00
847593f18b Investigation: resolve the mystery and fix the problem
Oh well.
This kept me busy a whole day long -- and someone less stubborn like myself
would probably supect a "compiler bug" or put the blame on the language C++

So to stress this point: the compiler behaved CORRECT

Just SFINAE is dangerous stuff: the metafunction I concieved yesterday requires
a complete type, yet, under rather specific circumstances, when instantiating
mutually dependent templates (in our case lib::diff::Record<GenNode> is a
recursive type), the distinction between "complete" and "incomplete"
becomes blurry, and depends on the processing order. Which gave the
misleading impression as if there was a side-effect where the presence
of one definition changes the meaning of another one used in the same
program. What happened in fact was just that the evaluation order was
changed, causing the metafunction to fail silently, thus picking
another specialisation.
2017-12-02 02:51:51 +01:00
b104508685 Library: extract type diagnostics test helpers 2017-12-01 03:51:54 +01:00
674201f5ea Library: finish new form of the type rebinding trait 2017-12-01 03:25:51 +01:00
1047f2f245 Library: decide on the overall shape of the type rebinding helper
- we do strip references
- we delegate to nested typedefs

Hoever, we do *not* treat const or pointers in any way special --
if the user want to strip or level these, he has to do so explicitly.
Initially it seemed like a good idea to do something clever here, but
on the long run, such "special treatment" is just good for surprises
2017-12-01 02:43:27 +01:00
dce09ebe0d Library: better use a dedicated detector metafunction
...and check for presence of *all three* standard type bindings

 - value_type
 - reference
 - pointer
2017-11-30 23:41:12 +01:00
6bb288bf20 Library: search for a way to rebind to nested definitions
...automatically whenever those are present.
Up to now, we hat that as base case, which limited usage to those cases
where we already know such nested definitions are actually present
2017-11-30 23:28:00 +01:00
60301f7523 Library: need an augmented version of the iterator type rebinding helper
yet another quick-n-dirty hack turned into an useful everyday helper...

but at least I need it to be symmetric in and universally applyable
2017-11-30 21:02:36 +01:00
a3a64147c1 TreeExplorer: implementation draft for the transform-operation
attempt to re-use the same traits as much as possible

NOTE: new code not passing compiler yet, but refactored old code
      does, and still passes unit test
2017-11-30 03:52:32 +01:00
5b86b660ae TreeExplorer: draft functionality of transform-operation 2017-11-28 03:53:09 +01:00
884af619a1 Library: change IterStateWrapper to delayed start-of-evaluation
this is a subtle change which, given all interfaces were used in a logically
consistent way, should not cause any observable change to the yielded elements.
But it changes runtime behaviour, insofar now the evalutaion is initiated
lazily, when first requesting a result type. Prior to this change, the
constructor immediately issued a call to the yield() extension point,
which presumably has the side-effect of preparing the core and initiating
any embedded evaluation, in order to get at the first result; it might
even detect an empty state.

Given the fact that all access operations on the iterator front-end perform
an empty check (and possibly throw at that point), this call is redundant.
2017-11-27 05:56:03 +01:00
134821ca15 DOC: document some of the language limitations highlighted by this research 2017-11-27 05:39:47 +01:00
d8f7a22123 TreeExplorer: cover all the remaining cases supported for the expansion functor 2017-11-27 05:07:06 +01:00
86856390e1 TreeExplorer: cover expansion using a different result type
here using a lambda with side-effect and returning a reference to
a STL collection with the children, which is managed elsewhere.
2017-11-27 05:07:06 +01:00
77c3226948 TreeExplorer: identify yet another subtle type inference problem
surprising behaviour encountered while covering more cases

...obviously the return type of ExpandFunctor::operator()
was inferred as value, even while the invoked functor, from which
this type was deduced, clearly returns a reference.

Solution is simple not to rely on inference, moreover since we know
the exact type in the enclosing scope, thanks to the refactoring which
made this ExpandFunctor a nested class

NOTE:
as it turned out, this is not a compiler bug,
but works as defined by the language:
on return type inference, the detected type is decayed,
which usually helps to prevent returning a reference to a temporary
2017-11-27 05:02:57 +01:00
89005dbeb7 TreeExplorer: fix spurious copy of iterator (argument) on functor invocation
...since our iterators *always* yield a reference to the exposed element,
we can *always* get that referency into the nested yield to obtain the value
2017-11-26 22:29:51 +01:00
9e96ea8323 TreeExplorer: documentation of technicalities 2017-11-25 03:56:44 +01:00
76a11b3730 TreeExplorer: rename and refactor for readability
...while this implementation works now, it is still very complex and intricate.
I am still doubtful this is a good approach, but well, we need to try that route....
2017-11-25 03:54:41 +01:00
bb948bff34 TreeExplorer: working solution to accept generic lambda
but possible only for the iterator -> iterator case

Since we can not "probe" a generic lambda, we get only one shot:
we can try to bind it into a std::function with the assumed signature
2017-11-25 02:16:21 +01:00
4098e2024d TreeExplorer: Sketch how it might be possible to accept generic lambdas
...based on the research from yesterday
2017-11-24 23:48:56 +01:00
3614085ff7 Library: improve the function-signature detector to work as guard with enable_if
This is a consequence of the experiments with generic lambdas.
Up to now, lib::meta::_Fun<F> failed with a compilation error
when passing the decltype of such a generic lambda.

The new behaviour is to pick the empty specialisation (std::false_type) in such cases,
allowing to guard explicit specialisations when no suitable functor type
is passed
2017-11-24 23:48:56 +01:00
18553f22b2 TreeExplorer: cover both variants of functor signature by unit test (PASS) 2017-11-23 03:29:26 +01:00
c5311a116a TreeExplorer: concept how to generalise the expansion functor
Basically we want to support two distinct cases, just by slightly adapting
the invocation of the expansion functor:

Case-1: classical monadic flatMap:
        the Functor accepts a value yielded by the source iterator
        and builds a new "expaneded" iterator

Case-2: manipulation of opaque implementation state
        the Functor knows internal details of the source iterator
        and thus takes the source iterator as such as argument,
        performs some manipulation and then builds a new sub-iterator

A soulution to reconcile those two distinct cases can be built
with the help of a generic lambda
2017-11-23 03:06:02 +01:00
f10e66e4ae TreeExplorer: design a solution to handle expansion of children
this solution makes me feel somewhat queasy..
stacking several adaptors and wrappers and traits on top of each other.

Well, it type checks and passes the test, so let's trust functional programming
2017-11-20 01:03:44 +01:00
d10c5a4f77 TreeExplorer: draft the core (explore) operation
The plan is to use a monad-like scheme, but allow for a lot of leeway
with respect to the src and value types of the expand functor.
A key idea is to allow for a *different* state core than used in the source
2017-11-19 20:36:19 +01:00
cbb35d7161 TreeExplorer: add shortcut to adapt STL container automatically
...selecting the iterator or const iterator as apropriate
2017-11-19 17:35:00 +01:00
fd3d6fb60e TreeExplorer: first testcase, build either from Lumiera-Iterator or use StateCore
TODO: also wrap any suitable STL iterable.
we need a one-shot solution here
2017-11-19 02:28:48 +01:00
fe3feee67a Library: metafunction to detect support for a specific extension point
such a detector function can be used to enable some template specialisation
based on the fact that a target type exposes the desired extension point
2017-11-19 01:43:19 +01:00
9460f79039 WIP: draft how to figure out the kind of iterator
...but does not work as intended:
 * just forming an IterStateWrapper does not trigger SFINAE cleanly in all cases
 * IterStateWrapper can be formed, even when some of the extension points are missing;
   this will be uncovered only later, when actually using one of the operations

but beyond that, the basic type selection logic can work this way
2017-11-18 19:28:57 +01:00
a7bdc05091 WIP: draft first testcase
...just wrapping various kinds of iterators
2017-11-18 18:40:30 +01:00
c3b04af76f TreeExplorer: decide upon the steps towards implementation
Here, the tricky question remains, how to relate this evalutaion scheme
to the well known monadic handling of collections and iterators.

It seems, we can not yet decide upon that question, rather we should
first try to build a concrete implementation of the envisioned algorithm
and then reconsider the question later, to what extent this is "monadic"
2017-11-18 03:00:59 +01:00
782b4f949f TreeExplorer: extended analysis regarding tree expanding and backtracking computation (#1117)
This can be seen as a side track, but the hope is
by relying on some kind of monadic evaluation pattern, we'll be
able to to reconcile the IterExplorer draft from 2012 with the requirement
to keep the implementation of "tree position" entirely opaque.

The latter is mandatory in the use case here, since we must not intermingle
the algorithm to resolve UI-coordinates in any way with the code actually
navigating and accessing GTK widgets. Thus, we're forced to build some kind
of abstraction barrier, and this turns out to be surprisingly difficult.
2017-11-17 21:43:50 +01:00
ca35891c41 Navigator: implement the mutation operations defined thus far
...so the only thing not yet implemented is the actual path resolution algorithm
2017-10-30 03:10:51 +01:00
e035dbc54a UI-Coordinates: support for truncating a given spec
...implemented within the builder.
Will shorten and discard extraneous storage,
but not expand and allocate new one
2017-10-30 02:59:56 +01:00
5530bbede8 Navigator: decide upon the fine points of meaning
anchorage vs. coverage
partial vs total
possible anchorage
possible coverage
2017-10-30 01:47:29 +01:00
4b6b4ad708 LocationQuery: now able to handle perspective info properly
...which was deliberately represented in an asymmetric way, to verify the
design's ability to cope with such implementation intricacies. So basically
we have to kick in at LEVEL == 1 and access the implementation differently.

