2477f2e682
outline of building a hierarchy of hash keys for buffer metadata
2011-10-09 16:03:51 +02:00
7ea9afd1bb
first attempt to implement buffer metadata...
...
...leading to refactoring
2011-10-09 04:20:56 +02:00
3acf804988
flesh out the buffer metadata API
...
functionality just stubbed still
2011-10-08 02:21:29 +02:00
4df45c44e9
BufferMetadata: some musing about how to access the Allocator
2011-10-06 21:55:00 +02:00
7459c0a41f
(cont) buffer metadate implementation
...
state transitions etc
2011-09-26 02:19:31 +02:00
5350ef6dbe
split off and test-cover simple typelist utils
...
these simple utils (length of typelist, maximum size
containment test) are mostly not used in conjunction
with the more elaborate typelist manipulatino utils.
Moreover, we lacked a dedicated unit test
2011-09-25 19:26:11 +02:00
057f32e15b
rename the typelist-manipulation header
2011-09-25 19:26:09 +02:00
db2b02f0c5
define a front-end for explicit allocations
...
...currently just defined by forwarding
to std::allocator
2011-09-25 19:26:09 +02:00
bc756e42d9
rewrite (planned) test to reflect the new metadata design
2011-09-25 19:26:09 +02:00
1ea3cba2f5
remold the buffer metadata into a PImple used by BufferProvider
2011-09-25 19:26:08 +02:00
8a2c94014c
extract buffer metadata handling into separate entity
2011-09-25 19:26:08 +02:00
7ef85065ba
impl: buffer provider metadata...
2011-09-25 19:26:08 +02:00
5b6ecbab1c
start diagnostic buffer provider implementation
2011-09-25 19:26:07 +02:00
cafe271830
stubbing of basic buffer provider functionality
2011-09-25 19:26:07 +02:00
ca615b9933
start stubbing some of the functionality planned thus far
2011-09-25 19:26:07 +02:00
32f71cba6d
more test-driven brainstorming
2011-09-25 19:26:06 +02:00
e1248d195a
move asside obsoleted code
...
...will be removed soon, when reworking ProcNode
2011-09-25 19:26:05 +02:00
1f13931640
test driven brainstorming: using a BufferProvider
2011-09-25 19:26:05 +02:00
8016547d9c
rework and clarify node invocation sequence
...
while passing by, identified quite some
node invocation code to be rewritten
2011-09-25 19:26:05 +02:00
95bb5e64aa
WIP desiging the interplay of BufferProvider and BuffHandle
2011-09-25 19:26:05 +02:00
7efde06569
some stubs to make it compile...
2011-09-25 19:26:03 +02:00
737765260d
Test-driven brainstorming: diagnostic adaptor for the engine
2011-09-25 19:26:03 +02:00
3125d1c573
a first draft for the Engine Interface
2011-09-25 19:26:03 +02:00
4a62444ad4
WIP pick up on the design work regarding Engine, OutputSlot and Player
2011-09-25 19:26:02 +02:00
f8842c75ed
WIP draft OutputSlot internal transitions
2011-09-25 19:26:01 +02:00
7adb8149db
back to test-driven brainstorming again
2011-09-25 19:26:00 +02:00
a199bff92b
BufferProvider as a frontend to buffer management
2011-09-25 19:26:00 +02:00
650e73c454
OutputSlot: draft buffer handover protocol, remove the diferent models
2011-09-25 19:25:59 +02:00
f46cc26851
factor out convenience shortcut
...
transform iterator and wrap result into IterSource
2011-09-25 19:25:59 +02:00
585adb88b6
Refactoring: use the output Feed as intermediary construction step
2011-09-25 19:25:58 +02:00
511d08adad
WIP: bilding a PlayProcess...
2011-09-25 19:25:58 +02:00
9e53053944
WIP: draft building a PlayProcess
2011-09-25 19:25:58 +02:00
dea1fa57a2
draft play process structure; clarify handling of multiple channels
2011-09-25 19:25:58 +02:00
a19562942c
further considerations regarding output and output slots
2011-09-25 19:25:57 +02:00
4ece135257
cont.. drafting OutputSlot
2011-09-25 19:25:56 +02:00
ce6a917b59
first draft spec for the OutputSlot
2011-09-25 19:25:56 +02:00
a379476414
create outline of PlayService, add stubs for Play::Controller
2011-09-25 19:25:56 +02:00
1b0cb56dcc
implement PlayOut subsystem and draft OutputDirector
2011-09-25 19:25:55 +02:00
971dea6f6a
PlayService: basic definition and link to facade
2011-09-25 19:25:55 +02:00
5e8a9b50d1
define asset::Viewer
2011-09-25 19:25:52 +02:00
b25d85e1dd
ProcNode hierarchy cleanup
2011-09-25 19:25:52 +02:00
ae36b2d941
stubs and adjustments to get it through the compiler
2011-09-25 19:25:52 +02:00
9004818d63
further planning the features of time::Change
2011-09-25 19:25:51 +02:00
c091b8e260
define Player / Output subsystem stub
2011-09-25 19:25:50 +02:00
20f95ca26f
draft the player facade interface
2011-09-25 19:25:50 +02:00
cb6453afe1
detailed planning how to build the player subsystem
...
key idea is to grow and rework the design of the
DummyPlayer to yield the full featured Player
2011-09-25 19:25:49 +02:00
899ffa60ca
WIP create (planned) new entities for the player subsystem
2011-09-25 19:25:49 +02:00
4a53ef4cd0
Clean-up: change some long standing TODOs into tickets
...
makes the test logs way more readable
Believe me: no one will ever notice a "TODO"
entry in the logs, when it showed up for
more than some months.
Thus I've created some new tickets, mostly
tagged as "QA" and placed the ticket number
at the corresponding locations in the source
2011-09-25 19:16:33 +02:00
1aafb07a43
fix remaining issues turned up by switching the time handling
2011-05-20 03:39:07 +02:00
51fa9fe735
MediaFactory now using MediaAccessFacade to determine media Duration
2011-05-20 02:59:29 +02:00