This exercise just shows again, that treating tree structures recursively
is the way to go, and we should do similar when coding up the query-API
for the real GTK toolkit based window elements...
2017-10-29 16:00:08 +01:00
750b124f88 Library: complement the pseudo-iterator by a IterSource front-end 2017-10-29 15:31:34 +01:00
0682e449a3 Library: a pseudo-iterator to yield just a single value
...which can be helpful when a function usually returns a somewhat dressed-up iterator,
but needs to return a specific fixed value under some circumstances
2017-10-29 14:51:51 +01:00
7e241d9a11 Library: a little bit of modernising and overhaul
- fix some warnings due to uninitialised members
  (no real problem, since these members get assigned anyway)
- use a lambda as example function right in the test
- use move initialisation and the new util::join
2017-10-29 13:22:25 +01:00
f0a32c986a LocationQuery: fix bugs and omissions 2017-10-28 02:06:05 +02:00
800407637a LocationQuery: compensate for the special representation of perspective info
this assymetry in representation was introduced deliberately,
to test the design's ability to cope with such complications
2017-10-28 01:12:06 +02:00
c39442a287 LocationQuery: recast syntax for inline structure definitions
this fixes a silly mistake:
obviously we want named sub-nodes, aka. "Attributes",
but we used the anonymous sub-nodes instead, aka. "Children"

Incidentally, this renders the definitions also way more readable;
in fact the strange post-fix naming notation of the original version
was a clear indication of using the system backwards....
2017-10-28 00:17:56 +02:00
16abe82cde LocationQuery: fix a segfault due to ill guided conversion path 2017-10-27 05:12:28 +02:00
1406aa5532 Library: allow Initialisiation of a GenNode from a Rec::Mutator
up to now, we allowed only initialisation with a precisely matching type.
But this special case seems worth supporting, since it typically occurs
within the "object builder" syntax based on Rec::Mutator
2017-10-24 03:51:06 +02:00
198dcc622a Bugfix Library: forward initialiser properly into GenNode
...to avoid unnecessary copy.
Especially relevant for initialising a sub-Record from the object builder syntay "MakeRec()"
2017-10-24 02:44:47 +02:00
5f9b8eb18c LocationQuery: draft the other query functions as recursive drill-down
Note: Unit test still fails...
2017-10-23 04:13:38 +02:00
75a7ecb6b3 LocationQuery: draft simple coverage check
ugly while loop....
maybe recursive?
2017-10-23 04:12:31 +02:00
144cc97e1b LocationQuery: draft simple coverage check
ugly while loop....
maybe recursive?
2017-10-23 03:17:18 +02:00
240459c550 LocationQuery: implement simple resolution of explicit anchoring by window-ID 2017-10-23 02:16:57 +02:00
fd3777de54 Navigator: draft the trivial resolution case
...based on the abstract LocationQuery interface
2017-10-21 23:47:27 +02:00
78a9ae875b Navigator: initial draft of the LocationQuery interface
the intention is to rely solely upon this abstract interface
in order to navigate the structure of the actual UI, so the
resolution process remains decoupled from the technicalities
of the actual UI toolkit set.

Through implementation of the corresponding unit test we'll determine
what it actually takes to build such a path resolution algorithm...
2017-10-21 23:37:04 +02:00
0dd516a298 Navigator: consider how to approach path resolution
obviously, we get a trivial case, when the path is explicit,
and we need a tricky full blown resolution with backtracking
when forced to interpolate wildcards to cover a given UICoord
spec against the actual UI topology.

Do we need it?
 * actually not right now
 * but already a complete implementation of the ViewSpec concept
   requires such a resolution
2017-10-21 01:53:13 +02:00
2d5717bfd7 Navigator: continue draft of UI coordinate resolver 2017-10-18 03:40:26 +02:00
7b2c98474f Navigator: initial draft of a UI coordinate resolver
...which in turn will drive the design of the LoactionQuery API
2017-10-16 02:39:22 +02:00
25c4e6b506 UI:Coordinates: Fix indentation 2017-10-13 21:41:13 +02:00
ed76151d14 UI-Coordinates: value representation finished and unit test PASS (#1106) 2017-10-03 00:57:23 +02:00
f23b02b841 UI-Coordinates: implement simple locally decideable predicates 2017-10-02 23:41:03 +02:00
d9555701ac UI-Coordinates: implement a partial "sub path" order 2017-10-02 23:06:23 +02:00
3d8d383ca8 UI-Coordinates: add relational operators for partial order
It is not possible to inherit through boost operators
and defining them explicitly is not that much fuss either.
Plus we avoid the boost include on widely used header
2017-10-02 22:18:00 +02:00
42277c5760 UI-Coordinates: need to spell out all ctors explicitly
the usual drill...
once there is one additional non explicit conversion ctor,
lots of preferred conversion paths are opened under various conditions.

The only remedy is to define all ctors explicitly, instead of letting the
compiler infer them (from the imported base class ctors). Because this way
we're able to indicate a yet-more-preferred initialisation path and thus
prevent the compiler from going the conversion route.

In the actual case, the coordinate Builder is the culprit; obviously
we need smooth implicit conversion from builder expressions, and obviously
we also want to restrict Builder's ctors to be used from UICoord solely.

Unfortunately this misleads the compiler to do implement a simple copy construction
from non const reference by going through the prohibited Builder ctor, or to
instantiate the vararg-ctor inherited from PathArray.

Thus better be explicit and noisy...
2017-10-02 22:17:56 +02:00
5127414773 UI-Coordinates: next steps to cover
- allow tab specification to be elided
- simple comparisons between UI coordinates
- local query predicates
2017-10-02 18:39:18 +02:00
18d1e7a280 UI-Coordinates: polish test and consider next steps
After completing the self-contained UICoord data elements,
the next thing to consider might be how to resolve UI coordinates
against an actual window topology. We need to define a suitable
command-and-query interface in order to build and verify this
intricate resolution process separated from the actual UI code.
2017-10-02 18:11:21 +02:00
5c113b058d UI-Coordinates: better name the local component UIC_PATH 2017-10-02 16:51:45 +02:00
286b1829fe UI-Coordinates: implement path split and appending of multiple components
Unit test passes thus far
2017-10-02 06:49:50 +02:00
835b964e63 UI-Coordinates: implement append / prepend mutation 2017-10-02 06:45:50 +02:00
7826d6dc24 UI-Coordinates: implement low-level data manipulation incl. storage expansion 2017-10-02 06:45:45 +02:00
ee5bc046ae UI-Coordinates: draft how the builder manipulates content 2017-10-02 00:38:22 +02:00
ebed6fff1a UI-Coordinates: draft structure of the builder-API 2017-10-01 23:25:23 +02:00
5097637f0d UI-Coordinates: basic unit test PASS 2017-10-01 21:54:35 +02:00
1079d51c7e UI-Coordinates: implement named component access 2017-10-01 21:37:04 +02:00
ac38f0f963 UI-Coordinates: implement string representation 2017-10-01 21:10:18 +02:00
3a8f639a12 UI-Coordinates: implement reverse lookup 2017-10-01 20:12:45 +02:00
6322f1bc3c UI-Coordinates: define next steps to cover 2017-10-01 20:04:12 +02:00
8c694b6ec0 UI-Coordinates: PathArray abstraction finished and unit test PASS 2017-10-01 06:08:54 +02:00
107e9008e5 UI-Coordinates: bugfix to pass unit test thus far
whew!
2017-10-01 03:58:42 +02:00
5dfd135595 Library: remove redundant checks from IterAdapter implementation
Explicitly assuming that those functions are called solely from IterAdapter
and that they are implemented in a typical standard style, we're able to elide
two redundant calls to the checkPoint() function. Since checkPoint typically performs
some non-trivial checks, this has the potential of a significant performance improvement

- we check (and throw ITER_EXHAUST) anyway from operator++, so we know that pos is valid
- the iterate() function ensures checkPoint is invoked right after iterNext,
  and thus the typical standard implementation of iterNext need not do the same
2017-10-01 03:25:33 +02:00
a08fba5880 UI-Coordinates: establish contract 2017-10-01 01:30:53 +02:00
294efb0321 UI-Coordinates: finish iteration control logic 2017-09-30 21:34:55 +02:00
d7dd01ad62 UI-Coordinates: change subscript to expose const& 2017-09-30 20:03:05 +02:00
21e2227d50 UI-Coordinates: simplify copy initialisation
deliberately skip calls to the default ctor, since we're copying anyway
2017-09-30 19:57:13 +02:00
0bef215350 UI-Coordinates: switch internal path array storage to Literal
...since that is what it meant to be.
To allow this chance, I've now added a default ctor to lib::Literal,
defaulting to the Symbol::EMPTY (the interned empty string)
2017-09-30 18:32:08 +02:00
dd45d6110d Library: Literal now default constructible to empty string
The class Literal is used as a thin wrapper to mark the fact that
some string parameter or value is assumed to be given *literally*

For the contract this indicates
- that storage is somewhere
- storage is not owned and managed by Literal
- yet storage guaranteed to exist during the whole lifetime of the program
- Literal can not be altered
- Literal is transparently convertible to const char *


Currently I am in the course of building some path abstraction, and for that
task it makes sense to hold an array of Literals (instead of pointers), just
because it expresses the intent way more clear. I do not see anything in the
above mentioned contract to prohibit a default constructed Literal, with the
empty string being the most obvious choice.

Note: there is the class Symbol, which derives from Literal. Symbol takes
arbitrary strings, but *interns* them into a static symbol table.
2017-09-30 17:45:38 +02:00
1138898989 UI-Coordinates: implement indexed access
...under the assumption that the content is normalised,
which means
- leading NULL is changed to Symbol::EMPTY
- missing elements in the middle are marked as "*"
- trailing NULL in extension storage is handled by adjusting nominal extension size
2017-09-30 02:48:25 +02:00
ab391d3dfa UI-Coordinates: implement size()
...which is the first step towards standard storage handling
2017-09-30 02:17:13 +02:00
9378badf6b UI-Coordinates: integrate the initialisation split
...as developed in during the metaprogramming investigation
2017-09-30 00:46:52 +02:00
a839cac02b UI-Coordinates: memory management for PathArray extension storage 2017-09-29 18:04:28 +02:00
73adcdf2e0 UI-Coordinates: initial draft for PathArray storage
after various fruitless attempts to rely somehow on the array variant of unique_ptr,
I ended up with a hand coded version of an heap allocated array, managed automatically
2017-09-29 15:03:14 +02:00
4348cd462c Metaprogramming: extend testcase and remould pickInit to support arbitrary arguments
as it turned out, the solution from yesterday works only with uniform argument lists,
but not with arbitrarily mixed types. Moreover the whole trickery with the
indices was shitty -- better use a predicate decision on template argument level.
This simple solution somehow just didn't occur to me...
2017-09-29 02:35:15 +02:00
636ab6e608 Metaprogramming: integrate the new facilities into the library 2017-09-29 00:51:13 +02:00
dc35a1a6e5 Investigation: add a solution for default initialisation of missing arguments
...still somewhat unsatisfactory, because
- no clear compile error message when invoking pickArg with insufficient arguments
- the default initialisation case in SelectVararg is duplicated and messy
2017-09-28 03:58:09 +02:00
3f9565a156 Investigation: augment index iterator to deal with insufficient arguments
basically we want "all the rest" of the arguments to go to the recursive delegate
2017-09-28 01:40:23 +02:00
3f8606c474 Metaprogramming(#987): extract some variadic sequence helpers
some time ago we abandoned our own tuple type in favour of std::tuple
Since then, the helpers and ported utilities provide some generic helpers
to deal with variadic argument sequences, especially to build index sequences,
which in turn can be used to "pick" individual arguments from a variadic parameter pack.

The expectation is for this part of the support library gradually to grow and
in parts to replace the existing type sequence processing helpers. The expectation
is that we'll retain the basic type sequence, lib::meta::Types, but retrofit it
to rely on variadic arguments
2017-09-28 00:19:52 +02:00
4b67521e26 Metaprogramming(#987): mark planned transition to variadic arguments
since the adoption of C++11, we gradually transition our metaprogramming helpers
to support and rely on variadic template parameters. For the time being,
we just augment existing facilities when it comes in handy, yet some more
heavyweight lifting and overall clean-up remains to be done eventually.
2017-09-28 00:10:45 +02:00
3ad3f11f1e Investigation: slightly improved similar solution 2017-09-27 02:46:01 +02:00
e5dc7ba2bc Investigation: dissect argument packs
start investigation on generic techniques to dissect an variadic argument pack
2017-09-26 19:23:03 +02:00
372512006f UI-Coordinates: use a recursive implementation layout
this is a more or less arbitrary guess regaring performance requirements
2017-09-25 00:26:19 +02:00
5e1c25aaf5 UI-Coordinates: extract PathArray base abstraction into a library class 2017-09-24 22:50:42 +02:00
4082526ec6 UI-Coordinates: stub basic path element iteration 2017-09-24 21:14:26 +02:00
6073dbfcaf UI-Coordinates: stub basic access operations (WIP) 2017-09-24 17:20:47 +02:00
feb8414016 UI-Coordinates: stub to pass compilation 2017-09-23 02:25:52 +02:00
afda9e0a69 UI-coordinates: also need to define a topological addressing scheme (#1106) 2017-09-10 00:32:31 +02:00
fef0a812c1 DockAccess: start implementation draft for the DSL 2017-09-09 23:30:44 +02:00
b27681ec4f DockAccess: design a configuration DSL 2017-09-08 18:50:39 +02:00
a9797e4a4f DockAccess: analysis continued...
exploring the idea of a configuration DSL.
As a first step, this could be a simple internal DSL,
implemented as a bunch of static functor objects, which are internally bound
and thus implemented by the ViewLocator within InteractionDirector
2017-09-08 03:53:52 +02:00
753c895035 DockAccess: consider a generic ID addessing scheme for the UI (#1005)
...based on a selection of Model types and an access strategy
2017-09-03 01:04:00 +02:00
0ad387f5c9 DockAccess: create a ViewLocator service
responsible for access and allocation of component views.
Internally wired to the PanelLocator within the global WindowLocator

This setup settles those nasty qeustions of crosswise top-level access
2017-09-02 19:28:57 +02:00
4f77075d9c DockAccess: integrate a PanelLocator intermediary
...into the WindowLocator
This is to become a low-level query and acess front-end
and will be implemented just by traversing the windowList_
2017-09-02 19:03:00 +02:00
0614ca36ca DockAccess: consider how to access view components. Rename WindowList (#1104)
this starts work on a new UI global topic (#1004)

- coin a new term: "view component"
- distinction between veiw component and Panel
- consider how to locate view components
- WindowList becomes WindowLocator
2017-09-02 18:36:58 +02:00
5b445a2361 InfoBox: extract into dedicated widget 2017-09-02 00:51:06 +02:00
ee67e4914c InfoBox: scroll to the last inserted line reliably
need to use a text mark; we can simplify this task somewhat
by exploiting the fact that the text cursor is a default defined text mark
2017-09-01 01:02:48 +02:00
2d2a549341 InfoBox: add a simple text display widget 2017-09-01 00:28:43 +02:00
a91b444ade InfoBox: draft the next preliminary implementation steps (#1002)
...I need a quick-n-dirty temporary solution,
just to have a place to display some messages in the UI asynchronously
2017-08-31 20:32:49 +02:00
45b3a990f2 DemoGuiRoundtrip: add new dock for UI experiments (#1099)
...after investigating problems related to the management of docking pane contents
2017-08-31 20:15:52 +02:00
29246621df UI-Dispatch: remove unnecessary intermediary function
...since the generateErrorResponse() in UiDispatcher already adds some
explanatory boilerplate to the message; and we can not do anything beyond
publishing the message into the UI message box
2017-08-31 14:53:15 +02:00
526fd3ca16 UI-Dispatch: add generic catch-all error handler
...to ensure no exception can escape at top level of the actions
dispatched asynchronously into the UI event thread
2017-08-25 17:38:51 +02:00
6b56b46b6a Library: disambiguate forwarding assignment
we allow assignment to the element embedded within the wrapper.
Yet obviously we need specific implementations for assignment
to the container itself. Thus we define the templated
assignment operator such as to render the explicit specialisation
a better match than anything generated from the templated
operator
2017-08-22 19:37:44 +02:00
f72b97bd9c Library: add move operations to ItemWrapper 2017-08-20 22:09:37 +02:00
e46d23bd62 GCC-5 compatibility: need 1/3 more inline buffer space
GCC-5 requires more storage for some basic data types
Most notably std::string is now way larger than void*
2017-08-17 13:24:34 +02:00
937ad64596 DiffMessage: now uniformly plays the role of MutationMessage (closes #1066) 2017-08-13 07:25:32 +02:00
82a12115c3 DiffMessage: complete documentation 2017-08-13 07:25:32 +02:00
f7402ef89d Library: allow to consume an iterator while taking the snapshot 2017-08-13 07:25:32 +02:00
255958b23b Library: fix yet another misconception in iterator comparison
...again the situation when we want to use Lumiera iterators
in a stadard "for each" loop
2017-08-13 00:07:38 +02:00
7e9bb1fb5d DiffMessage: elaborate integration test... 2017-08-12 23:02:00 +02:00
b45ffe5cbe DiffMessage: fix insidious initialisation bug (related to #963)
basically DiffMessage has a "take everything" ctor, which happens
to match on type DiffMessage itslef, since the latter is obviously
a Lumiera Forward Operator. Unfortunately the compiler now considers
this "take everyting" ctor as copy constructor. Worse even, such a
template generated ctor qualifies as "best match".

The result was, when just returing a DiffMessage by value form a
function, this erroneous "copy" operation was invoked, thus wrapping
the existing implementation into a WrappedLumieraIterator.

The only tangible symptom of this unwanted storage bloat was the fact
that our already materialised diagnostics where seemingly "gone". Indee
they weren't gone for real, just covered up under yet another layer of
DiffMessage wrapping another Lumiera Forward Iterator
2017-08-12 18:16:06 +02:00
5fbc4b84bf DiffMessage: switch to moving DiffMessage over the bus
basically the opaque-buffer based MutationMessage implementation is obsoleted now
2017-08-12 17:59:02 +02:00
32f2d6ed9a IterSource: optimise hand-over at construction
by moving, we can avoid the generation of up to 3 additional shared copies
of the DataHandle. The whole invocation now works without touching any shared count
and thus without incurring a memory barrier...
2017-08-12 16:27:30 +02:00
06ff5c4e71 DiffMessage: complete test of diagnostic output 2017-08-12 14:33:26 +02:00
efc27fd07b DiffMessage: draft content diagnostics wrapper 2017-08-12 05:55:31 +02:00
d4ac2d78e2 C++11: improve moving and forwarding of iterators
this becomes more relevant now, since the actual MutationMessage iterators
are implemented in terms of a shared_ptr to IterSource. Thus, when building
processing pipelines, we most definitively want to move that smart-ptr into
the destination, since this avoids touching the shared count and thus avoids
generating unnecessary memory barriers.
2017-08-12 03:01:35 +02:00
4a2384e242 DiffMessage: add further convenience ctor for varargs
hey... all my dream constructors became true
2017-08-12 03:00:38 +02:00
380fa5bb38 DiffMessage: add further convenience ctors for STL containers 2017-08-11 22:23:51 +02:00
7dc0fdd67a DiffMessage: implement convenience ctor to build from Lumiera Iterator 2017-08-11 21:27:51 +02:00
9e4f3f3314 metaprogramming: switch util-foreach to variadic templates (#967)
...likewise low hanging fruit
2017-08-11 20:35:53 +02:00
a731b3caf4 metaprogramming: get rid of the remaining boost::enable_if usages
...low hanging fruit
2017-08-11 20:23:46 +02:00
8c1a43a6b3 metaprogramming: switch util-foreach to our own enable_if implementation
...allows us to get rid of quite some boost-includes
Incidentally, "our own" implementation is equivalent to both the
boost implementation and the implementation from C++14
It is just a bit more concise to write.
2017-08-11 20:02:37 +02:00
9ad0dd9918 DiffMessage: start with drafting the most simple test case
damn it!
why the hell is the C++ language so tedious to write....
even after years of practice you need hours to get the most basic stuff to fly
2017-08-11 18:34:23 +02:00
9d5d758f0c IterSource: use human readable source type diagnostics 2017-08-11 17:08:49 +02:00
dfd3dc1275 DiffMessage: reshape IterAdapter to allow for custom diagnostics
since we do not want to increase the footprint, we're bound to reuse
an existing VTable -- so IterAdapter itself is our only option.
Unfortunately we'll need to pass that through one additional
decoration layer, which is here the iterator; to be able to
add our string conversion there, we need to turn that into
a derived class and add a call to access the underlying
container, which gets us into element type definition mess....
2017-08-11 16:56:18 +02:00
f6baef16c5 DiffMessage: consider to unite the handling of mutation messages (#1066) 2017-08-11 15:23:33 +02:00
f498f3be1b mark next steps to address
- error handling
 - settle MutationMessage
2017-08-11 02:37:29 +02:00
fdcf431a9b DiffMesage: use as payload within MutationMessage and pass Diff by RValue
now this highlights the unsettled decision still the more,
as can be seen by all that unnecessary copying. Basically we move the
Diff into the lambda-closure, from there into an anonymous instance,
from there into the embedded Buffer in MutationMessage, which again
just happens to sit in the closure storage when the action is invoked.
And all of this copying just to move the DiffMessage for consumption
into the TreeMutator...

thus by #1066 we should really get rid of the MutationMessage class altogether!
2017-08-11 02:00:54 +02:00
fd0a011ea4 DiffMessage: bold attempt towards a way to produce diffs (#1066)
actually I do not know much regarding the actual situation when,
within the Builder run, we're able to detect a change and generate
a diff description. However, as a first step, I'll pick IterSrouce
as a base interface and use a "generation context", which is to be
passed by shared-ptr
2017-08-11 00:59:10 +02:00
ae5e324a93 Commands: switch default invocation path to variadic templates (#967) 2017-08-10 22:17:02 +02:00
c324d2e594 Proc-Commands: remove a function we likely won't need ever (closes #291) 2017-08-10 21:52:51 +02:00
2344d5b03f UI-top-level: implement external UI-Shutdown-Trigger 2017-08-10 20:58:00 +02:00
5299185c2b differentiate the severity levels for user notification (#1102)
basically we want a non-modal notification box in the UI,
which normally stays out of the way. A good example of how such
can be accomplished can be found in the Ardour UI.

This leads to the conclusion that we want to differentiate between
varoius degees of severity; some error conditions just can not be
ignored, and must be indicated in an obvious way, e.g. a prominent
nonmodal pop-up to appear for some seconds, while others just warant
an unobstrusive warning sign
2017-08-10 20:57:59 +02:00
805e6047ba UI-Dispatch: document some implementation intricacies 2017-08-10 20:57:59 +02:00
d8c19c7a32 UI-Dispatch: complete implementation of the hand-over (closes #1098)
...by integrating and wiring a Glib::Dispatcher
2017-08-10 20:57:43 +02:00
768a07f181 UI-Dispatch: draft the dispatcher invocation 2017-08-10 17:14:44 +02:00
07c9ed15e8 UI-Dispatch: how to integrate into the NotificationService
WIP setup of an empty framework
2017-08-10 16:24:36 +02:00
a7ad82c935 Library: can optimise IterStack pop()
...by moving out the element to be extracted;
because of RVO it will in fact be move constructed into
the storage of the caller
2017-08-07 00:20:55 +02:00
70e1a5b922 convert ScopedCollection to rely on C++11
- variadic templates
- type traits
- use uniqe_ptr to manage storage (instead of boost::scoped_array)
2017-08-06 18:21:25 +02:00
0b621e71c5 Library: fix a suptle misconception in the design of IterAdapter
again surprising how such fundamental bugs can hide for years...

Here the reason is that IterAdapter leaves the representation of "NIL" to
its instantiation / users; some users (here in for example the ScopedCollection)
can choose to allow for different representations of "NIL", but the comparison
provided by IterAdapter just compares the embedded pos by face value.
2017-08-06 16:58:22 +02:00
c96fcc1c6a UI-Dispatch: basic CallQueue implementation PASS 2017-08-05 17:59:55 +02:00
56def9f6d7 Library: expose some diagnostics on IterStack / IterQueue by default
seems like most usages will want to expose this kind of diagnostics for unit testing
and in fact the queue or stack nature is the primary nature of this entity,
while iterability comes as additional trait
2017-08-05 17:57:25 +02:00
3dea3c0fa0 UI-Dispatch: draft basic interface of a queue helper (#1098) 2017-08-05 17:36:32 +02:00
9b285a95c0 UI-Integration: plan the next steps to drive this topic ahead (#1099, #1098)
- concept for a first preliminary implementation of dispatch into the UI thread
 - define an integration effort to build a complete working communication chain
2017-08-05 17:36:32 +02:00
1e81b8d61a Settle proper activation of the external UI interfaces (#1098)
This change was caused by investigation of UI event loop dispatch;
since the GTK UI is designed to run single threaded, any invocation
from other threads need to be diepatched explicitly.

A possible way to achieve this is to use Glib::Dispatcher, which
in turn requires that the current thread (which is in this case the UI thread)
already holds a Glib::MainContext

This prompted me to create a tight link between the external facade interfaces
of the UI and the event loop itself. What remains to be settled is how
to hand over arguments to the action in the main loop
2017-08-05 17:36:32 +02:00
74ca087cd3 Remove the public C++ interface of the GUI-starter plugin
This plugin is essentially an implementation detail, and there is no
mechanism yet to use several different implementations of the interface.

Thus it is pointless to expose the lifecycle methods on a public interface,
while there is no way to obtain an instance of this interface, since the
latter is confined to the internals of the UI subsystem lifecycle
2017-08-03 23:11:01 +02:00
9cf868c9cd after a long break: find my way back into what has to be done.... 2017-08-03 20:34:42 +02:00
c96845ab65 GTK evolution: abandon Gtk::Main and start event loop directly (closes #1032)
After investigation of current GTK and GIO code, I came to the conclusion
that we do *not* want to rely on the shiny new Gtk::Application, which
provides a lot of additional "convenience" functionality we do neither
need nor want. Most notably, we do not want extended desktop integration
like automatically connecting to D-Bus or exposing application actions
as desktop events.

After stripping away all those optional functions and extensions, it turns
out the basic code to operate the GTK main event loop is quite simple.
This changeset extracts this code from the (deprecated) Gtk::Main and
integrates it directly in Lumiera's UI framework object (UiManager).
2017-05-19 23:42:55 +02:00
f089a34934 UI-Lifecycle: tie UI-Bus and UI-Manager directly to GtkLumiera
this is just a tiny change to make things more othogonal.
Now the unwinding and calls to any GTK / Widget dtors happen *after*
emitting the term signal from UI shutdown. Which means, the other subsystems
are shutting down (in their dedicated threads) as well, thus lowering
the probability of some action still using the UI and triggering an exception
2017-05-19 18:12:58 +02:00
5e172ff6a0 UI-top-level: reactivate the updateActionState function as NOP
as it turned out, the former functionality was deactivated in 2009
with changeset 6151415

The whole concept seems to be unfinished, and needs to be reworked
and integrated with "Views and Perspectives" (whatever that is...)

See also #1097
2017-05-19 17:00:41 +02:00
a3ed982da4 UI-top-level: fix GTK framework initialisation order 2017-05-19 17:00:41 +02:00
09dec65950 UI-top-level: drop the UI Application singleton
integrate the remaining functionality of GtkLumiera into the GUI starter plug-in
2017-05-19 17:00:37 +02:00
1ed4bd2c4c UI-top-level: the former Application Object (GtkLumiera) is obsoleted now
All the backbone functionality has been factored out into dedicated facilities
2017-05-19 16:57:16 +02:00
e59e8d0ab5 UI-top-level: consider how to rework the UI main object (#1067)
Gtk::Main is deprecated, but the new solution, instantiating a
Gtk::Application object does not match our use case, since we handle
all application concerns already and just need a Gtk main loop to run.

Anyway, it became clear that the "main object" will be the new UiManager.
As a first step, I've now moved the (deprecated) Gtk::Main object
down there. Next step (planned) will be to inherit from Gio::Application
and clone some functionality from Gtk::Application
2017-05-03 02:37:48 +02:00
0c073ad6e2 fix diagnostic type formatting
...again to make it work with GCC-5,
also to allow more leeway using various compilers

Explanation: we use a helper function to abbreviate the
demangled type names to make diagnostic ouput more readable.
Obviously such a function needs to be adjusted to the
way concrete compilers generate their type output; GCC-5
slightly differs to GCC-4.9 here, so I've made the regular
expressions a bit more flexible
2017-05-02 21:01:41 +02:00
46192cadbf fix some issues with static initialisation order
...also uncovered by compiling with GCC-5
2017-05-02 21:01:41 +02:00
d29e4e2d6f GCC-5 compatibility: ambiguity in overload resolution
we have a catch-all template operator to get a string converted
or pretty printed output from "any object". Unfortunately
this overload counts equivalent to another overload by
the IO manipulators. Solution is to define both operarators
similar in the first argument, thus turing the overload
for the IO manipulators into the more specific overload
due to the explicitly given second argument
2017-05-02 00:09:48 +02:00
37cdfaba54 GCC-5 compatibility: remove the last remaining auto_ptrs 2017-05-01 21:43:10 +02:00
9262af1346 GCC-5 compatibility: remove unnecessary forward declaration
a bit over the top anyway: string will inevitably be included sooner or later
2017-05-01 18:38:52 +02:00
5cb5ad3507 Menu-Actions: just log unimplemented actions for now (closes #1085)
this topic is basically settled by now.
Mostly by delegating to other entites not-yet-implemented :-D
2017-04-23 18:46:58 +02:00
e29a31a32a Menu-Actions: relocate some further global operations
...which do not really belong into the Actions class,
but can be delegated within the global context
2017-04-23 18:28:32 +02:00
790530bc2d Menu-Actions: inline the directly forwarded actions (#1085)
as a result of the preceding refactorings, we have created a
top level UI context, and most actions are now just forwarede
to a dedicated entity within this globalCtx, mostly to the
InteractionDirector.

Thus we're able to get rid of the one-liner functions in
the Actions class by directly delegating to the respective
entity from within the menu definition lambda.

Is this safe?
Under the assumption that the global context outlives the
GTK main loop, this is safe.
2017-04-23 18:26:23 +02:00
216fd9d882 Menu-Actions: write action definition more compact with helper lambda
- get rid of some syntactic noise
- move the defining closure to the begin and the varargs to the end
2017-04-23 16:24:56 +02:00
1ccf54fa41 CmdAccess: draft some further command invocations
...which opens more questions than it solves at the moment.
Especially note #1096, the question how to refer to object-IDs
Maybe we need to enable sending EntryIDs via GenNode?

Anyway, the magic spell is broken now: we have a way how to
establish commands and how to issue them from the UI, with full integration
of UI-Bus, layer separation facade, instance management and ProcDispatcher

Looks like a stepping stone
2017-04-17 23:16:57 +02:00
4e7c64bf39 CmdAccess: **Big Bang** wire the first real command from UI down into the Session
...just the implementation within SessManagerImpl is not yet there P-)
So everything remains as defunct as before, but at least: "yes we can"
2017-04-17 21:54:36 +02:00
6a80053395 CmdAccess: reworked draft for context-bound commands and resolver expressions 2017-04-17 21:20:51 +02:00
10c2e4b9a9 CmdAccess: rename the front-end to CmdContext to clarify the purpose 2017-04-17 20:00:07 +02:00
82d66cef73 CmdAccess: discard the InvocationTrail concept
after extended analysis, it turned out to be a "placeholder concept"
and introduces an indirection, which can be removed altogether

- simple command invocation happens at gui::model::Tangible
- it is based on the command (definition) ID
- instance management happens automatically and transparently
- the extended case of context-bound commands will be treated later,
  and is entirely self-contained
2017-04-17 18:21:52 +02:00
8c7ac997de CmdAccess: replace existing usages of InvocationTrail 2017-04-17 16:57:09 +02:00
876c1dd1fd Commands: change implementation frame to include the command-ID
while the initial design treated the commands in a strictly top-down manner,
where the ID is known solely to the CommandRegistry, this change and information
duplication became necessary now, since by default we now always enqueue and
dispatch anonymous clone copies from the original command definition (prototype).

This implementation uses the trick to tag this command-ID when a command-hanlde
is activated, which is also the moment when it is tracked in the registry.
2017-04-17 03:09:12 +02:00
471fa5b9c4 CommandInstanceManager: fix error check accidentally killing the local instance
due to the refactorings, the instance was moved out prior to checking for
bound arguments. This is ammended now, albeit at the price of passing an
additional flagn and some tricky boolean conditions
2017-04-17 01:51:27 +02:00
3922bb58e1 Commands: fix and adapt instance management test 2017-04-17 01:51:27 +02:00
bb7bba5dc2 Commands: add API to unbind and discard command arguments
this seems like an obvious functionality and basically harmless,
since commands are designed to be inherently stateful, which is reflected
in all the internal storage holders to expos an assignment operator
(even while the actual implementation is based on placement new instead
of assigning values into the storage, and thus even supports immutable
values). The only possible ramification is that argument values must
be default constructible
2017-04-16 19:21:29 +02:00
410c36d2c3 Commands: change semantics of command instance management (#1089)
in accordance to the design changes concluded yesterday.
 - in the standard cases we now check the global registry first
 - automatically create anonymous clone copy from global commands
 - reorganise code internally to use common tail implementation
2017-04-16 18:27:05 +02:00
079ad715b0 Commands: change API to allow moving commands into the dispatcher queue 2017-04-16 16:16:26 +02:00
67e1032f7d Commands: draft the changes to be done with command instance management
...as consequence to be drawn from the design critique
2017-04-16 02:51:38 +02:00
5f6854621e Command-Cycle: remove the separate 'bang!' message
as it turns out, we can always trigger commands right away,
the moment all arguments are known. Thus it is sufficient to
send a single argument binding message, which allows us to
get rid of a lot or ugly complexities (payload visitor).
2017-04-14 23:45:35 +02:00
35a4e7705b CmdAccess: expand on the DSL draft 2017-04-14 03:22:08 +02:00
aecef2a8f4 Commands: refactor integration into SessionCommandService (#1089)
It seems more adequate to push the somewhat intricate mechanics
for the "fall back" onto generic commands down into the implementation
level of CommandInstanceManager. The point is, we know the standard
usage situation is to rely on the instance manager, and thus we want
to avoid redundant table lookups, only to support the rare case of
fallback to global commands. The latter is currently used only from
unit-tests, but might in future also be used by scripts.

Due to thread safety considerations, I have refrained from handing
out a direct reference to the command token sitting in the registry,
even while not doing so incurs a small runtime penalty (accessing
the shared ref-count for creating a copy of the smart-handle).
This is the typical situation where you'd be tempted to sacrifice
sanity for the sake of an imaginary performance benefit, which
in fact is dwarfed by all the machinery of UI-Bus and argument
passing via GenNode.
2017-04-09 19:11:40 +02:00
45f86e42e4 Commands: Instance management integrated in SessionCommandService
but I am not happy with the implementation yet: the maybeGet just
doesn't feel right. Likely it will be a better idea to push that
fallback mechanism generally down into the CommandInstanceManager?
2017-04-09 03:58:38 +02:00
0dad15209d Commands: add new slot into SessionCommand facade
for the operation to start a new command cycle and open a new instance
2017-04-09 03:01:12 +02:00
a53032cfc5 Analysis regarding the next step, integration of InstanceManagement into SessionCommand facade 2017-04-09 01:34:18 +02:00
22c1a1d189 Commands: rename some of the planned components for command access
...to make the names more handy
2017-04-08 16:24:36 +02:00
a4527c5e75 Commands: Instance management implementation finished (#1089) 2017-04-08 15:42:51 +02:00
32a76a5703 SymbolTable: needs proper locking (#158)
this might turn into lock contention problem, but better optimise
a correct implementation than fix a fast yet broken one.

Hint: SessionCommandFunction_test demonstrates that the
symbol table can be corrupted by creating Symbol instances
in parallel without proper locking. So yes, this is for real.
2017-04-08 02:27:51 +02:00
3f17e6558e Symbol: clean-up of some occasional usages
hereby overlooking the elephant in the room: EntryID could switch to Symbol now
2017-04-08 00:40:04 +02:00
baa4111358 Symbol: use a dedicated hash function
since Symbol instance are now backed by a symbol table,
we can use a much faster hash function by just hashing the
pointer into the symbol table, since the Symbol string content
is already checked at initialisation.
2017-04-07 23:34:35 +02:00
2204066a94 Symbol: test coverage for empty and bool
oh yeah
yet another opportunity for mistakes
2017-04-07 20:06:19 +02:00
4df59678a3 Symbol: rework initialisation and introduce a "bottom" Symbol
Up to now, we tolerated null pointers in Literal instances.
But we can not tolerate passing a null cString to Symbol initialisation.
Rather, hereby we introduce a dedicated "bottom" Symbol, a valid "null object"
2017-04-07 19:25:21 +02:00
23c412bc42 Symbol: rework equality comparisons (#417)
For this task, I've also investigated to use boost::operators
This would only incur a negligible penalty on build times and executable sizes,
however, I don't consider the boost based solution to improve readability,
since many of these comparisons are tricky or subtly different.

Moreover, since boost::operators needs to be mixed-in, the initialisation
of Symbol objects becomes difficult, not to mention the additional base class
information visible in the debugger when inspecting Symbol or Literal objects

For that reason, I decided *against* using Boost here and coded up
all the operators in all combinations manually
2017-04-07 18:04:49 +02:00
29b8b2b8bc Symbol: switch to using the symbol-table as backing implementation (#158)
...which means, from now on identical input strings
will produce the same Symbol object (embedded pointer).

TODO: does not handle null pointers passed in as c-String properly
2017-04-07 06:34:41 +02:00
f7d4a3c83e Commands: draft test case to cover lifecycle sanity checks 2017-04-06 20:40:18 +02:00
d37037fc22 Commands: change policy to disallow duplicate command instances
just by reasoning from the concept, an instance should always correspond
to a single invocation trail. Having several sets of invocation state
compete with each other, means to keep them distinct, otherwise the
implicit state is going to be corrupted
2017-04-06 18:32:01 +02:00
0446f49e7d resolve some further uses implicit bool conversion trickery (closes #178) 2017-04-02 06:49:05 +02:00
afe07bdb16 decommission the safe-bool-idiom (closes #477)
obsoleted by C++11

 * in most cases, it can be replaced by an explicit conversion operator
 * especially for the Lumiera Forward Iterators, we need an implicit conversion
2017-04-02 06:42:23 +02:00
9c21164ae6 Doxygen Fixes (#1062)
This changeset fixes a huge pile of problems, as indicated in the
error log of the Doxygen run after merging all the recent Doxygen improvements

unfortunately, auto-linking does still not work at various places.
There is no clear indication what might be the problem.
Possibly the rather unstable Sqlite support in this Doxygen version
is the cause. Anyway, needs to be investigated further.
2017-04-02 04:22:51 +02:00
26651a0a86 Fix notorious warning
...especially nasty on full rebuild
2017-04-01 23:59:37 +02:00
05aaa74422 MERGE Doxygen clean-up done during the last months 2017-04-01 23:59:00 +02:00
a9cb417320 Enable move-initialisation on command activation 2017-04-01 19:26:23 +02:00
0b63cdd88e Modernise lib::Handle
...to enable move initialisation

And while we're at it, also drop the obsolete 'safe bool idiom'
2017-04-01 18:57:44 +02:00
16737eb74c Commands: adjustments due to the change to anonymous instances
this is indeed a change of concept.
A 'command instance' can not be found through the official
Command front-end anymore, since we do not create a registration.
This allows us to avoid decorating command IDs with running counters
2017-04-01 02:56:49 +02:00
97e42f75ee Commands: code up implementation of CommandInstanceManager
interesting new twist: we do not even need to decorate with a running number,
since we'll get away with an anonymous command instance, thanks to Command
being a smart-handle
2017-04-01 02:33:15 +02:00
ce71ae1ae4 Symbol-Table: use a more decent hack (#158)
it is not *that* hard to behave in a somewhat sane manner here.
And even more: this *is* basically the symbol table implementation we need.

Thus we only need to build the right front-end now...
2017-04-01 02:33:15 +02:00
3dcd84232c Symbol-Table hack: the disease starts to spread (#158)
we need a real symbol table implementation, so we can assemble symbols
and then intern them. This was the whole purpose of inventing the class Symbol
2017-04-01 02:33:15 +02:00
99d23570cd Commands: test driven stubbing.... 2017-04-01 02:33:15 +02:00
a91d03b60a Commands: draft usage of CommandInstanceManager (#1089) 2017-04-01 02:33:15 +02:00
12a7d96d9f Adjust logging for command definitions to be quiet by default
...otherwise our log will be flooded with command definition messages soon

NOTE: to see all command definitions happening, set into environment:

NOBUG_LOG='command:TRACE
2017-04-01 02:33:11 +02:00
95af930a71 Commands: finish CommandSetup helper (#1088)
this is a prerequisite for command instance management:
We have now an (almost) complete framework for writing actual
command definitions in practice, which will be registered automatically.

This could be complemented (future work) by a script in the build process
to regenerate proc/cmd.hpp based on the IDs of those automatic definitions.
2017-03-31 18:30:29 +02:00
e7d24febee Commands: add automatic registration ON_GLOBAL_INIT
...which makes the unit test PASS
2017-03-31 04:36:26 +02:00
49102ff18f Commands: define typical standard usage of CommandSetup 2017-03-31 04:14:45 +02:00
b303bcebc0 Commands: complete the test case
verify the commands where indeed defined as given by the lambda
2017-03-31 03:27:26 +02:00
27c2f843da Commands: ensure the CommandDef is not messed up by copying
...better make it noncopyable to enforce the builder-style use.

In the recent test, I observed strange behaviour when erroneously passing
the CommandDef by value; the command seemed to be registered just fine,
but afterwards, the registry was empty. I must admit I don't understand
this, just from reading the code in CommandDef and Command it should
work just fine to activate a copy of the originally started CommandDef;
anyway, I didn't care to track that issue down, rather make the
CommandDef noncopyable as it should have been right from start.
2017-03-19 06:07:54 +01:00
de7b9f87ed Commands: ensure the commands where actually defined by the closures
...next step in the CommandSetup_test
2017-03-19 06:03:17 +01:00
09b91197d3 Commands: now able to define commands by lambda!
...just pipe all passed functor-like objects
through the reworked function signature trait
2017-03-19 04:09:25 +01:00
58898997d8 Function-Tools: get rid of the old-style FunctionSignature template
...it is now completely redundant, even superseded by the new _Fun
signature trait (which additionally also handles lambdas)
2017-03-19 04:09:24 +01:00
9a0b72e8ca Function-Tools: include the investigation code as unit test
...since there is not any test coverage for this trait, which
turned out to be quite deeply rooted in the system by now and
handles several rather subtle special cases
2017-03-19 02:29:39 +01:00
efad48c831 Function-Tools: new improved function signature trait including lambda support (#994)
move the reworked solution in place,
replacing the existing workarounds, partial solutions and variations
2017-03-19 02:07:18 +01:00
0b7559ce9a Function-Tools: include lambdas into the investigation
...and move the tail-call of the template instantiation into try.cpp


This experiment clearly shows the discrepancy now:
 - binding a member pointer directly into a function object will expand the argument list
 - but binding a similar lambda into a function object won't
   (it is not necessary due to the context capture)

The result is that we need to drop support for one of those cases,
and it is clear that the member poiter will be the looser...
2017-03-19 00:19:07 +01:00
4ff07b62f1 Functor-Tools: reshape generic function signature trait to integrate Lambdas (#994)
As a first step towards a gradual rework of our function metaprogramming helpers,
this change prepends a generic case for all kinds of functors to our existing
solution, which up to now was entirely based on explicit specialisations.

C++11 supplied the new language construct 'decltype(EXPR)', which allows us
to capture any class with an function operator, which also includes the Lambdas.

The solution was proposed 2011 on StackOverflow
http://stackoverflow.com/questions/7943525/is-it-possible-to-figure-out-the-parameter-type-and-return-type-of-a-lambda/7943765#7943765

We used it already with success within our TreeMutator.
But obviously the goal should be to unite all the function trait / metaprogramming helpers,
which unfortunately is a more expensive undertaking, since it also involves
to get rid of the explicit specialisations and retrofit our Types<XXX...> helper
to rely on variadic templates rather than on loki-style typelists.


This first step here is rather conservative, since we'll still rely on our
explicit specialisations in most cases. Only the Lambdas will go through the
new, generic case, and from there invoke the specialisation for member functions.
The latter need to be rectified as well, which is subject of the next changeset...
2017-03-18 22:06:44 +01:00
e9948084fc Commands: integrate inline command definition by lambda
...this was the problematic part of the whole design attempted here,
and seemingly it works like a charm!
2017-03-18 17:56:41 +01:00
180b1224e7 Commands: implement invocation of enqueued command definitions 2017-03-18 05:28:56 +01:00
d044abe3c7 Commands: implement the registration queue for command definitions 2017-03-18 04:40:16 +01:00
29ce5b9c69 Commands: define interface for installing a command definition
The idea is to assign a lambda, which will be enqueued by side-effect.
implementation is just stubbed.
2017-03-18 03:52:18 +01:00
833193342f Commands: define basic properties of unbound CommandSetup 2017-03-18 03:20:05 +01:00
b865acf758 Commands: decide about the basic concept how commands are to be defined (#215)
The point in question is how to manage these definitions in practice,
since we're about to create a huge lot of them eventually. The solution
attempted here is heavily inspired by the boost-test framework
2017-03-18 01:55:45 +01:00
c251f9c2a9 Commands: establish location for defining commands 2017-03-17 21:07:12 +01:00
ff42530f25 push on the topic of global action definitions (#1085)
...because this topic serves as a vehicle to elaborate various core concepts
of the UI backbone, especially how to access, bind and invoke Proc-Layer commands
2017-03-14 04:30:02 +01:00
789246fc3a draft a concept for command instantiation (#1070) 2017-03-08 04:25:33 +01:00
4acb9be4d2 Library: singleton / lib::Depend should be rewritten eventually (#1086) 2017-03-05 01:01:08 +01:00
41ea59176c UI-top-level: include global help controller ("wizzard") 2017-03-02 23:49:23 +01:00
8d27585976 Menu-Actions: add stubs to forward session operations to InteractionDirector 2017-03-02 23:08:01 +01:00
d37fa89a5e reorder actions in the file menu
- we do not need an "open" action especially for projects
- a generic "open" for any will suffice, depending on the context
2017-03-02 22:15:12 +01:00
36024e0786 fail UI when main menu is misconfigured
...there is no point in running an obviously misconfigured application.
2017-03-02 21:49:13 +01:00
02d8744f25 UI-top-level: Considerations regarding control structure (#1085) 2017-03-02 18:01:11 +01:00
198ccff396 UI-top-level: install presentation state recording service (#1081) 2017-02-19 04:46:13 +01:00
60adaa5639 UI-top-level: simplify name and namespace
the (Presentation)StateManager interface and implementation
seems to fit in more into the ctrl package
2017-02-19 04:27:09 +01:00
4f1def6366 UI-top-level: setup wiring of interacton control core components 2017-02-19 03:46:00 +01:00
4784605771 move a using clause down 2017-02-19 03:17:08 +01:00
a1240c8acd UI-top-level: connect the asset managment section to the UI-Bus 2017-02-19 03:02:42 +01:00
cddc5afe41 UI-top-level: establish top-level model and control structure 2017-02-19 02:50:55 +01:00
f1f7b06d90 UI-top-level: introduce new entities for Interaction Control (#979, #1078, #1080)
In fact this also introduces various new concepts and represents
a fundamental decision regarding the organisation of the UI
2017-02-18 02:54:50 +01:00
65cae05333 remove yet another wildcard include 2017-02-18 00:28:31 +01:00
b82b1f4460 UI-top-level: rearrange and split out styling/theming into dedicated class
gradually UiManager turnes into proper shape for that kind of class
2017-02-18 00:28:31 +01:00
3e6b2ae51f UI-top-level: rearrange various file locations
"workspace" is no longer the de-facto backbone of the UI,
rather, we got a global context residing in "ctrl"
2017-02-17 21:16:42 +01:00
de7e47fa21 UI-top-level: solve several of the previously tricky wiring problems
...this solution feels good thus far
2017-02-14 03:43:41 +01:00
e94b294121 UI-top-level: wiring in accordance to the new global context
this pretty much resolves most of the uncertainities:
we now get a set of mutually dependent services, each of which
is aware of each other member's capabilities, but accesses those
only through this partner's API
2017-02-14 03:42:03 +01:00
f8eb640dd7 UI-top-level: decision to form a cohesive top-level context (#1067) 2017-02-14 03:01:19 +01:00
4f302eb81b pondering over the top-level UI structure.... 2017-02-13 01:19:33 +01:00
dcd19ed2bd fix definition of raw string
the parens need to be innermost
2017-02-12 00:39:22 +01:00
c84f5e00e6 add a similar function to find the window with keyboard focus
...added for sake of completeness, since it is low hanging fruit
2017-02-11 23:51:47 +01:00
ca49a949c0 supply a function to find the currently active workspace window
Idea is to use the window list, which should hold any workspace window
ever created, and pick the first one marked as 'active' by GTK
(whatever that means)
2017-02-11 23:45:50 +01:00
fa7fbb3554 remove top-level default include 2017-02-11 23:40:26 +01:00
8a912926ec UI-top-level: integrate and wire the new InteractionDirector 2017-02-11 00:09:20 +01:00
27c8e78cf5 UI-top-level: invent a new backbone entity to link between model and interaction state
After quite some pondering, it occured to me that we both
- need some top-level model::Tangible to correspond to the RootMO in the session
- need some Controller to handle globally relevant actions
- need a way to link action invocation to transient interaction state (like focus)

This leads to the introduction of a new top-level controller, which is better
suited to fill that role than the depreacted model-controller or the demoted window-manager


looks like we're in management business here  ;-)
we chop off heads, slaughter the holy cows and then install -- a new manager
2017-02-10 23:10:17 +01:00
eb42db537f implement opening the initial top level window 2017-02-08 04:08:55 +01:00
8a10862372 write the global menu definition as C++11 raw string 2017-02-08 04:08:15 +01:00
02ba010d2c UI-top-level: define the menu bindings by lambda
...allows us to get rid of a lot of sigc boilerplate syntax.
The downside is that the resulting functors are not sigc::trackable.
This seems adequate here, since the whole top-level UI backbone is
maintained by GtkLumiera, and thus ensured to exist as long as the
main GTK event loop is running.

WARNING: beware of creating "wild" background thrads in the UI, without
proper scheduling of any communication via the event loop!
2017-02-02 21:52:22 +01:00
0f2fa24a01 UI-top-level: turn Actions helper into header-only definition
no need for a further translation unit,
rather, definition of global menu now becomes part of the
ui-manager.cpp translation unit, which allows for some additional
inlining and simplifications by the compiler
2017-02-02 21:28:11 +01:00
52d2bad6db UI-top-level: turn Actions into a PImpl
it turns out to be essentially an implementation detail,
it is a builder class and it acts as closure for the bound
menu actions, but it is not accessed after initialisation.

This allows to reduce the header inclusion load significantly
2017-02-02 20:59:54 +01:00
f913f30499 UI-top-level: reshape Actions
start with drilling down unnecessary includes
2017-02-02 20:51:03 +01:00
fb8923036d reduce unnecessary header includes 2017-02-02 19:57:01 +01:00
04cb0790e8 fix missing initialisation 2017-02-02 19:41:58 +01:00
0f5280a4f0 UI-top-level: draft a concept how to attach actions to the current window (#1069)
This is a very pervasive change and basically turns the whole top-level
of the GTK-UI bottom-up. If this change turns out right, it would likely
solve #1048

WARNING: in parts not implemented, breaks UI
2017-02-01 03:55:20 +01:00
865ee11621 UI-top-level: push down Config access to actual usage site (#1067)
...allows us to get rid of the access key constants and the
accessor functions in GtkLumiera
2017-02-01 03:46:30 +01:00
4e1641f192 sketchy workaround for access to the PlayController (#1072)
...which itself is obsolete and needs to be redesigned from scratch.
For now we create a local instance of this obsolete PlaybackController
in each viewer panel and we use a static accessor function to just some
instance. Which would break if we start playback with multiple viewer
panels. But we can't anyway, since the Player itself is also a broken
leftover from an obsoleted design study from the early days.

so why care...
2017-01-28 01:11:04 +01:00
6aec1adb38 resolve ambiguity with std::ref vs boost::ref
unfortunately boost/program-options make the boost reference-wrapper visible
And it doesn't help to alias to std::ref at the definition site of the
problematic function (in TimeControl), because this itself is picked up
via ADL

So this is not really a solution, rather a workaround, in the hope
that boost will clean-up this ambiguity eventually
2017-01-28 01:09:16 +01:00
c09eb3e1ed remove the obsolete Project and Controler from ctor arguments
...this (finally) allows us to get rid of these elements within GtkLumiera.
Our Model will be represented in a quite different way (via UI-Bus).
2017-01-27 23:30:38 +01:00
0bdc4e1bb4 QA: mark all wildcard includes in the GUI code (#1071)
as a rule, one should not rely on "using namespace xyz",
since this makes organisation of minimal header includes near impossible.
You end up with mass includes in some "top level" headers, resulting
in painfully slow compilation turnaround times.

In exceptional cases, using namespace foo might be adequate though
2017-01-27 22:47:01 +01:00
d49983d4cb identify items which force GtkLumiera to be a singleton
- WindowList (ex WindowManager)
- Project & Controller

the latter ones are defunct and can be replicated down into each
of the old timeline pannel instances. They just serve the purpose
to keep this old code barely functional, so it can be used as reference
for building the new timeline
2017-01-27 22:17:58 +01:00
86d6e11505 demote the WindowManager to be a petty window list (#1964)
the only adequate thing you can do with managers is to demote them.
2017-01-27 20:48:01 +01:00
a6fb10b9e0 clean-up the WindowManager source (#1064)
in one of the preceding refactorings, I've extracted most of the
functionality from WindowManager, to make it more focussed
2017-01-27 20:22:52 +01:00
1cb2567557 Ui-top-level: use a sincle UiManager instance
instead of letting each window create its own "private interface"
2017-01-26 22:02:45 +01:00
43bd5c3f57 further decisions regarting the UI top-level 2017-01-26 20:51:43 +01:00
7a51a0bd18 split functionality according to concerns (#1067)
window handling -> WindowManager
styles, icons, themes  -> UiManager
2017-01-23 01:13:38 +01:00
735563ebc5 Rectify UI top-level -- introduce a global UiManager (#1067)
There seems to be a mismatch in the arrangement of the top-level entities
 * we support multiple windows, yet from reading the code, you'd ge the impression we aren't really aware we have multiple top-level windows
 * the `WindowManager` is the core UI manager, which feels like a mix-up in concerns
 * the `WorkspaceWindow::createUI()` does the global UI initialisation. Again, we have multiple workspace windows.
 * `GtkLumiera::main()` creates a `Model` and a `Controller` in local function scope, but stores the `WindowManager` in an object field.
 * it seems, for that very reason, `GtlLumiera` needed to be a singleton, to allow by-name access to "the" `WindowManager`
 * needless to say, this causes a host of problems when shutting down the UI.

The idea is to introduce a dedicated UiManager, to deal with the central
framework induced concerns solely, and to demote the WindowManager and the
WorkspaceWindows to care only for their local concerns
2017-01-23 00:40:17 +01:00
6baff38beb GuiNotification: actually pass the calls through the interface system 2017-01-20 04:23:00 +01:00
ffd2b079df GuiNotification: use placeholder for the yet unsolved diff passing problem
see Ticket #1066
2017-01-20 03:46:48 +01:00
0d5ca55019 GuiNotification: define outline of this service interface 2017-01-20 03:27:32 +01:00
8105be399e GuiNotification: demote this service to be just a BusTerm
in fact it just does not fulfil any of the behavioural properties
of a full-fledged UI-Element. All it needs is an uplink bus connection,
so let's just keep it as that

Sidenote: I've realised today that such a "free standing" BusTerm
without registration in Nexus is a good idea and acceptable solution.
2017-01-20 02:40:38 +01:00
8f2023dea3 Nexus/CoreService: verify shutdown cycle
yes, it's a cycle and indeed quite tricky.
Just verified it (again) with the debugger and saw all
dtor calls happening in the expected order. Also the number
of Nexus registration is sane
2017-01-20 02:23:24 +01:00
06a61773fa Nexus/CoreService: consider handling of bus connections.
Now I've realised that there are two degrees of connectedness.
It is very much possible to have a "free standing" BusTerm, which
only allows to send uplink messages. In fact, this is how CoreService
is implemented, and probably it should also the way how to connect
the GuiNotification service...
2017-01-20 01:54:49 +01:00
cb31b145c3 GuiStart: further streamlined the invocation code
due to investigating that Heisenbug, I understand the storage layout
more clearly. It occured to me that there is no reason to copy the
terminationHandler (functor) into an instance variable, since it is
easily possible to keep all of the invocation and error handling
confined within the scope of the run function, i.e. on stack.

So the effective memory layout does not change, but the legibility
of the code is improved, since we're able to remove the dtor and
simplyfy the ctor and avoid most of the member fields.
2017-01-19 23:52:30 +01:00
2354c53a50 GuiStart / Shutdown: nailed the Heisenbug
Reason was some insideous detail regarding Lambdas:
When a Lambda captures context, a *closure* is created.
And while the Lambda itself is generated code, pretty much
like an anonymous function, the closure depends on the context
that was captured. In our case here, the Lambda used to start
the thread was the problem: it captured the termCallback functor
from the argument of the enclosing function. In fact it did not
help or change anything if we successively package that lambda
into a function objet and store this by value, because the
lambda still refers to the transient function context present
on stack at the moment it was captured.

The solution is to revert back to a bind expression, since this
creates a dedicated storage for the bound function arguments
managed within the bind-functor. This makes us independent
from the call context
2017-01-19 23:41:32 +01:00
22be990631 GuiStart / shutdown: chasing a Heisenbug 2017-01-19 23:08:09 +01:00
4ba8032a60 Nexus/CoreService: fix sanity check on shutdown
...because some Bus connections stem from elements which are
member of CoreService, thus the'll still be connected when the
sanity check in the dtor runs

But even with this fix, we still get a SEGFAULT
2017-01-19 23:08:09 +01:00
aec700f1b1 GuiNotification: connect to UI-Bus by inheriting from Controller
TODO
 - is this actually a sensible idea, from a design viewpoint?
 - in which way to bind GuiNotification for receiving diff messages?
 - Problem with disconnnecting from Nexus on shutdown
2017-01-19 23:08:09 +01:00
1bd3eabe7d GUI-start: replace the chained termination functors with a lambda
This is the solution I found out when implementing the ProcDispatcher;
looks way more readable to me
2017-01-19 23:08:08 +01:00
df84de2e81 Library: remove the dispatchSequenced helper
...such can be done way more succinctly with Lambdas now
2017-01-19 23:08:08 +01:00
2045132d3e SessionCommand: multithreaded stress test PASS (closes #1046)
Writing and debugging such tests is always an interesting challenge...

Fortunately this exercise didn't unveil any problem in the newly written
code, only some insidious problems in the test fixture itself. Which
again highlights the necessity, that each *command instance* needs
to be an independent clone from the original *command prototype*,
since argument binding messages and trigger messages can appear
in arbitrary order.
2017-01-14 08:37:46 +01:00
1bebb0ef8d SessionCommand: draft a massive multithreaded stress test 2017-01-14 04:19:58 +01:00
3395d002bd Library: helper to produce threadsafe member-IDs for a family of objects
This is a little bit of functionality needed again and again;
first I thought to use the TypedCounter, but this would be overkill,
since we do not actually need different instances, and we do not need
to select by type when incrementing the counter. In fact, we do not
even need anything beyond just allocating a number.

So I made a new class, which can be used RAII style
2017-01-14 03:07:48 +01:00
0b0575050d SessionCommand: second function test PASS 2017-01-13 09:01:05 +01:00
b52ab62caf SessionCommand: define function test for message based invocation
the intention is to cover more of the full invocation path,
without running all of the application infrastructure. So this
second test cases simulates how messages are handled in CoreService,
where the CommandHandler (visitor) actually invokes the SessionCommand
facade
2017-01-13 08:26:41 +01:00
edcf503da1 Command-Framework: enable the use of immutable types as state memento 2017-01-13 01:10:05 +01:00
c799c7644c Library: finish adapter to snapshot non-assignable values
this was a spin-off activity from writing the SessionCommand
function(integration) test, where I noted that we can't just
capture "a time value" as command memento
2017-01-12 23:41:20 +01:00
963524254b better provide a dedicated equality operator
basically this is not necessary, since the compiler figures out
to use the conversion to target type when attempting to resolve
an equality comparison. But it helps to avoid ambiguities in cases
where several conversion paths do exist, e.g. when comparing string
with C-string
2017-01-12 20:09:09 +01:00
b6e0497f8b verify instance management
..including the singleton instance in NullValue<Tracker>
2017-01-12 08:02:55 +01:00
f4cd96428c verify a case with indeed non-assignable entities (lumiera Time)
explicitly observed with the debugger that the call path is sane;
the code looks innocuous, but it is quite magic how the compiler
picks precisely the right ctors and inserts conversions apropriately
2017-01-12 07:30:33 +01:00
e60abf66c0 get this wrapper basically to compile
the simple case of an embedded pointer actualy works already
2017-01-12 06:27:31 +01:00
9ba2618844 Library: draft a wrapper to snapshot a non assignable value 2017-01-12 05:21:29 +01:00
3a5790e422 add preliminary magic to dispatch test commands without much ado
command processing against the session is not yet implemented,
so to allow for unit testing, we magically recognise all commands
starting with "test." and invoke them directly within the Dispatcher.

With this addition, the basic functionality of the dispatcher works now
2017-01-11 06:09:34 +01:00
3cc3f69471 SessionCommand: draft the idea of a function(integration) test 2017-01-11 04:19:43 +01:00
104b71e8aa Timehandling: allow default initialisation for Offset values
From a purely logical viewpoint, it looked sensible to require an actual
value for an offset, especially since our time values are immutable.
But this has the unfortunate consequence that we'd be unable to use
an offset value as parameter for any command, since we store the arguments
as tuple and the tuple type has a default constructor. We might be able
to get around that problem, but such looks brittle to me; it is just
plain surprising for anyone not familiar with the internals of the
command system.

For that reason, I've now added a default ctor to the Offset type
2017-01-11 04:09:32 +01:00
2e9bd78791 consider to extend the command handling protocol on UI-Bus (#1058) 2017-01-09 03:24:17 +01:00
38b908d510 CoreService: simple (and obvious) implementation of command handling (#1046)
disregarding all doubts due to the massive indirection
and deferring the question where command-IDs are actually to be allocated....
2017-01-09 02:32:56 +01:00
cfbbb750f8 considerations regarding the integration of commmand invocations (#1046)
not quite sure how to get the design straight.
Also a bit concerned because we'll get this much indirections;
the approach to send invocations via the UI-Bus needs to prove its viability
2017-01-09 01:22:43 +01:00
c2c6262be6 mark where command handling needs to be integrated (#1046) 2017-01-07 03:18:39 +01:00
c0337abcaf Application: from now on start the »session subsystem« (closes #699) 2017-01-07 02:48:51 +01:00
2535e1b554 DispatcherLoop: no timeout turnaround necessary in idle state
...since the session loop will be notified on any change via the
interface, adding a command will activate the loop, and the builder
timeout is handled separately via the dirty state. So there is no
need to spin around the loop in idle state.

As a aside, timeout waiting on a condition variable can be intentional
and should thus not be logged as an error automatically. It is up to the
calling context to decide if a timeout constitutes an exceptional situation.

It is always a trade-off performance vs. readability.
Sometimes a single-threaded implementation of self-contained logic
is preferable to a slightly more performant yet obscure implementation
based on our threadpool and scheduler.
2017-01-07 02:46:34 +01:00
dd041ff80c Library: thread self recognition implemented and tested (closes #1054) 2017-01-07 01:01:39 +01:00
d74f1447f3 Library: thread self recognition feature defined (#1054) 2017-01-06 23:26:33 +01:00
458fda4058 DispatcherLoop implementation complete (closes #1049)
Did a full review of state and locking logic, seems airtight now.
- command processing itself is unimplemented, we log a TODO message for now
- likewise, builder is not implemented
- need to add the deadlock safeguard #1054
2017-01-05 23:36:42 +01:00
b0b662f200 DispatcherLoop: fix race on initialisation 2017-01-05 22:35:33 +01:00
3915e3230e DispatcherLoop: add wake-up notification on state change 2017-01-05 21:40:37 +01:00
f26ef5230c CommandQueue: finish integration into ProcDispatcher
...leaving out the *actual operations* of
- command dispatch
- builder run
2017-01-05 20:43:53 +01:00
1b970cd943 Session-Subsytem(#318): finish review of locking and lifecycle sanity
This subsystem as such can be considered as implemented now,
while several details still wait to be filled in.
2017-01-05 03:38:46 +01:00
3809240312 ProcDispatcher(#318): forgo joining the loop thread to avoid deadlock
Due to object scoping we can conclude reliably that the only one
ever to delete the DispacherLoop object will be the the loop thread
from within this object itself, when invoking the termination callback.

Btw, the lock on the inner object was insufficient and will be
replaced by taking the outer lock
2017-01-05 02:00:35 +01:00
567b00aa21 DOC: follow-up of removing boost::scoped_ptr 2017-01-05 01:20:34 +01:00
cd8844b409 clean-up: kill Boost scoped_ptr
std::unique_ptr is a drop-in replacement
2017-01-05 00:56:46 +01:00
77303ad007 Session-Subsystem(#318): investigation of locking sanity (ongoing...)
Found an inconsistency and a deadlock!
See proc-dispatcher.cpp, the lambda embedded into the start() operation!
2017-01-04 01:44:35 +01:00
34686713d4 Proc-Layer: Builder is not a subsystem (anymore)
We found out that it's best to run it single threaded
within the session loop thread. This does not mean the Builder
itself is necessarily single threaded, but the Builder's top level
will block any other session operation, and this is a good thing.
For this reason it makes more sense to have the Builder integrated
as a component into the session subsystem.
2017-01-03 21:10:27 +01:00
282829956b ProcDispatcher: integrate queue and finish preliminary implementation draft
TODO: the wakeup / notification on changes still needs to be done consistently
2016-12-25 22:26:16 +01:00
3010c87008 CommandQueue: basic queue behaviour implemented and tested 2016-12-25 21:52:52 +01:00
b58427e49f Command-Framework: mark anonymous commands
It turns out we *do* support the use of anonymous commands
(while it is not clear yet if we really need this feature).

Basically, client code may either create and register a new
instance from another command used as prototype, by invoking
Command::storeDef(ID). Or, alternatively it may just invoke
newInstance() on the command, which creates a new handle
and a valid new implementation (managed by the handle as
smart-ptr), but never stores this implementation into the
CommandRegistry. In that case, client code may use such a
command just fine, as long as it cares to hold onto that
handle; but it is not possible to retrieve this command
instance later by symbolic ID.

In the light of this (possible) usage pattern, it doesn't
make sense to throw when accessing a command-ID. Rather, we
now return a placeholder-Symbol ("_anonymous_")
2016-12-25 21:46:58 +01:00
387a553e98 Lib: fix warning regarding subobject-linkage
And yes, this warning is for real, while the compiler has no way
to decide if there is actual danger lurking. A type with internal
linkage (e.g. defined in an anonymous namespace) will be treated
by the linker as a separate entity on each encounter (i.e. in
each distinct compilation unit). When multiple translation units
start collaborating on such a type, they *might* be referring
to different memory locations, while semantically the intention
is to refer to the same location.

And since we're dealing with a library facility here, *we* have
likewise now power to ensure proper usage, so we better be cautious.
2016-12-25 20:09:24 +01:00
b5590fb22c CommandQueue: prepare for an unit test 2016-12-25 18:49:57 +01:00
b6d5cd1c76 SessionCommandService implemented by delegating to the ProcDispatcher 2016-12-23 23:42:27 +01:00
b3f0605b9b SessionCommand-facade: consider how to expose command invocation
after reading some related code, I am leaning towards a design
to mirror the way command messages are sent over the UI-Bus.

Unfortunately this pretty much abandons the possibility to
invoke these operations from a client written in C or any
other hand made language binding. Which pretty much confirms
my initial reservation towards such an excessively open
and generic interface system.
2016-12-23 07:26:00 +01:00
386c15f039 obviously a better name
...since it became customary to have make_tuple, make_shared, make_unique
2016-12-23 04:24:22 +01:00
1a4b6545a0 maximum munch
...feels like X-mas
2016-12-23 04:23:03 +01:00
39060297ee ProcDispatcher: solve the sync waiting for a "checkpoint"
...based on the logic of the whole loop
2016-12-22 21:36:03 +01:00
8bbc0fb97f more clean-up and comments 2016-12-22 19:35:42 +01:00
ad6a2ef090 ProcDispatcher: fix possible race at startup 2016-12-22 18:42:12 +01:00
0d436deb9e clean-up and comments for the implementation finished thus far 2016-12-22 04:04:41 +01:00